forked from MoonsideGames/FAudioGMS
add clang formatting
parent
2fd95ea452
commit
4d834b3567
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@ -0,0 +1,166 @@
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---
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Language: Cpp
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# BasedOnStyle: LLVM
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AccessModifierOffset: -2
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AlignAfterOpenBracket: AlwaysBreak
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AlignConsecutiveMacros: None
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AlignConsecutiveDeclarations: None
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AlignEscapedNewlines: Right
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AlignOperands: Align
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AlignTrailingComments: true
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AllowAllArgumentsOnNextLine: false
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AllowAllConstructorInitializersOnNextLine: true
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AllowAllParametersOfDeclarationOnNextLine: false
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AllowShortEnumsOnASingleLine: true
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AllowShortBlocksOnASingleLine: Never
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AllowShortCaseLabelsOnASingleLine: false
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AllowShortFunctionsOnASingleLine: All
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AllowShortLambdasOnASingleLine: All
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AllowShortIfStatementsOnASingleLine: Never
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AllowShortLoopsOnASingleLine: false
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AlwaysBreakTemplateDeclarations: MultiLine
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- __capability
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BinPackParameters: false
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BraceWrapping:
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AfterNamespace: false
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BeforeElse: false
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BeforeWhile: false
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IndentBraces: false
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SplitEmptyFunction: true
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SplitEmptyRecord: true
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SplitEmptyNamespace: true
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BreakBeforeBinaryOperators: None
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BreakBeforeConceptDeclarations: true
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BreakBeforeBraces: Allman
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BreakBeforeInheritanceComma: false
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BreakInheritanceList: BeforeColon
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BreakBeforeTernaryOperators: true
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BreakConstructorInitializersBeforeComma: false
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BreakConstructorInitializers: BeforeColon
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BreakAfterJavaFieldAnnotations: false
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BreakStringLiterals: true
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ColumnLimit: 100
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CommentPragmas: '^ IWYU pragma:'
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ConstructorInitializerIndentWidth: 4
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Cpp11BracedListStyle: true
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EmptyLineBeforeAccessModifier: LogicalBlock
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FixNamespaceComments: true
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ForEachMacros:
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- foreach
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- Q_FOREACH
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- BOOST_FOREACH
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StatementAttributeLikeMacros:
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- Q_EMIT
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IncludeBlocks: Preserve
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IncludeCategories:
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- Regex: '^"(llvm|llvm-c|clang|clang-c)/'
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Priority: 2
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SortPriority: 0
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CaseSensitive: false
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- Regex: '^(<|"(gtest|gmock|isl|json)/)'
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IndentWrappedFunctionNames: false
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SpaceBeforeCaseColon: false
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SpaceBeforeCpp11BracedList: false
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SpaceBeforeCtorInitializerColon: true
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SpaceBeforeInheritanceColon: true
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SpaceBeforeParens: ControlStatements
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SpaceAroundPointerQualifiers: Default
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SpaceBeforeRangeBasedForLoopColon: true
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SpaceInEmptyBlock: false
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SpaceInEmptyParentheses: false
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SpacesBeforeTrailingComments: 1
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SpacesInAngles: false
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SpacesInConditionalStatement: false
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SpacesInContainerLiterals: true
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SpacesInCStyleCastParentheses: false
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SpacesInParentheses: false
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SpacesInSquareBrackets: false
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SpaceBeforeSquareBrackets: false
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BitFieldColonSpacing: Both
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Standard: Latest
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StatementMacros:
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- Q_UNUSED
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- QT_REQUIRE_VERSION
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TabWidth: 8
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UseCRLF: false
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UseTab: Never
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WhitespaceSensitiveMacros:
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- STRINGIZE
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- PP_STRINGIZE
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- BOOST_PP_STRINGIZE
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- NS_SWIFT_NAME
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- CF_SWIFT_NAME
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...
