forked from MoonsideGames/MoonTools.Bonk
				
			Merge remote-tracking branch 'github/multishape'
						commit
						bcc0d0abc2
					
				| 
						 | 
				
			
			@ -14,7 +14,13 @@ namespace MoonTools.Bonk
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        private readonly int cellSize;
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        private readonly Dictionary<long, HashSet<T>> hashDictionary = new Dictionary<long, HashSet<T>>();
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        private readonly Dictionary<T, (IShape2D, Transform2D)> IDLookup = new Dictionary<T, (IShape2D, Transform2D)>();
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        private readonly Dictionary<T, (IHasAABB2D, Transform2D)> IDLookup = new Dictionary<T, (IHasAABB2D, Transform2D)>();
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        public int MinX { get; private set; } = 0;
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        public int MaxX { get; private set; } = 0;
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        public int MinY { get; private set; } = 0;
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        public int MaxY { get; private set; } = 0;
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        public SpatialHash(int cellSize)
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        {
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			@ -32,7 +38,7 @@ namespace MoonTools.Bonk
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        /// <param name="id">A unique ID for the shape-transform pair.</param>
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        /// <param name="shape"></param>
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        /// <param name="transform2D"></param>
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        public void Insert(T id, IShape2D shape, Transform2D transform2D)
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        public void Insert(T id, IHasAABB2D shape, Transform2D transform2D)
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        {
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            var box = shape.TransformedAABB(transform2D);
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            var minHash = Hash(box.Min);
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			@ -52,20 +58,30 @@ namespace MoonTools.Bonk
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                    IDLookup[id] = (shape, transform2D);
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                }
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            }
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            MinX = Math.Min(MinX, minHash.Item1);
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            MinY = Math.Min(MinY, minHash.Item2);
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            MaxX = Math.Max(MaxX, maxHash.Item1);
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            MaxY = Math.Max(MaxY, maxHash.Item2);
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        }
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        /// <summary>
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        /// Retrieves all the potential collisions of a shape-transform pair. Excludes any shape-transforms with the given ID.
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        /// </summary>
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        public IEnumerable<(T, IShape2D, Transform2D)> Retrieve(T id, IShape2D shape, Transform2D transform2D)
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        public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(T id, IHasAABB2D shape, Transform2D transform2D)
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        {
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            var box = shape.TransformedAABB(transform2D);
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            var minHash = Hash(box.Min);
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            var maxHash = Hash(box.Max);
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            var (minX, minY) = Hash(box.Min);
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            var (maxX, maxY) = Hash(box.Max);
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            for (var i = minHash.Item1; i <= maxHash.Item1; i++)
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            if (minX < MinX) { minX = MinX; }
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            if (maxX > MaxX) { maxX = MaxX; }
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            if (minY < MinY) { minY = MinY; }
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            if (maxY > MaxY) { maxY = MaxY; }
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            for (var i = minX; i <= maxX; i++)
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            {
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                for (var j = minHash.Item2; j <= maxHash.Item2; j++)
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                for (var j = minY; j <= maxY; j++)
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                {
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                    var key = MakeLong(i, j);
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                    if (hashDictionary.ContainsKey(key))
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						 | 
				
			
			@ -73,7 +89,43 @@ namespace MoonTools.Bonk
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                        foreach (var t in hashDictionary[key])
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                        {
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                            var (otherShape, otherTransform) = IDLookup[t];
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                            if (!id.Equals(t) && AABB.TestOverlap(shape.TransformedAABB(transform2D), otherShape.TransformedAABB(otherTransform)))
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                            if (!id.Equals(t) && AABB.TestOverlap(box, otherShape.TransformedAABB(otherTransform)))
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                            {
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                                yield return (t, otherShape, otherTransform);
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                            }
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                        }
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                    }
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                }
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            }
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        }
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        /// <summary>
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        /// Retrieves objects based on a pre-transformed AABB.
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        /// </summary>
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        /// <param name="aabb">A transformed AABB.</param>
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        /// <returns></returns>
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        public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(AABB aabb)
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        {
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            var (minX, minY) = Hash(aabb.Min);
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            var (maxX, maxY) = Hash(aabb.Max);
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            if (minX < MinX) { minX = MinX; }
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            if (maxX > MaxX) { maxX = MaxX; }
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            if (minY < MinY) { minY = MinY; }
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            if (maxY > MaxY) { maxY = MaxY; }
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            for (var i = minX; i <= maxX; i++)
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            {
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                for (var j = minY; j <= maxY; j++)
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                {
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                    var key = MakeLong(i, j);
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                    if (hashDictionary.ContainsKey(key))
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                    {
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                        foreach (var t in hashDictionary[key])
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                        {
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                            var (otherShape, otherTransform) = IDLookup[t];
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                            if (AABB.TestOverlap(aabb, otherShape.TransformedAABB(otherTransform)))
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                            {
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                                yield return (t, otherShape, otherTransform);
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                            }
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			@ -0,0 +1,17 @@
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using System;
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using MoonTools.Core.Structs;
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namespace MoonTools.Core.Bonk
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{
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    public interface IHasAABB2D
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    {
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        AABB AABB { get; }
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        /// <summary>
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        /// Returns a bounding box based on the shape.
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        /// </summary>
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        /// <param name="transform">A Transform for transforming the shape vertices.</param>
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        /// <returns>Returns a bounding box based on the shape.</returns>
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        AABB TransformedAABB(Transform2D transform);
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    }
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}
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			@ -4,10 +4,8 @@ using MoonTools.Structs;
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namespace MoonTools.Bonk
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{
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    public interface IShape2D : IEquatable<IShape2D>
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    public interface IShape2D : IHasAABB2D, IEquatable<IShape2D>
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    {
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        AABB AABB { get; }
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        /// <summary>
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        /// A Minkowski support function. Gives the farthest point on the edge of a shape along the given direction.
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        /// </summary>
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						 | 
				
