diff --git a/README.md b/README.md index 3c6976f..af4cf89 100644 --- a/README.md +++ b/README.md @@ -21,6 +21,8 @@ Make sure the `AUDIO` object is created once at the start of your game. You can use the documented wrapper functions included in the `.yymps` to control audio, or you can just use the C API directly and wrap it yourself. +Detailed API documentation can be found [here](http://moonside.games/docs/FAudioGMS/#/latest/). + ## Platforms FAudio itself is cross-platform and has been deployed by hundreds of games across many platforms.