FAudioGMS-Docs/docs/latest/Function-Index.md

3.0 KiB

Essentials

!> FAudioGMS_Init() and FAudioGMS_Destroy() are absolutely essential to FAudio playback. You should run FAudioGMS_Init() at the start of your game (usually on boot) and FAudioGMS_Update() should be run once every frame, usually in the Step event of a persistent instance.

 

Loading Sound Assets

  • FAudioGMS_StaticSound_LoadWAV(filePath)
  • FAudioGMS_StaticSound_CreateSoundInstance(staticSoundID)
  • FAudioGMS_StaticSound_Destroy(staticSoundID)
  • FAudioGMS_StreamingSound_LoadOGG(filepath)

 

Sound Instances

  • FAudioGMS_SoundInstance_Play(soundInstanceID, loop)
  • FAudioGMS_SoundInstance_Pause(soundInstanceID)
  • FAudioGMS_SoundInstance_Stop(soundInstanceID)
  • FAudioGMS_SoundInstance_SetPan(soundInstanceID, pan)
  • FAudioGMS_SoundInstance_SetPitch(soundInstanceID, pitch)
  • FAudioGMS_SoundInstance_SetVolume(soundInstanceID, volume)
  • FAudioGMS_SoundInstance_Set3DPosition(soundInstanceID, x, y, z)
  • FAudioGMS_SoundInstance_Set3DVelocity(soundInstanceID, xVelocity, yVelocity, zVelocity)
  • FAudioGMS_SoundInstance_SetTrackPositionInSeconds(soundInstanceID, trackPositionInSeconds)
  • FAudioGMS_SoundInstance_SetVolumeOverTime(soundInstanceID, volume, milliseconds)
  • FAudioGMS_SoundInstance_SetLowPassFilter(soundInstanceID, lowPassFilter, Q)
  • FAudioGMS_SoundInstance_SetHighPassFilter(soundInstanceID, highPassFilter, Q)
  • FAudioGMS_SoundInstance_SetBandPassFilter(soundInstanceID, bandPassFilter, Q)
  • FAudioGMS_SoundInstance_GetPitch(soundInstanceID)
  • FAudioGMS_SoundInstance_GetVolume(soundInstanceID)
  • FAudioGMS_SoundInstance_GetTrackLengthInSeconds(soundInstanceID)
  • FAudioGMS_SoundInstance_GetTrackPositionInSeconds(soundInstanceID)
  • FAudioGMS_SoundInstance_Destroy(soundInstanceID)
  • FAudioGMS_SoundInstance_DestroyWhenFinished(soundInstanceID)

 

Effect Chains

  • FAudioGMS_EffectChain_Create()
  • FAudioGMS_EffectChain_AddDefaultReverb(effectChainID)
  • FAudioGMS_EffectChain_AddReverb(...)
  • FAudioGMS_EffectChain_Destroy(effectChainID)
  • FAudioGMS_SoundInstance_SetEffectChain(soundInstanceID, effectChainID, effectGain)
  • FAudioGMS_SoundInstance_SetEffectGain(soundInstanceID, effectGain)
  • FAudioGMS_SetMasteringEffectChain(effectChainID, effectGain)
  • FAudioGMS_SetMasteringEffectGain(effectGain)

 

Global Behaviours

  • FAudioGMS_SetListenerPosition(x, y, z)
  • FAudioGMS_SetListenerVelocity(xVelocity, yVelocity, zVelocity)
  • FAudioGMS_PauseAll()
  • FAudioGMS_ResumeAll()
  • FAudioGMS_StopAll