			
			@ -15,12 +13,5 @@ namespace MoonTools.Bonk
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        /// <param name="transform">A Transform for transforming the shape vertices.</param>
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        /// <returns>The farthest point on the edge of the shape along the given direction.</returns>
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        Vector2 Support(Vector2 direction, Transform2D transform);
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        /// <summary>
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        /// Returns a bounding box based on the shape.
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        /// </summary>
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        /// <param name="transform">A Transform for transforming the shape vertices.</param>
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        /// <returns>Returns a bounding box based on the shape.</returns>
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        AABB TransformedAABB(Transform2D transform);
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    }
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}
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			@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Numerics;
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using MoonTools.Structs;
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			@ -0,0 +1,82 @@
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Numerics;
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using MoonTools.Core.Structs;
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namespace MoonTools.Core.Bonk
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{
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    public struct MultiShape : IHasAABB2D
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    {
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        public ImmutableArray<(IShape2D, Transform2D)> ShapeTransformPairs { get; }
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        public AABB AABB { get; }
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        public MultiShape(ImmutableArray<(IShape2D, Transform2D)> shapeTransformPairs)
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        {
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            ShapeTransformPairs = shapeTransformPairs;
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            AABB = AABBFromShapes(shapeTransformPairs);
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        }
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        public AABB TransformedAABB(Transform2D transform)
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        {
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            return AABB.Transformed(AABB, transform);
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        }
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        /// <summary>
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        /// Moves the shapes by pivoting with an offset transform. 
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        /// </summary>
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        /// <param name="offsetTransform"></param>
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        /// <returns></returns>
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        public IEnumerable<(IShape2D, Transform2D)> TransformShapesUsingOffset(Transform2D offsetTransform)
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        {
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            foreach (var (shape, shapeTransform) in ShapeTransformPairs)
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            {
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                var newTransform = new Transform2D(Vector2.Transform(shapeTransform.Position, offsetTransform.TransformMatrix), offsetTransform.Rotation, offsetTransform.Scale);
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                yield return (shape, newTransform);
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            }
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        }
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        public bool IsSingleShape<T>() where T : struct, IShape2D
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        {
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            return ShapeTransformPairs.Length == 1 && ShapeTransformPairs[0].Item1 is T;
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        }
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        public (T, Transform2D) ShapeTransformPair<T>() where T : struct, IShape2D
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        {
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            return ((T, Transform2D))ShapeTransformPairs[0];
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        }
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        private static AABB AABBFromShapes(IEnumerable<(IShape2D, Transform2D)> shapeTransforms)
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        {
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            var minX = float.MaxValue;
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            var minY = float.MaxValue;
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            var maxX = float.MinValue;
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            var maxY = float.MinValue;
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            foreach (var (shape, transform) in shapeTransforms)
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            {
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                var aabb = shape.TransformedAABB(transform);
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                if (aabb.Min.X < minX)
 | 
			
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                {
 | 
			
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                    minX = aabb.Min.X;
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                }
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                if (aabb.Min.Y < minY)
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                {
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                    minY = aabb.Min.Y;
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                }
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                if (aabb.Max.X > maxX)
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                {
 | 
			
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                    maxX = aabb.Max.X;
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                }
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                if (aabb.Max.Y > maxY)
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                {
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                    maxY = aabb.Max.Y;
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                }
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            }
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            return new AABB(minX, minY, maxX, maxY);
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        }
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    }
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}
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			@ -14,6 +14,30 @@ namespace MoonTools.Bonk
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        /// <summary>
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        /// Tests if two shape-transform pairs are overlapping. Automatically detects fast-path optimizations.
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        /// </summary>
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        public static bool TestCollision(IHasAABB2D hasBoundingBoxA, Transform2D transformA, IHasAABB2D hasBoundingBoxB, Transform2D transformB)
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        {
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            if (hasBoundingBoxA is MultiShape && hasBoundingBoxB is MultiShape)
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            {
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                return TestCollision((MultiShape)hasBoundingBoxA, transformA, (MultiShape)hasBoundingBoxB, transformB);
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            }
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            else if (hasBoundingBoxA is MultiShape && hasBoundingBoxB is IShape2D)
 | 
			
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            {
 | 
			
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                return TestCollision((MultiShape)hasBoundingBoxA, transformA, (IShape2D)hasBoundingBoxB, transformB);
 | 
			
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            }
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            else if (hasBoundingBoxA is IShape2D && hasBoundingBoxB is MultiShape)
 | 
			
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            {
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                return TestCollision((IShape2D)hasBoundingBoxA, transformA, (MultiShape)hasBoundingBoxB, transformB);
 | 
			
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            }
 | 
			
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            else if (hasBoundingBoxA is IShape2D && hasBoundingBoxB is IShape2D)
 | 
			
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            {
 | 
			
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                return TestCollision((IShape2D)hasBoundingBoxA, transformA, (IShape2D)hasBoundingBoxB, transformB);
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            }
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            else
 | 
			
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            {
 | 
			
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                throw new System.ArgumentException("Collision testing requires MultiShapes or IShape2Ds.");
 | 
			
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            }
 | 
			
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        }
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 | 
			
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        public static bool TestCollision(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)
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        {
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            if (shapeA is Rectangle rectangleA && shapeB is Rectangle rectangleB && transformA.Rotation == 0 && transformB.Rotation == 0)
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| 
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			@ -35,6 +59,63 @@ namespace MoonTools.Bonk
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            return FindCollisionSimplex(shapeA, transformA, shapeB, transformB).Item1;
 | 
			
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        }
 | 
			
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        /// <summary>
 | 
			
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        /// Tests if a multishape-transform and shape-transform pair are overlapping. 
 | 
			
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        /// Note that this must perform pairwise comparison so the worst-case performance of this method will vary inversely with the amount of shapes in the multishape.
 | 
			
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        /// </summary>
 | 
			
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        /// <param name="multiShape"></param>
 | 
			
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        /// <param name="multiShapeTransform"></param>
 | 
			
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        /// <param name="shape"></param>
 | 
			
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        /// <param name="shapeTransform"></param>
 | 
			
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        /// <returns></returns>
 | 
			
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        public static bool TestCollision(MultiShape multiShape, Transform2D multiShapeTransform, IShape2D shape, Transform2D shapeTransform)
 | 
			
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        {
 | 
			
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            foreach (var (otherShape, otherTransform) in multiShape.TransformShapesUsingOffset(multiShapeTransform))
 | 
			
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            {
 | 
			
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                if (TestCollision(shape, shapeTransform, otherShape, otherTransform)) { return true; }
 | 
			
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            }
 | 
			
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            return false;
 | 
			
