forked from MoonsideGames/FAudioGMS
small comment
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f3261cab9e
commit
b0149fe85c
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@ -149,6 +149,8 @@ function SoundInstance(_soundInstanceID) constructor
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FAudioGMS_SoundInstance_SetTrackPosition(soundInstanceID, seconds);
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}
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// Sets loop points for the sound instance.
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// MUST Be called before Play.
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static SetLoopPoints = function(loopStartInMilliseconds, loopEndInMilliseconds)
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{
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FAudioGMS_SoundInstance_SetLoopPoints(soundInstanceID, loopStartInMilliseconds, loopEndInMilliseconds);
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