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489
src/FAudioGMS.c
489
src/FAudioGMS.c
File diff suppressed because it is too large
Load Diff
134
src/FAudioGMS.h
134
src/FAudioGMS.h
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@ -36,47 +36,78 @@
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#endif
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#ifdef __cplusplus
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extern "C" {
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extern "C"
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{
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#endif /* __cplusplus */
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FAUDIOGMSAPI void FAudioGMS_Init(double spatialDistanceScale, double timestep);
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FAUDIOGMSAPI void FAudioGMS_Init(double spatialDistanceScale, double timestep);
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FAUDIOGMSAPI double FAudioGMS_StaticSound_LoadWAV(char *filePath); /* returns a static sound ID */
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FAUDIOGMSAPI double FAudioGMS_StaticSound_CreateSoundInstance(double staticSoundID); /* returns a sound instance ID */
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FAUDIOGMSAPI void FAudioGMS_StaticSound_Destroy(double staticSoundID);
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FAUDIOGMSAPI double FAudioGMS_StaticSound_LoadWAV(
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char *filePath); /* returns a static sound ID */
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FAUDIOGMSAPI double FAudioGMS_StaticSound_CreateSoundInstance(
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double staticSoundID); /* returns a sound instance ID */
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FAUDIOGMSAPI void FAudioGMS_StaticSound_Destroy(double staticSoundID);
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FAUDIOGMSAPI double FAudioGMS_StreamingSound_LoadOGG(char* filepath); /* returns a sound instance ID */
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FAUDIOGMSAPI double FAudioGMS_StreamingSound_LoadOGG(
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char *filepath); /* returns a sound instance ID */
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Play(double soundInstanceID);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Pause(double soundInstanceID);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Stop(double soundInstanceID);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Play(double soundInstanceID);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Pause(double soundInstanceID);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Stop(double soundInstanceID);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetPlayRegion(double soundInstanceID, double startInMilliseconds, double endInMilliseconds);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetLoop(double soundInstanceID, double loop);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetPan(double soundInstanceID, double pan);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetPitch(double soundInstanceID, double pitch);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetVolume(double soundInstanceID, double volume);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Set3DPosition(double soundInstanceID, double x, double y, double z);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Set3DVelocity(double soundInstanceID, double xVelocity, double yVelocity, double zVelocity);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetTrackPositionInSeconds(double soundInstanceID, double trackPositionInSeconds);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetVolumeOverTime(double soundInstanceID, double volume, double milliseconds);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetLowPassFilter(double soundInstanceID, double lowPassFilter, double Q);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetHighPassFilter(double soundInstanceID, double highPassFilter, double Q);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetBandPassFilter(double soundInstanceID, double bandPassFilter, double Q);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetPlayRegion(
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double soundInstanceID,
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double startInMilliseconds,
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double endInMilliseconds);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetLoop(double soundInstanceID, double loop);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetPan(double soundInstanceID, double pan);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetPitch(double soundInstanceID, double pitch);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetVolume(double soundInstanceID, double volume);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Set3DPosition(
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double soundInstanceID,
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double x,
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double y,
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double z);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Set3DVelocity(
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double soundInstanceID,
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double xVelocity,
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double yVelocity,
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double zVelocity);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetTrackPositionInSeconds(
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double soundInstanceID,
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double trackPositionInSeconds);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetVolumeOverTime(
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double soundInstanceID,
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double volume,
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double milliseconds);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetLowPassFilter(
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double soundInstanceID,
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double lowPassFilter,
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double Q);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetHighPassFilter(
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double soundInstanceID,
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double highPassFilter,
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double Q);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetBandPassFilter(
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double soundInstanceID,
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double bandPassFilter,
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double Q);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_QueueSoundInstance(double soundInstanceID, double queueSoundInstanceID);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_QueueSoundInstance(
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double soundInstanceID,