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        }
 | 
			
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 | 
			
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        /// <summary>
 | 
			
		||||
        /// Tests if a multishape-transform and shape-transform pair are overlapping. 
 | 
			
		||||
        /// Note that this must perform pairwise comparison so the worst-case performance of this method will vary inversely with the amount of shapes in the multishape.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="multiShape"></param>
 | 
			
		||||
        /// <param name="multiShapeTransform"></param>
 | 
			
		||||
        /// <param name="shape"></param>
 | 
			
		||||
        /// <param name="shapeTransform"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public static bool TestCollision(IShape2D shape, Transform2D shapeTransform, MultiShape multiShape, Transform2D multiShapeTransform)
 | 
			
		||||
        {
 | 
			
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            foreach (var (otherShape, otherTransform) in multiShape.TransformShapesUsingOffset(multiShapeTransform))
 | 
			
		||||
            {
 | 
			
		||||
                if (TestCollision(shape, shapeTransform, otherShape, otherTransform)) { return true; }
 | 
			
		||||
            }
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Tests if two multishape-transform pairs are overlapping. 
 | 
			
		||||
        /// Note that this must perform pairwise comparison so the worst-case performance of this method will vary inversely with the amount of shapes in the multishapes.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="multiShapeA"></param>
 | 
			
		||||
        /// <param name="transformA"></param>
 | 
			
		||||
        /// <param name="multiShapeB"></param>
 | 
			
		||||
        /// <param name="transformB"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public static bool TestCollision(MultiShape multiShapeA, Transform2D transformA, MultiShape multiShapeB, Transform2D transformB)
 | 
			
		||||
        {
 | 
			
		||||
            foreach (var (shapeA, shapeTransformA) in multiShapeA.TransformShapesUsingOffset(transformA))
 | 
			
		||||
            {
 | 
			
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                foreach (var (shapeB, shapeTransformB) in multiShapeB.TransformShapesUsingOffset(transformB))
 | 
			
		||||
                {
 | 
			
		||||
                    if (TestCollision(shapeA, shapeTransformA, shapeB, shapeTransformB)) { return true; }
 | 
			
		||||
                }
 | 
			
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            }
 | 
			
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            return false;
 | 
			
		||||
        }
 | 
			
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		||||
        /// <summary>
 | 
			
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        /// Fast path for axis-aligned rectangles. If the transforms have non-zero rotation this will be inaccurate.
 | 
			
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        /// </summary>
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| 
						 | 
				
			
			
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| 
						 | 
				
			
			@ -59,7 +59,7 @@ namespace MoonTools.Bonk
 | 
			
		|||
 | 
			
		||||
        public bool Equals(IShape2D other)
 | 
			
		||||
        {
 | 
			
		||||
            return (other is Polygon otherPolygon && Equals(otherPolygon)) || (other is Rectangle rectangle && Equals(rectangle));
 | 
			
		||||
            return (other is Polygon otherPolygon && Equals(otherPolygon));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool Equals(Polygon other)
 | 
			
		||||
| 
						 | 
				
			
			@ -82,11 +82,6 @@ namespace MoonTools.Bonk
 | 
			
		|||
            return true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool Equals(Rectangle rectangle)
 | 
			
		||||
        {
 | 
			
		||||
            return RectanglePolygonComparison.Equals(this, rectangle);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public override int GetHashCode()
 | 
			
		||||
        {
 | 
			
		||||
            return HashCode.Combine(Vertices);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,56 +1,41 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
using MoonTools.Structs;
 | 
			
		||||
 | 
			
		||||
namespace MoonTools.Bonk
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// A rectangle is a shape defined by a minimum and maximum X value and a minimum and maximum Y value.
 | 
			
		||||
    /// A rectangle is a shape defined by a width and height. The origin is the center of the rectangle.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public struct Rectangle : IShape2D, IEquatable<Rectangle>
 | 
			
		||||
    {
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// The minimum position of the rectangle. Note that we assume y-down coordinates.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <value></value>
 | 
			
		||||
        public Position2D Min { get; }
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// The maximum position of the rectangle. Note that we assume y-down coordinates.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <value></value>
 | 
			
		||||
        public Position2D Max { get; }
 | 
			
		||||
        public AABB AABB { get; }
 | 
			
		||||
 | 
			
		||||
        public int Left { get { return Min.X; } }
 | 
			
		||||
        public int Right { get { return Max.X; } }
 | 
			
		||||
        public int Top { get { return Min.Y; } }
 | 
			
		||||
        public int Bottom { get { return Max.Y; } }
 | 
			
		||||
 | 
			
		||||
        public int Width { get; }
 | 
			
		||||
        public int Height { get; }
 | 
			
		||||
 | 
			
		||||
        public Position2D TopRight { get { return new Position2D(Right, Top); } }
 | 
			
		||||
        public Position2D BottomLeft { get { return new Position2D(Left, Bottom); } }
 | 
			
		||||
        public float Right { get; }
 | 
			
		||||
        public float Left { get; }
 | 
			
		||||
        public float Top { get; }
 | 
			
		||||
        public float Bottom { get; }
 | 
			
		||||
        public Vector2 BottomLeft { get; }
 | 
			
		||||
        public Vector2 TopRight { get; }
 | 
			
		||||
 | 
			
		||||
        public IEnumerable<Position2D> Vertices
 | 
			
		||||
        {
 | 
			
		||||
            get
 | 
			
		||||
            {
 | 
			
		||||
                yield return new Position2D(Min.X, Min.Y);
 | 
			
		||||
                yield return new Position2D(Min.X, Max.Y);
 | 
			
		||||
                yield return new Position2D(Max.X, Min.Y);
 | 
			
		||||
                yield return new Position2D(Max.X, Max.Y);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        public Vector2 Min { get; }
 | 
			
		||||
        public Vector2 Max { get; }
 | 
			
		||||
 | 
			
		||||
        public Rectangle(int minX, int minY, int maxX, int maxY)
 | 
			
		||||
        public Rectangle(int left, int top, int width, int height)
 | 
			
		||||
        {
 | 
			
		||||
            Min = new Position2D(minX, minY);
 | 
			
		||||
            Max = new Position2D(maxX, maxY);
 | 
			
		||||
            AABB = new AABB(minX, minY, maxX, maxY);
 | 
			
		||||
            Width = Max.X - Min.X;
 | 
			
		||||
            Height = Max.Y - Min.Y;
 | 
			
		||||
            Width = width;
 | 
			
		||||
            Height = height;
 | 
			
		||||
            Left = left;
 | 
			
		||||
            Right = left + width;
 | 
			
		||||
            Top = top;
 | 
			
		||||
            Bottom = top + height;
 | 
			
		||||
            AABB = new AABB(left, top, Right, Bottom);
 | 
			
		||||
            BottomLeft = new Vector2(Left, Bottom);
 | 
			
		||||
            TopRight = new Vector2(Top, Right);
 | 
			
		||||
            Min = AABB.Min;
 | 
			
		||||
            Max = AABB.Max;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private Vector2 Support(Vector2 direction)
 | 
			
