game maker only allows doubles lol

mastering_effects
cosmonaut 2021-10-27 11:43:44 -07:00
parent 92fdc4753b
commit abf4d289d9
2 changed files with 6 additions and 6 deletions

View File

@ -645,7 +645,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_SetLowPassFilter(FAudioGMS_SoundIns
instance->lowPassFilter = lowPassFilter; instance->lowPassFilter = lowPassFilter;
} }
void FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, float lowPassFilter) void FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, double lowPassFilter)
{ {
FAudioGMS_SoundInstance *instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID); FAudioGMS_SoundInstance *instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
@ -667,7 +667,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_SetHighPassFilter(FAudioGMS_SoundIn
instance->highPassFilter = highPassFilter; instance->highPassFilter = highPassFilter;
} }
void FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, float highPassFilter) void FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, double highPassFilter)
{ {
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID); FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);
@ -689,7 +689,7 @@ static void FAudioGMS_INTERNAL_SoundInstance_SetBandPassFilter(FAudioGMS_SoundIn
instance->bandPassFilter = bandPassFilter; instance->bandPassFilter = bandPassFilter;
} }
void FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, float bandPassFilter) void FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, double bandPassFilter)
{ {
FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID); FAudioGMS_SoundInstance* instance = FAudioGMS_INTERNAL_LookupSoundInstance((uint32_t)soundInstanceID);

View File

@ -62,9 +62,9 @@ FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetReverb(double soundInstanceID, doub
FAUDIOGMSAPI void FAudioGMS_SoundInstance_Set3DPosition(double soundInstanceID, double x, double y, double z); FAUDIOGMSAPI void FAudioGMS_SoundInstance_Set3DPosition(double soundInstanceID, double x, double y, double z);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetTrackPosition(double soundInstanceID, double trackPositionInSeconds); FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetTrackPosition(double soundInstanceID, double trackPositionInSeconds);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetVolumeOverTime(double soundInstanceID, double volume, double milliseconds); FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetVolumeOverTime(double soundInstanceID, double volume, double milliseconds);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, float lowPassFilter); FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, double lowPassFilter);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, float highPassFilter); FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, double highPassFilter);
FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, float bandPassFilter); FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, double bandPassFilter);
FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetPitch(double soundInstanceID); FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetPitch(double soundInstanceID);
FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetVolume(double soundInstanceID); FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetVolume(double soundInstanceID);