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double queueSoundInstanceID);
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FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetPitch(double soundInstanceID);
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FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetVolume(double soundInstanceID);
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FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetTrackLengthInSeconds(double soundInstanceID);
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FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetTrackPositionInSeconds(double soundInstanceID);
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FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetPitch(double soundInstanceID);
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FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetVolume(double soundInstanceID);
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FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetTrackLengthInSeconds(double soundInstanceID);
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FAUDIOGMSAPI double FAudioGMS_SoundInstance_GetTrackPositionInSeconds(double soundInstanceID);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Destroy(double soundInstanceID);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_DestroyWhenFinished(double soundInstanceID);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_Destroy(double soundInstanceID);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_DestroyWhenFinished(double soundInstanceID);
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FAUDIOGMSAPI double FAudioGMS_EffectChain_Create();
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FAUDIOGMSAPI void FAudioGMS_EffectChain_AddDefaultReverb(double effectChainID);
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FAUDIOGMSAPI void FAudioGMS_EffectChain_AddReverb(
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FAUDIOGMSAPI double FAudioGMS_EffectChain_Create();
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FAUDIOGMSAPI void FAudioGMS_EffectChain_AddDefaultReverb(double effectChainID);
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FAUDIOGMSAPI void FAudioGMS_EffectChain_AddReverb(
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double effectChainID,
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double wetDryMix,
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double reflectionsDelay,
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@ -91,29 +122,38 @@ FAUDIOGMSAPI void FAudioGMS_EffectChain_AddReverb(
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double reverbGain,
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double decayTime,
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double density,
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double roomSize
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);
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FAUDIOGMSAPI void FAudioGMS_EffectChain_Destroy(double effectChainID);
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double roomSize);
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FAUDIOGMSAPI void FAudioGMS_EffectChain_Destroy(double effectChainID);
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/*
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/*
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* NOTE: Any changes to the effect chain will NOT apply after this is set!
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* You MUST call SetEffectChain again if you make changes to the effect chain parameters!
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* You MUST call SetEffectChain again if you make changes to the effect
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* chain parameters!
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*/
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetEffectChain(double soundInstanceID, double effectChainID, double effectGain);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetEffectGain(double soundInstanceID, double effectGain);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetEffectChain(
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double soundInstanceID,
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double effectChainID,
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double effectGain);
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FAUDIOGMSAPI void FAudioGMS_SoundInstance_SetEffectGain(
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double soundInstanceID,
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double effectGain);
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FAUDIOGMSAPI void FAudioGMS_SetMasteringEffectChain(double effectChainID, double effectGain);
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FAUDIOGMSAPI void FAudioGMS_SetMasteringEffectGain(double effectGain);
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FAUDIOGMSAPI void FAudioGMS_SetMasteringEffectChain(double effectChainID, double effectGain);
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FAUDIOGMSAPI void FAudioGMS_SetMasteringEffectGain(double effectGain);
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FAUDIOGMSAPI void FAudioGMS_SetListenerPosition(double x, double y, double z);
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FAUDIOGMSAPI void FAudioGMS_SetListenerVelocity(double xVelocity, double yVelocity, double zVelocity);
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FAUDIOGMSAPI void FAudioGMS_SetListenerPosition(double x, double y, double z);
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FAUDIOGMSAPI void FAudioGMS_SetListenerVelocity(
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double xVelocity,
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double yVelocity,
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double zVelocity);
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FAUDIOGMSAPI void FAudioGMS_PauseAll(); /* useful for mobile platforms, etc */
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FAUDIOGMSAPI void FAudioGMS_ResumeAll(); /* same as above */
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FAUDIOGMSAPI void FAudioGMS_StopAll();
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FAUDIOGMSAPI void FAudioGMS_PauseAll(); /* useful for mobile platforms, etc
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*/
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FAUDIOGMSAPI void FAudioGMS_ResumeAll(); /* same as above */
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FAUDIOGMSAPI void FAudioGMS_StopAll();
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FAUDIOGMSAPI void FAudioGMS_Update();
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FAUDIOGMSAPI void FAudioGMS_Destroy();
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FAUDIOGMSAPI void FAudioGMS_Update();
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FAUDIOGMSAPI void FAudioGMS_Destroy();
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#ifdef __cplusplus
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}
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