		||||
| 
						 | 
				
			
			@ -97,7 +82,7 @@ namespace MoonTools.Bonk
 | 
			
		|||
 | 
			
		||||
        public bool Equals(IShape2D other)
 | 
			
		||||
        {
 | 
			
		||||
            return (other is Rectangle rectangle && Equals(rectangle)) || (other is Polygon polygon && Equals(polygon));
 | 
			
		||||
            return (other is Rectangle rectangle && Equals(rectangle));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool Equals(Rectangle other)
 | 
			
		||||
| 
						 | 
				
			
			@ -105,11 +90,6 @@ namespace MoonTools.Bonk
 | 
			
		|||
            return Min == other.Min && Max == other.Max;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool Equals(Polygon other)
 | 
			
		||||
        {
 | 
			
		||||
            return RectanglePolygonComparison.Equals(other, this);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public override int GetHashCode()
 | 
			
		||||
        {
 | 
			
		||||
            return HashCode.Combine(Min, Max);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,25 +0,0 @@
 | 
			
		|||
using MoonTools.Structs;
 | 
			
		||||
 | 
			
		||||
namespace MoonTools.Bonk
 | 
			
		||||
{
 | 
			
		||||
    internal static class RectanglePolygonComparison
 | 
			
		||||
    {
 | 
			
		||||
        public static bool Equals(Polygon polygon, Rectangle rectangle)
 | 
			
		||||
        {
 | 
			
		||||
            if (polygon.VertexCount != 4) { return false; }
 | 
			
		||||
 | 
			
		||||
            int? minIndex = null;
 | 
			
		||||
            for (var i = 0; i < 4; i++)
 | 
			
		||||
            {
 | 
			
		||||
                if (polygon.Vertices[i] == rectangle.Min) { minIndex = i; break; }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (!minIndex.HasValue) { return false; }
 | 
			
		||||
 | 
			
		||||
            return
 | 
			
		||||
                polygon.Vertices[(minIndex.Value + 1) % 4] == rectangle.TopRight &&
 | 
			
		||||
                polygon.Vertices[(minIndex.Value + 2) % 4] == rectangle.Max &&
 | 
			
		||||
                polygon.Vertices[(minIndex.Value + 3) % 4] == rectangle.BottomLeft;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,21 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
 | 
			
		||||
namespace MoonTools.Core.Bonk
 | 
			
		||||
{
 | 
			
		||||
    public struct SweepResult<T> where T : IEquatable<T>
 | 
			
		||||
    {
 | 
			
		||||
        public static SweepResult<T> False = new SweepResult<T>();
 | 
			
		||||
 | 
			
		||||
        public bool Hit { get; }
 | 
			
		||||
        public Vector2 Motion { get; }
 | 
			
		||||
        public T ID { get; }
 | 
			
		||||
 | 
			
		||||
        public SweepResult(bool hit, Vector2 motion, T id)
 | 
			
		||||
        {
 | 
			
		||||
            Hit = hit;
 | 
			
		||||
            Motion = motion;
 | 
			
		||||
            ID = id;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,134 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
using MoonTools.Core.Structs;
 | 
			
		||||
 | 
			
		||||
namespace MoonTools.Core.Bonk
 | 
			
		||||
{
 | 
			
		||||
    public static class SweepTest
 | 
			
		||||
    {
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Performs a sweep test on and against rectangles. Returns the position 1 pixel before overlap occurs.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <typeparam name="T"></typeparam>
 | 
			
		||||
        /// <param name="spatialHash">A spatial hash.</param>
 | 
			
		||||
        /// <param name="rectangle"></param>
 | 
			
		||||
        /// <param name="transform">A transform by which to transform the IHasAABB2D.</param>
 | 
			
		||||
        /// <param name="ray">Given in world-space.</param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public static SweepResult<T> Test<T>(SpatialHash<T> spatialHash, Rectangle rectangle, Transform2D transform, Vector2 ray) where T : IEquatable<T>
 | 
			
		||||
        {
 | 
			
		||||
            var transformedAABB = rectangle.TransformedAABB(transform);
 | 
			
		||||
            var sweepBox = SweepBox(transformedAABB, ray);
 | 
			
		||||
 | 
			
		||||
            var shortestDistance = float.MaxValue;
 | 
			
		||||
            var nearestID = default(T);
 | 
			
		||||
            Rectangle? nearestRectangle = null;
 | 
			
		||||
            Transform2D? nearestTransform = null;
 | 
			
		||||
 | 
			
		||||
            foreach (var (id, shape, shapeTransform) in spatialHash.Retrieve(sweepBox))
 | 
			
		||||
            {
 | 
			
		||||
                Rectangle otherRectangle;
 | 
			
		||||
                Transform2D otherTransform;
 | 
			
		||||
                AABB otherTransformedAABB;
 | 
			
		||||
                if (shape is Rectangle)
 | 
			
		||||
                {
 | 
			
		||||
                    otherRectangle = (Rectangle)shape;
 | 
			
		||||
                    otherTransformedAABB = shape.TransformedAABB(shapeTransform);
 | 
			
		||||
                    otherTransform = shapeTransform;
 | 
			
		||||
                }
 | 
			
		||||
                else if (shape is MultiShape multiShape && multiShape.IsSingleShape<Rectangle>())
 | 
			
		||||
                {
 | 
			
		||||
                    Transform2D rectangleOffset;
 | 
			
		||||
                    (otherRectangle, rectangleOffset) = multiShape.ShapeTransformPair<Rectangle>();
 | 
			
		||||
                    otherTransform = shapeTransform.Compose(rectangleOffset);
 | 
			
		||||
                    otherTransformedAABB = shape.TransformedAABB(otherTransform);
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    continue;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                float xInvEntry, yInvEntry;
 | 
			
