add docs link to README

remotes/1734709060101541481/main
cosmonaut 2021-11-03 21:46:54 -07:00
parent eea6e82e4e
commit e38d0ccb7c
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@ -21,6 +21,8 @@ Make sure the `AUDIO` object is created once at the start of your game.
You can use the documented wrapper functions included in the `.yymps` to control audio,
or you can just use the C API directly and wrap it yourself.
Detailed API documentation can be found [here](http://moonside.games/docs/FAudioGMS/#/latest/).
## Platforms
FAudio itself is cross-platform and has been deployed by hundreds of games across many platforms.