forked from MoonsideGames/FAudioGMS
update README
parent
bddf5568d4
commit
f3af32aaa4
12
README.md
12
README.md
|
@ -12,15 +12,25 @@ As a final addendum, if the YoYo Games circus needs a new clown for tasks like f
|
|||
|
||||
## Platforms
|
||||
|
||||
FAudio itself is cross-platform and has been deployed by hundreds of games across many platforms.
|
||||
FAudioGMS intends to support all the platforms that FAudio does,
|
||||
but I need to get around to personally building and testing it for these platforms.
|
||||
I will not be supporting 32-bit Windows. Catch up to 2004 and switch to 64-bit.
|
||||
|
||||
### Tested
|
||||
- Windows
|
||||
- Windows (64-bit)
|
||||
|
||||
### Theoretical
|
||||
- OSX
|
||||
- Linux
|
||||
- Nintendo Switch
|
||||
- Xbox One
|
||||
- iOS
|
||||
|
||||
### Not Supported
|
||||
- Windows (32-bit)
|
||||
- HTML5 (if someone wants to try this go ahead but I'm not touching that garbage with a 10 foot pole)
|
||||
|
||||
## Dependencies
|
||||
|
||||
FAudioGMS depends on FAudio (obviously) and SDL2. We avoid directly depending on the C runtime.
|
||||
|
|
Loading…
Reference in New Issue