		||||
 | 
			
		||||
                if (ray.X > 0)
 | 
			
		||||
                {
 | 
			
		||||
                    xInvEntry = otherTransformedAABB.Left - (transformedAABB.Right);
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    xInvEntry = (otherTransformedAABB.Right) - transformedAABB.Left;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                if (ray.Y > 0)
 | 
			
		||||
                {
 | 
			
		||||
                    yInvEntry = otherTransformedAABB.Top - (transformedAABB.Bottom);
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    yInvEntry = (otherTransformedAABB.Bottom) - transformedAABB.Top;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                float xEntry, yEntry;
 | 
			
		||||
 | 
			
		||||
                if (ray.X == 0)
 | 
			
		||||
                {
 | 
			
		||||
                    xEntry = float.MinValue;
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    xEntry = xInvEntry / ray.X;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                if (ray.Y == 0)
 | 
			
		||||
                {
 | 
			
		||||
                    yEntry = float.MinValue;
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    yEntry = yInvEntry / ray.Y;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                var entryTime = Math.Max(xEntry, yEntry);
 | 
			
		||||
 | 
			
		||||
                if (entryTime >= 0 && entryTime <= 1)
 | 
			
		||||
                {
 | 
			
		||||
                    if (entryTime < shortestDistance)
 | 
			
		||||
                    {
 | 
			
		||||
                        shortestDistance = entryTime;
 | 
			
		||||
                        nearestID = id;
 | 
			
		||||
                        nearestRectangle = otherRectangle;
 | 
			
		||||
                        nearestTransform = shapeTransform;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (nearestRectangle.HasValue)
 | 
			
		||||
            {
 | 
			
		||||
                var overlapPosition = ray * shortestDistance;
 | 
			
		||||
                var correctionX = -Math.Sign(ray.X);
 | 
			
		||||
                var correctionY = -Math.Sign(ray.Y);
 | 
			
		||||
                return new SweepResult<T>(true, new Position2D((int)overlapPosition.X + correctionX, (int)overlapPosition.Y + correctionY), nearestID);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                return SweepResult<T>.False;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static SweepResult<T> Test<T>(SpatialHash<T> spatialHash, Point point, Transform2D transform, Vector2 ray) where T : IEquatable<T>
 | 
			
		||||
        {
 | 
			
		||||
            return Test(spatialHash, new Rectangle(0, 0, 0, 0), transform, ray);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private static AABB SweepBox(AABB aabb, Vector2 ray)
 | 
			
		||||
        {
 | 
			
		||||
            return new AABB(
 | 
			
		||||
                Math.Min(aabb.Min.X, aabb.Min.X + ray.X),
 | 
			
		||||
                Math.Min(aabb.Min.Y, aabb.Min.Y + ray.Y),
 | 
			
		||||
                Math.Max(aabb.Max.X, aabb.Max.X + ray.X),
 | 
			
		||||
                Math.Max(aabb.Max.Y, aabb.Max.Y + ray.Y)
 | 
			
		||||
            );
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -14,6 +14,11 @@ namespace Tests
 | 
			
		|||
            var b = new AABB(new Vector2(0, 0), new Vector2(2, 2));
 | 
			
		||||
 | 
			
		||||
            AABB.TestOverlap(a, b).Should().BeTrue();
 | 
			
		||||
 | 
			
		||||
            var c = new AABB(-2, -2, 2, 1);
 | 
			
		||||
            var d = new AABB(-2, -2, 2, 2);
 | 
			
		||||
 | 
			
		||||
            AABB.TestOverlap(c, d).Should().BeTrue();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        [Test]
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -13,9 +13,9 @@ namespace Tests
 | 
			
		|||
        [Test]
 | 
			
		||||
        public void RectangleOverlap()
 | 
			
		||||
        {
 | 
			
		||||
            var squareA = new MoonTools.Bonk.Rectangle(-1, -1, 1, 1);
 | 
			
		||||
            var squareA = new Rectangle(-1, -1, 2, 2);
 | 
			
		||||
            var transformA = Transform2D.DefaultTransform;
 | 
			
		||||
            var squareB = new MoonTools.Bonk.Rectangle(-1, -1, 1, 1);
 | 
			
		||||
            var squareB = new Rectangle(-1, -1, 2, 2);
 | 
			
		||||
            var transformB = new Transform2D(new Vector2(1.5f, 0));
 | 
			
		||||
 | 
			
		||||
            var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, transformA, squareB, transformB);
 | 
			
		||||
| 
						 | 
				
			
			@ -62,7 +62,7 @@ namespace Tests
 | 
			
		|||
        {
 | 
			
		||||
            var line = new Line(new Position2D(-4, -4), new Position2D(4, 4));
 | 
			
		||||
            var transformA = Transform2D.DefaultTransform;
 | 
			
		||||
            var square = new MoonTools.Bonk.Rectangle(-1, -1, 1, 1);
 | 
			
		||||
            var square = new Rectangle(-1, -1, 2, 2);
 | 
			
		||||
            var transformB = Transform2D.DefaultTransform;
 | 
			
		||||
 | 
			
		||||
            var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, transformA, square, transformB);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -140,8 +140,8 @@ namespace Tests
 | 
			
