FAudioGMS/src/FAudioGMS.h

63 lines
2.2 KiB
C

/* FAudioGMS - Game Maker FAudio bindings in C
*
* Copyright (c) 2021 Evan Hemsley
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Evan "cosmonaut" Hemsley <evan@moonside.games>
*
*/
#ifndef FAUDIOGMS_H
#define FAUDIOGMS_H
#ifdef _WIN32
#define FAUDIOGMSAPI __declspec(dllexport)
#define FAUDIOGMSCALL __cdecl
#else
#define FAUDIOGMSAPI
#define FAUDIOGMSCALL
#endif
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
FAUDIOGMSAPI void FAudioGMS_Init();
FAUDIOGMSAPI void FAudioGMS_Update();
FAUDIOGMSAPI double FAudioGMS_StaticSound_LoadWAV(char *filePath); /* returns a static sound ID */
FAUDIOGMSAPI void FAudioGMS_StaticSound_PlayOneOff(double staticSoundID, double pan, double pitch, double volume, double reverb); /* automatically frees itself when done! */
FAUDIOGMSAPI double FAudioGMS_StaticSound_Play(double staticSoundID, double pan, double pitch, double volume, double reverb, double loop); /* returns a sound instance ID. must be freed! */
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Play(double id);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Pause(double id);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Stop(double id);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Destroy(double id);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_DestroyWhenFinished(double id);
FAUDIOGMSAPI void FAudioGMS_StaticSound_Destroy(double id);
FAUDIOGMSAPI void FAudioGMS_Destroy();
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* FAUDIOGMS_H */