forked from MoonsideGames/FAudioGMS-Docs
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FAudioGMS_Init(spatialDistanceScale, timestep)
Returns: N/A (undefined
)
Argument | Datatype | Description |
---|---|---|
spatialDistanceScale |
number | |
timestep |
number |
!> FAudioGMS_Init()
must be called once at the very start of your game.
FAudioGMS_Update()
Returns: N/A (undefined
)
Argument | Datatype | Description |
---|---|---|
None |
!> FAudioGMS_Update()
must be called once every frame, usually in the Step event of a persistent instance. Ensure that this instance doesn't get deactivated if you're using instance deactivation for e.g. a pause screen.
FAudioGMS_Destroy()
Returns: N/A (undefined
)
Argument | Datatype | Description |
---|---|---|
None |