forked from MoonsideGames/MoonTools.Bonk
42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using MoonTools.Core.Structs;
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namespace MoonTools.Core.Bonk
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{
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/// <summary>
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/// Axis-aligned bounding box.
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/// </summary>
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public struct AABB
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{
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public float MinX { get; private set; }
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public float MinY { get; private set; }
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public float MaxX { get; private set; }
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public float MaxY { get; private set; }
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public float Width { get { return MaxX - MinX; } }
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public float Height { get { return MaxY - MinY; } }
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public static AABB FromTransformedVertices(IEnumerable<Position2D> vertices, Transform2D transform)
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{
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var TransformedVertices = vertices.Select(vertex => Vector2.Transform(vertex, transform.TransformMatrix));
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return new AABB
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{
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MinX = TransformedVertices.Min(vertex => vertex.X),
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MinY = TransformedVertices.Min(vertex => vertex.Y),
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MaxX = TransformedVertices.Max(vertex => vertex.X),
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MaxY = TransformedVertices.Max(vertex => vertex.Y)
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};
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}
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public AABB(float minX, float minY, float maxX, float maxY)
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{
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MinX = minX;
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MinY = minY;
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MaxX = maxX;
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MaxY = maxY;
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}
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}
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} |