diff --git a/docs/latest/Functions-(Essentials).md b/docs/latest/Functions-(Essentials).md index 17b60bd..1289b72 100644 --- a/docs/latest/Functions-(Essentials).md +++ b/docs/latest/Functions-(Essentials).md @@ -2,10 +2,10 @@ **Returns:** N/A (`undefined`) -|Argument |Datatype|Description | -|----------------------|--------|------------------------------------------------------| -|`spatialDistanceScale`|number | | -|`timestep` |number | | +|Argument |Datatype|Description | +|----------------------|--------|------------------------------------------------------------------------------------------------------------| +|`spatialDistanceScale`|number |Volume scaling factor. Higher numbers make sounds that are further away quieter. A recommended value is `50`| +|`timestep` |number |Number of seconds expected to pass for each call to `FAudio_Update()`. This is usually `1/fps` | !> `FAudioGMS_Init()` must be called once at the very start of your game.