		|||
            [Test]
 | 
			
		||||
            public void RectangleEqual()
 | 
			
		||||
            {
 | 
			
		||||
                var a = new Rectangle(0, 0, 3, 3);
 | 
			
		||||
                var b = new Rectangle(0, 0, 3, 3);
 | 
			
		||||
                var a = new Rectangle(-1, -1, 3, 3);
 | 
			
		||||
                var b = new Rectangle(-1, -1, 3, 3);
 | 
			
		||||
 | 
			
		||||
                a.Equals(b).Should().BeTrue();
 | 
			
		||||
            }
 | 
			
		||||
| 
						 | 
				
			
			@ -149,8 +149,8 @@ namespace Tests
 | 
			
		|||
            [Test]
 | 
			
		||||
            public void RectangleEqualOperator()
 | 
			
		||||
            {
 | 
			
		||||
                var a = new Rectangle(0, 0, 3, 3);
 | 
			
		||||
                var b = new Rectangle(0, 0, 3, 3);
 | 
			
		||||
                var a = new Rectangle(-1, -1, 3, 3);
 | 
			
		||||
                var b = new Rectangle(-1, -1, 3, 3);
 | 
			
		||||
 | 
			
		||||
                (a == b).Should().BeTrue();
 | 
			
		||||
            }
 | 
			
		||||
| 
						 | 
				
			
			@ -158,8 +158,8 @@ namespace Tests
 | 
			
		|||
            [Test]
 | 
			
		||||
            public void RectangleNotEqual()
 | 
			
		||||
            {
 | 
			
		||||
                var a = new Rectangle(0, 0, 3, 3);
 | 
			
		||||
                var b = new Rectangle(-1, -1, 5, 5);
 | 
			
		||||
                var a = new Rectangle(-1, -1, 3, 3);
 | 
			
		||||
                var b = new Rectangle(-3, -3, 6, 6);
 | 
			
		||||
 | 
			
		||||
                a.Equals(b).Should().BeFalse();
 | 
			
		||||
            }
 | 
			
		||||
| 
						 | 
				
			
			@ -167,8 +167,8 @@ namespace Tests
 | 
			
		|||
            [Test]
 | 
			
		||||
            public void RectangleNotEqualOperator()
 | 
			
		||||
            {
 | 
			
		||||
                var a = new Rectangle(0, 0, 3, 3);
 | 
			
		||||
                var b = new Rectangle(-1, -1, 5, 5);
 | 
			
		||||
                var a = new Rectangle(-1, -1, 3, 3);
 | 
			
		||||
                var b = new Rectangle(-3, -3, 6, 6);
 | 
			
		||||
 | 
			
		||||
                (a != b).Should().BeTrue();
 | 
			
		||||
            }
 | 
			
		||||
| 
						 | 
				
			
			@ -283,70 +283,6 @@ namespace Tests
 | 
			
		|||
 | 
			
		||||
                (a != b).Should().BeTrue();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            [Test]
 | 
			
		||||
            public void PolygonRectangleEqual()
 | 
			
		||||
            {
 | 
			
		||||
                var a = new Polygon(ImmutableArray.Create(
 | 
			
		||||
                    new Position2D(-1, -1),
 | 
			
		||||
                    new Position2D(1, -1),
 | 
			
		||||
                    new Position2D(1, 1),
 | 
			
		||||
                    new Position2D(-1, 1)
 | 
			
		||||
                ));
 | 
			
		||||
 | 
			
		||||
                var b = new Rectangle(-1, -1, 1, 1);
 | 
			
		||||
 | 
			
		||||
                a.Equals(b).Should().BeTrue();
 | 
			
		||||
                b.Equals(a).Should().BeTrue();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            [Test]
 | 
			
		||||
            public void PolygonRectangleNotEqual()
 | 
			
		||||
            {
 | 
			
		||||
                var a = new Polygon(ImmutableArray.Create(
 | 
			
		||||
                    new Position2D(-2, -1),
 | 
			
		||||
                    new Position2D(1, -1),
 | 
			
		||||
                    new Position2D(1, 1),
 | 
			
		||||
                    new Position2D(-2, 1)
 | 
			
		||||
                ));
 | 
			
		||||
 | 
			
		||||
                var b = new Rectangle(-1, -1, 1, 1);
 | 
			
		||||
 | 
			
		||||
                a.Equals(b).Should().BeFalse();
 | 
			
		||||
                b.Equals(a).Should().BeFalse();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            [Test]
 | 
			
		||||
            public void PolygonRectangleEqualOperator()
 | 
			
		||||
            {
 | 
			
		||||
                var a = new Polygon(ImmutableArray.Create(
 | 
			
		||||
                    new Position2D(-1, -1),
 | 
			
		||||
                    new Position2D(1, -1),
 | 
			
		||||
                    new Position2D(1, 1),
 | 
			
		||||
                    new Position2D(-1, 1)
 | 
			
		||||
                ));
 | 
			
		||||
 | 
			
		||||
                var b = new Rectangle(-1, -1, 1, 1);
 | 
			
		||||
 | 
			
		||||
                (a == b).Should().BeTrue();
 | 
			
		||||
                (b == a).Should().BeTrue();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            [Test]
 | 
			
		||||
            public void PolygonRectangleNotEqualOperator()
 | 
			
		||||
            {
 | 
			
		||||
                var a = new Polygon(ImmutableArray.Create(
 | 
			
		||||
                    new Position2D(2, 1),
 | 
			
		||||
                    new Position2D(1, -1),
 | 
			
		||||
                    new Position2D(-1, -1),
 | 
			
		||||
                    new Position2D(-2, 1)
 | 
			
		||||
                ));
 | 
			
		||||
 | 
			
		||||
                var b = new Rectangle(-1, -1, 1, 1);
 | 
			
		||||
 | 
			
		||||
                (a != b).Should().BeTrue();
 | 
			
		||||
                (b != a).Should().BeTrue();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public class SimplexTests
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -7,7 +7,7 @@ using System.Collections.Immutable;
 | 
			
		|||
 | 
			
		||||
namespace Tests
 | 
			
		||||
{
 | 
			
		||||
    public class GJK2DTest
 | 
			
		||||
    public class NarrowPhaseTest
 | 
			
		||||
    {
 | 
			
		||||
        [Test]
 | 
			
		||||
        public void PointLineOverlapping()
 | 
			
		||||
| 
						 | 
				
			
			@ -55,7 +55,7 @@ namespace Tests
 | 
			
		|||
        public void PointRectangleOverlapping()
 | 
			
		||||
        {
 | 
			
		||||
            var point = new Point();
 | 
			
		||||
            var rectangle = new Rectangle(-2, -2, 2, 2);
 | 
			
		||||
            var rectangle = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
 | 
			
		||||
            NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue();
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			@ -65,7 +65,7 @@ namespace Tests
 | 
			
		|||
        {
 | 
			
		||||
            var point = new Point();
 | 
			
		||||
            var pointTransform = new Transform2D(new Position2D(5, 5));
 | 
			
		||||
            var rectangle = new Rectangle(-2, -2, 2, 2);
 | 
			
		||||
            var rectangle = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
 | 
			
		||||
            NarrowPhase.TestCollision(point, pointTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse();
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			@ -354,10 +354,10 @@ namespace Tests
 | 
			
