forked from MoonsideGames/FAudioGMS-Docs
220 lines
9.6 KiB
Markdown
220 lines
9.6 KiB
Markdown
## `FAudioGMS_SoundInstance_Play(soundInstanceID, loop)`
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**Returns:** N/A (`undefined`)
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|Argument |Datatype|Description |
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|-----------------|--------|------------------------------------------------------|
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|`soundInstanceID`|number | |
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|`loop` |boolean | |
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## `FAudioGMS_SoundInstance_Pause(soundInstanceID)`
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**Returns:** N/A (`undefined`)
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|Argument |Datatype|Description |
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|-----------------|--------|------------------------------------------------------|
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|`soundInstanceID`|number | |
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## `FAudioGMS_SoundInstance_Stop(soundInstanceID)`
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**Returns:** N/A (`undefined`)
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|Argument |Datatype|Description |
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|-----------------|--------|------------------------------------------------------|
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|`soundInstanceID`|number | |
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## `FAudioGMS_SoundInstance_Destroy(soundInstanceID)`
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**Returns:** N/A (`undefined`)
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|Argument |Datatype|Description |
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|-----------------|--------|------------------------------------------------------|
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|`soundInstanceID`|number | |
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## `FAudioGMS_SoundInstance_DestroyWhenFinished(soundInstanceID)`
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**Returns:** N/A (`undefined`)
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|Argument |Datatype|Description |
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|-----------------|--------|------------------------------------------------------|
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|`soundInstanceID`|number | |
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## `FAudioGMS_SoundInstance_SetPan(soundInstanceID, pan)`
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**Returns:** N/A (`undefined`)
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|Argument |Datatype|Description |
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|-----------------|--------|---------------------------------------------------------------------------|
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|`soundInstanceID`|number | |
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|`pan` |number |Should be from `-1` (100% left) to `+1` (100% right) with `0` being central|
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## `FAudioGMS_SoundInstance_SetPitch(soundInstanceID, pitch)`
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**Returns:** N/A (`undefined`)
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|Argument |Datatype|Description |
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|-----------------|--------|------------------------------------------------------------------------------------------------------------------------------------------------------------|
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|`soundInstanceID`|number | |
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|`pitch` |number |Frequency multiplier. A value of `2` will double the frequency and make the pitch higher, a value of `0.5` will halve the frequency and make the pitch lower|
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## `FAudioGMS_SoundInstance_SetVolume(soundInstanceID, volume)`
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**Returns:** N/A (`undefined`)
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|Argument |Datatype|Description |
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|-----------------|--------|--------------------------------------------------------|
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|`soundInstanceID`|number | |
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|`volume` |number | |
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## `FAudioGMS_SoundInstance_Set3DPosition(soundInstanceID, x, y, z)`
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**Returns:** N/A (`undefined`)
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|Argument |Datatype|Description |
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|-----------------|--------|--------------------------------------------------------|
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|`soundInstanceID`|number | |
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|`x` |number | |
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|`y` |number | |
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|`z` |number | |
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## `FAudioGMS_SoundInstance_Set3DVelocity(soundInstanceID, xVelocity, yVelocity, zVelocity)`
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**Returns:** N/A (`undefined`)
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|Argument |Datatype|Description |
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|-----------------|--------|--------------------------------------------------------|
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|`soundInstanceID`|number | |
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|`xVelocity` |number | |
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|`yVelocity` |number | |
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|`zVelocity` |number | |
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## `FAudioGMS_SoundInstance_SetTrackPositionInSeconds(soundInstanceID, trackPositionInSeconds)`
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**Returns:** N/A (`undefined`)
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|Argument |Datatype|Description |
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|------------------------|--------|--------------------------------------------------------|
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|`soundInstanceID` |number | |
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|`trackPositionInSeconds`|number | |
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## `FAudioGMS_SoundInstance_SetVolumeOverTime(soundInstanceID, volume, milliseconds)`
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**Returns:** N/A (`undefined`)
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|Argument |Datatype|Description |
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|-----------------|--------|--------------------------------------------------------|
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|`soundInstanceID`|number | |
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|`volume` |number | |
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|`milliseconds` |number | |
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## `FAudioGMS_SoundInstance_SetLowPassFilter(soundInstanceID, lowPassFilter, Q)`
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**Returns:** N/A (`undefined`)
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|Argument |Datatype|Description |
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|-----------------|--------|--------------------------------------------------------|
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|`soundInstanceID`|number | |
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|`lowPassFilter` |number | |
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|`Q` |number | |
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## `FAudioGMS_SoundInstance_SetHighPassFilter(soundInstanceID, lowPassFilter, Q)`
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**Returns:** N/A (`undefined`)
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|Argument |Datatype|Description |
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|-----------------|--------|--------------------------------------------------------|
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|`soundInstanceID`|number | |
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|`lowPassFilter` |number | |
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|`Q` |number | |
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## `FAudioGMS_SoundInstance_SetHighPassFilter(soundInstanceID, highPassFilter, Q)`
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**Returns:** N/A (`undefined`)
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|Argument |Datatype|Description |
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|-----------------|--------|--------------------------------------------------------|
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|`soundInstanceID`|number | |
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|`highPassFilter` |number | |
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|`Q` |number | |
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## `FAudioGMS_SoundInstance_SetBandPassFilter(soundInstanceID, bandPassFilter, Q)`
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**Returns:** N/A (`undefined`)
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|Argument |Datatype|Description |
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|-----------------|--------|--------------------------------------------------------|
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|`soundInstanceID`|number | |
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|`bandPassFilter` |number | |
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|`Q` |number | |
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## `FAudioGMS_SoundInstance_GetPitch(soundInstanceID)`
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**Returns:** Number, the pitch of the sound instance, with `1` being no pitch shift
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|Argument |Datatype|Description |
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|-----------------|--------|--------------------------------------------------------|
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|`soundInstanceID`|number | |
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## `FAudioGMS_SoundInstance_GetVolume(soundInstanceID)`
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**Returns:** Number, the volume of the sound instance, from `0` (inaudible) to `1` (full volume)
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|Argument |Datatype|Description |
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|-----------------|--------|--------------------------------------------------------|
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|`soundInstanceID`|number | |
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## `FAudioGMS_SoundInstance_GetTrackLengthInSeconds(soundInstanceID)`
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**Returns:** Number, the track length (in seconds)
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|Argument |Datatype|Description |
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|-----------------|--------|--------------------------------------------------------|
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|`soundInstanceID`|number | |
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## `FAudioGMS_SoundInstance_GetTrackPositionInSeconds(soundInstanceID)`
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**Returns:** Number, the track position (in seconds)
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|Argument |Datatype|Description |
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|-----------------|--------|--------------------------------------------------------|
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|`soundInstanceID`|number | |
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