FAudioGMS-Docs/docs/latest/Functions-(Essentials).md

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~_Init(spatialDistanceScale, timestep)

Returns: N/A (undefined)

Argument Datatype Description
spatialDistanceScale number
timestep number

!> FAudioGMS_Init() must be called once at the very start of your game.

 

~_Update()

Returns: N/A (undefined)

Argument Datatype Description
None

!> FAudioGMS_Update() must be called once every frame, usually in the Step event of a persistent instance. Ensure that this instance doesn't get deactivated if you're using instance deactivation for e.g. a pause screen.

 

~_Destroy()

Returns: N/A (undefined)

Argument Datatype Description
None