		|||
        [Test]
 | 
			
		||||
        public void RectanglesNotOverlapping()
 | 
			
		||||
        {
 | 
			
		||||
            var rectangleA = new MoonTools.Bonk.Rectangle(-6, -6, 6, 6);
 | 
			
		||||
            var rectangleA = new Rectangle(-6, -6, 12, 12);
 | 
			
		||||
            var transformA = new Transform2D(new Position2D(39, 249));
 | 
			
		||||
 | 
			
		||||
            var rectangleB = new MoonTools.Bonk.Rectangle(0, 0, 16, 16);
 | 
			
		||||
            var rectangleB = new Rectangle(-8, -8, 16, 16);
 | 
			
		||||
            var transformB = new Transform2D(new Position2D(16, 240));
 | 
			
		||||
 | 
			
		||||
            NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse();
 | 
			
		||||
| 
						 | 
				
			
			@ -366,11 +366,11 @@ namespace Tests
 | 
			
		|||
        [Test]
 | 
			
		||||
        public void RotatedRectanglesOverlapping()
 | 
			
		||||
        {
 | 
			
		||||
            var rectangleA = new MoonTools.Bonk.Rectangle(-1, -1, 2, 2);
 | 
			
		||||
            var transformA = new Transform2D(new Vector2(-1, 0), -90f);
 | 
			
		||||
            var rectangleA = new Rectangle(-1, -3, 3, 6);
 | 
			
		||||
            var transformA = new Transform2D(new Vector2(4f, 0), (float)System.Math.PI / 2);
 | 
			
		||||
 | 
			
		||||
            var rectangleB = new MoonTools.Bonk.Rectangle(-1, -1, 1, 1);
 | 
			
		||||
            var transformB = new Transform2D(new Vector2(1, 0));
 | 
			
		||||
            var rectangleB = new Rectangle(-1, -1, 2, 2);
 | 
			
		||||
            var transformB = new Transform2D(new Vector2(0, 0));
 | 
			
		||||
 | 
			
		||||
            NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			@ -378,10 +378,10 @@ namespace Tests
 | 
			
		|||
        [Test]
 | 
			
		||||
        public void RectanglesTouchingGJK2D()
 | 
			
		||||
        {
 | 
			
		||||
            var rectangleA = new MoonTools.Bonk.Rectangle(-1, -1, 1, 1);
 | 
			
		||||
            var rectangleA = new Rectangle(-1, -1, 2, 2);
 | 
			
		||||
            var transformA = new Transform2D(new Position2D(-1, 0));
 | 
			
		||||
 | 
			
		||||
            var rectangleB = new MoonTools.Bonk.Rectangle(-1, -1, 1, 1);
 | 
			
		||||
            var rectangleB = new Rectangle(-1, -1, 2, 2);
 | 
			
		||||
            var transformB = new Transform2D(new Vector2(1, 0));
 | 
			
		||||
 | 
			
		||||
            NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
			
		||||
| 
						 | 
				
			
			@ -390,10 +390,10 @@ namespace Tests
 | 
			
		|||
        [Test]
 | 
			
		||||
        public void RectanglesOverlappingGJK2D()
 | 
			
		||||
        {
 | 
			
		||||
            var rectangleA = new MoonTools.Bonk.Rectangle(-1, -1, 1, 1);
 | 
			
		||||
            var rectangleA = new Rectangle(-1, -1, 2, 2);
 | 
			
		||||
            var transformA = new Transform2D(new Position2D(0, 0));
 | 
			
		||||
 | 
			
		||||
            var rectangleB = new MoonTools.Bonk.Rectangle(-1, -1, 1, 1);
 | 
			
		||||
            var rectangleB = new Rectangle(-1, -1, 2, 2);
 | 
			
		||||
            var transformB = new Transform2D(new Vector2(1, 0));
 | 
			
		||||
 | 
			
		||||
            NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
			
		||||
| 
						 | 
				
			
			@ -402,10 +402,10 @@ namespace Tests
 | 
			
		|||
        [Test]
 | 
			
		||||
        public void RectanglesTouchingOverlap()
 | 
			
		||||
        {
 | 
			
		||||
            var rectangleA = new MoonTools.Bonk.Rectangle(-1, -1, 1, 1);
 | 
			
		||||
            var rectangleA = new Rectangle(-1, -1, 2, 2);
 | 
			
		||||
            var transformA = new Transform2D(new Position2D(-1, 0));
 | 
			
		||||
 | 
			
		||||
            var rectangleB = new MoonTools.Bonk.Rectangle(-1, -1, 1, 1);
 | 
			
		||||
            var rectangleB = new Rectangle(-1, -1, 2, 2);
 | 
			
		||||
            var transformB = new Transform2D(new Vector2(1, 0));
 | 
			
		||||
 | 
			
		||||
            NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
			
		||||
| 
						 | 
				
			
			@ -414,13 +414,61 @@ namespace Tests
 | 
			
		|||
        [Test]
 | 
			
		||||
        public void RectanglesOverlappingOverlap()
 | 
			
		||||
        {
 | 
			
		||||
            var rectangleA = new MoonTools.Bonk.Rectangle(-1, -1, 1, 1);
 | 
			
		||||
            var rectangleA = new Rectangle(-1, -1, 2, 2);
 | 
			
		||||
            var transformA = new Transform2D(new Position2D(0, 0));
 | 
			
		||||
 | 
			
		||||
            var rectangleB = new MoonTools.Bonk.Rectangle(-1, -1, 1, 1);
 | 
			
		||||
            var transformB = new Transform2D(new Vector2(1, 0));
 | 
			
		||||
            var rectangleB = new Rectangle(-1, -1, 2, 2);
 | 
			
		||||
            var transformB = new Transform2D(new Vector2(1, 0), 0, new Vector2(-1, 1));
 | 
			
		||||
 | 
			
		||||
            NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        [Test]
 | 
			
		||||
        public void MultiRectanglesOverlapping()
 | 
			
		||||
        {
 | 
			
		||||
            var multiRectangleA = new MultiShape(
 | 
			
		||||
                ImmutableArray.Create<(IShape2D, Transform2D)>(
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 0))),
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 1))),
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 2)))
 | 
			
		||||
                )
 | 
			
		||||
            );
 | 
			
		||||
            var transformA = new Transform2D(new Position2D(5, 0));
 | 
			
		||||
 | 
			
		||||
            var multiRectangleB = new MultiShape(
 | 
			
		||||
                ImmutableArray.Create<(IShape2D, Transform2D)>(
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, -1))),
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 0))),
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 1)))
 | 
			
