FAudioGMS-Docs/docs/latest/Functions-(Global-Behaviour...

61 lines
2.4 KiB
Markdown

## `~_SetListenerPosition(x, y, z)`
**Returns:** N/A (`undefined`)
|Argument|Datatype|Description |
|--------|--------|------------------------------------------------------|
|`x` |number |x-position of the player's "head" in the scene |
|`y` |number |y-position of the player's "head" in the scene |
|`z` |number |z-position of the player's "head" in the scene |
Sets the "head" position for the player in 3D space. This affects panning and volume for 3D audio.
 
## `~_SetListenerVelocity(xVelocity, yVelocity, zVelocity)`
**Returns:** N/A (`undefined`)
|Argument |Datatype|Description |
|-----------|--------|---------------------------------------------------------------|
|`xVelocity`|number |x-component of the velocity of the player's "head" in the scene|
|`yVelocity`|number |y-component of the velocity of the player's "head" in the scene|
|`zVelocity`|number |z-component of the velocity of the player's "head" in the scene|
Sets the velocity for the player in 3D space. This affects the pitch of 3D audio via the [Doppler effect](https://en.wikipedia.org/wiki/Doppler_effect).
 
## `~_PauseAll()`
**Returns:** N/A (`undefined`)
|Argument|Datatype|Description |
|--------|--------|------------------------------------------------------|
|None | | |
Pauses all sound instances, which is useful for stopping audio when the game loses focus. This function sets a separate pause state to the one set by [`FAudio_SoundInstance_Pause`](Functions-(Sound-Instances)?id=_soundinstance_pausesoundinstanceid).
 
## `~_ResumeAll()`
**Returns:** N/A (`undefined`)
|Argument|Datatype|Description |
|--------|--------|------------------------------------------------------|
|None | | |
Resumes all sound instances paused by `FAudio_PauseAll()`.
 
## `~_StopAll()`
**Returns:** N/A (`undefined`)
|Argument|Datatype|Description |
|--------|--------|------------------------------------------------------|
|None | | |
Stops all currently playing sound instances.