forked from MoonsideGames/FAudioGMS-Docs
111 lines
5.0 KiB
Markdown
111 lines
5.0 KiB
Markdown
## `~_EffectChain_Create()`
|
|
|
|
**Returns:** Number, an **effect chain ID**
|
|
|
|
|Argument|Datatype|Description |
|
|
|--------|--------|------------------------------------------------------|
|
|
|None | | |
|
|
|
|
Creates a new effect chain that can be modified and applied to sound instances (or the master buss).
|
|
|
|
|
|
|
|
## `~_EffectChain_Destroy(effectChainID)`
|
|
|
|
**Returns:** N/A (`undefined`)
|
|
|
|
|Argument |Datatype|Description |
|
|
|---------------|--------|------------------------------------------------------|
|
|
|`effectChainID`|number |Effect chain to target |
|
|
|
|
Destroys an effect chain, freeing memory associated with it.
|
|
|
|
|
|
|
|
## `~_EffectChain_AddDefaultReverb(effectChainID)`
|
|
|
|
**Returns:** N/A (`undefined`)
|
|
|
|
|Argument |Datatype|Description |
|
|
|---------------|--------|------------------------------------------------------|
|
|
|`effectChainID`|number |Effect chain to target |
|
|
|
|
Adds a pleasant-sounding default reverb to the effect chain.
|
|
|
|
|
|
|
|
## `~_EffectChain_AddReverb(...)`
|
|
|
|
**Returns:** N/A (`undefined`)
|
|
|
|
|Argument |Datatype|Description |
|
|
|------------------|--------|------------------------------------------------------|
|
|
|`effectChainID` |number |Effect chain to target |
|
|
|`wetDryMix` |number | |
|
|
|`reflectionsDelay`|number | |
|
|
|`reverbDelay` |number | |
|
|
|`earlyDiffusion` |number | |
|
|
|`lateDiffusion` |number | |
|
|
|`lowEQGain` |number | |
|
|
|`lowEQCutoff` |number | |
|
|
|`highEQGain` |number | |
|
|
|`highEQCutoff` |number | |
|
|
|`reflectionsGain` |number | |
|
|
|`reverbGain` |number | |
|
|
|`decayTime` |number | |
|
|
|`density` |number | |
|
|
|`roomSize` |number | |
|
|
|
|
Adds a reverb effect with many (many...) parameters to the effect chain.
|
|
|
|
|
|
|
|
## `~_SoundInstance_SetEffectChain(soundInstanceID, effectChainID, effectGain)`
|
|
|
|
**Returns:** N/A (`undefined`)
|
|
|
|
|Argument |Datatype|Description |
|
|
|-----------------|--------|------------------------------------------------------|
|
|
|`soundInstanceID`|number |Sound instance to target |
|
|
|`effectChainID` |number |Effect chain to apply |
|
|
|`effectGain` |number |Gain of the effect. `1` is 100% volume |
|
|
|
|
Applies an effect chain to the given sound instance.
|
|
|
|
|
|
|
|
## `~_SoundInstance_SetEffectGain(soundInstanceID, effectGain)`
|
|
|
|
**Returns:** N/A (`undefined`)
|
|
|
|
|Argument |Datatype|Description |
|
|
|-----------------|--------|----------------------------------------------------------------------------|
|
|
|`soundInstanceID`|number |Sound instance to target |
|
|
|`effectGain` |number |Gain of the effect already applied to the sound instance. `1` is 100% volume|
|
|
|
|
Modifies the effect chain gain for the given sound instance. This function will do nothing if no effect chain has been applied.
|
|
|
|
|
|
|
|
## `~_SetMasteringEffectChain(effectChainID, effectGain)`
|
|
|
|
**Returns:** N/A (`undefined`)
|
|
|
|
|Argument |Datatype|Description |
|
|
|---------------|--------|--------------------------------------|
|
|
|`effectChainID`|number |Effect chain to apply |
|
|
|`effectGain` |number |Gain of the effect. `1` is 100% volume|
|
|
|
|
Applies an effect chain to the master buss, changing how every piece of audio sounds. This function does **not** apply an effect to each individual sound instance, simply the whole output audio.
|
|
|
|
|
|
|
|
## `~_SetMasteringEffectGain(effectGain)`
|
|
|
|
**Returns:** N/A (`undefined`)
|
|
|
|
|Argument |Datatype|Description |
|
|
|------------|--------|-------------------------------------------------------------------------|
|
|
|`effectGain`|number |Gain of the effect already applied to the master buss. `1` is 100% volume|
|
|
|
|
Modifies the effect chain gain for the master buss. This function will do nothing if no effect chain has been applied. |