forked from MoonsideGames/FAudioGMS
add docs link to README
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@ -21,6 +21,8 @@ Make sure the `AUDIO` object is created once at the start of your game.
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You can use the documented wrapper functions included in the `.yymps` to control audio,
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or you can just use the C API directly and wrap it yourself.
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Detailed API documentation can be found [here](http://moonside.games/docs/FAudioGMS/#/latest/).
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## Platforms
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FAudio itself is cross-platform and has been deployed by hundreds of games across many platforms.
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