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Update Functions-(Essentials).md
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**Returns:** N/A (`undefined`)
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**Returns:** N/A (`undefined`)
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|Argument |Datatype|Description |
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|Argument |Datatype|Description |
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|----------------------|--------|------------------------------------------------------|
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|----------------------|--------|------------------------------------------------------------------------------------------------------------|
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|`spatialDistanceScale`|number | |
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|`spatialDistanceScale`|number |Volume scaling factor. Higher numbers make sounds that are further away quieter. A recommended value is `50`|
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|`timestep` |number | |
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|`timestep` |number |Number of seconds expected to pass for each call to `FAudio_Update()`. This is usually `1/fps` |
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!> `FAudioGMS_Init()` must be called once at the very start of your game.
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!> `FAudioGMS_Init()` must be called once at the very start of your game.
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