FAudioGMS-Docs/docs/latest/Functions-(Global-Behaviour...

2.4 KiB

~_SetListenerPosition(x, y, z)

Returns: N/A (undefined)

Argument Datatype Description
x number x-position of the player's "head" in the scene
y number y-position of the player's "head" in the scene
z number z-position of the player's "head" in the scene

Sets the "head" position for the player in 3D space. This affects panning and volume for 3D audio.

 

~_SetListenerPosition(xVelocity, yVelocity, zVelocity)

Returns: N/A (undefined)

Argument Datatype Description
xVelocity number x-component of the velocity of the player's "head" in the scene
yVelocity number y-component of the velocity of the player's "head" in the scene
zVelocity number z-component of the velocity of the player's "head" in the scene

Sets the velocity for the player in 3D space. This affects the pitch of 3D audio via the Doppler effect.

 

~_PauseAll()

Returns: N/A (undefined)

Argument Datatype Description
None

Pauses all sound instances, which is useful for stopping audio when the game loses focus. This function sets a separate pause state to the one set by FAudio_SoundInstance_Pause.

 

~_ResumeAll()

Returns: N/A (undefined)

Argument Datatype Description
None

Resumes all sound instances paused by FAudio_PauseAll().

 

~_StopAll()

Returns: N/A (undefined)

Argument Datatype Description
None

Stops all currently playing sound instances.