		||||
                )
 | 
			
		||||
            );
 | 
			
		||||
            var transformB = new Transform2D(new Position2D(0, 3));
 | 
			
		||||
 | 
			
		||||
            NarrowPhase.TestCollision(multiRectangleA, transformA, multiRectangleB, transformB).Should().BeTrue();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        [Test]
 | 
			
		||||
        public void MultiRectanglesNotOverlapping()
 | 
			
		||||
        {
 | 
			
		||||
            var multiRectangleA = new MultiShape(
 | 
			
		||||
                ImmutableArray.Create<(IShape2D, Transform2D)>(
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 0))),
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 1))),
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-5, 2)))
 | 
			
		||||
                )
 | 
			
		||||
            );
 | 
			
		||||
            var transformA = new Transform2D(new Position2D(5, 0));
 | 
			
		||||
 | 
			
		||||
            var multiRectangleB = new MultiShape(
 | 
			
		||||
                ImmutableArray.Create<(IShape2D, Transform2D)>(
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, -1))),
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 0))),
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(4, 1)))
 | 
			
		||||
                )
 | 
			
		||||
            );
 | 
			
		||||
            var transformB = new Transform2D(new Position2D(0, -3));
 | 
			
		||||
 | 
			
		||||
            NarrowPhase.TestCollision(multiRectangleA, transformA, multiRectangleB, transformB).Should().BeFalse();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -3,6 +3,7 @@ using NUnit.Framework;
 | 
			
		|||
using MoonTools.Structs;
 | 
			
		||||
using MoonTools.Bonk;
 | 
			
		||||
using System.Numerics;
 | 
			
		||||
using System.Collections.Immutable;
 | 
			
		||||
 | 
			
		||||
namespace Tests
 | 
			
		||||
{
 | 
			
		||||
| 
						 | 
				
			
			@ -13,16 +14,16 @@ namespace Tests
 | 
			
		|||
        {
 | 
			
		||||
            var spatialHash = new SpatialHash<int>(16);
 | 
			
		||||
 | 
			
		||||
            var rectA = new Rectangle(-2, -2, 2, 2);
 | 
			
		||||
            var rectA = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
            var rectATransform = new Transform2D(new Vector2(-8, -8));
 | 
			
		||||
 | 
			
		||||
            var rectB = new Rectangle(-2, -2, 2, 2);
 | 
			
		||||
            var rectB = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
            var rectBTransform = new Transform2D(new Vector2(8, 8));
 | 
			
		||||
 | 
			
		||||
            var rectC = new Rectangle(-2, -2, 2, 2);
 | 
			
		||||
            var rectC = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
            var rectCTransform = new Transform2D(new Vector2(24, -4));
 | 
			
		||||
 | 
			
		||||
            var rectD = new Rectangle(-2, -2, 2, 2);
 | 
			
		||||
            var rectD = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
            var rectDTransform = new Transform2D(new Vector2(24, 24));
 | 
			
		||||
 | 
			
		||||
            var circleA = new Circle(2);
 | 
			
		||||
| 
						 | 
				
			
			@ -37,25 +38,39 @@ namespace Tests
 | 
			
		|||
            var point = new Point();
 | 
			
		||||
            var pointTransform = new Transform2D(new Position2D(8, 8));
 | 
			
		||||
 | 
			
		||||
            var multiRectangle = new MultiShape(
 | 
			
		||||
                ImmutableArray.Create<(IShape2D, Transform2D)>(
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-2, -2))),
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-2, -1))),
 | 
			
		||||
                    (new Rectangle(-2, 0, 4, 1), new Transform2D(new Position2D(-2, 0)))
 | 
			
		||||
                )
 | 
			
		||||
            );
 | 
			
		||||
            var multiRectangleTransform = new Transform2D(new Position2D(8, 8));
 | 
			
		||||
 | 
			
		||||
            spatialHash.Insert(0, rectA, rectATransform);
 | 
			
		||||
            spatialHash.Insert(1, rectB, rectBTransform);
 | 
			
		||||
            spatialHash.Insert(2, rectC, rectCTransform);
 | 
			
		||||
            spatialHash.Insert(3, rectD, rectDTransform);
 | 
			
		||||
            spatialHash.Insert(4, circleA, circleATransform);
 | 
			
		||||
            spatialHash.Insert(1, circleB, circleBTransform);
 | 
			
		||||
            spatialHash.Insert(9, circleB, circleBTransform);
 | 
			
		||||
            spatialHash.Insert(6, line, lineTransform);
 | 
			
		||||
            spatialHash.Insert(7, point, pointTransform);
 | 
			
		||||
            spatialHash.Insert(8, multiRectangle, multiRectangleTransform);
 | 
			
		||||
 | 
			
		||||
            spatialHash.Retrieve(0, rectA, rectATransform).Should().BeEmpty();
 | 
			
		||||
            spatialHash.Retrieve(1, rectB, rectBTransform).Should().NotContain((1, circleB, circleBTransform));
 | 
			
		||||
            spatialHash.Retrieve(1, rectB, rectBTransform).Should().Contain((7, point, pointTransform));
 | 
			
		||||
            spatialHash.Retrieve(1, rectB, rectBTransform).Should().Contain((8, multiRectangle, multiRectangleTransform));
 | 
			
		||||
            spatialHash.Retrieve(2, rectC, rectCTransform).Should().Contain((6, line, lineTransform)).And.Contain((4, circleA, circleATransform));
 | 
			
		||||
            spatialHash.Retrieve(3, rectD, rectDTransform).Should().Contain((1, circleB, circleBTransform));
 | 
			
		||||
            spatialHash.Retrieve(3, rectD, rectDTransform).Should().Contain((9, circleB, circleBTransform));
 | 
			
		||||
 | 
			
		||||
            spatialHash.Retrieve(4, circleA, circleATransform).Should().Contain((6, line, lineTransform)).And.Contain((2, rectC, rectCTransform));
 | 
			
		||||
            spatialHash.Retrieve(1, circleB, circleBTransform).Should().NotContain((1, rectB, rectBTransform)).And.Contain((3, rectD, rectDTransform));
 | 
			
		||||
 | 
			
		||||
            spatialHash.Retrieve(6, line, lineTransform).Should().Contain((4, circleA, circleATransform)).And.Contain((2, rectC, rectCTransform));
 | 
			
		||||
 | 
			
		||||
            spatialHash.Retrieve(8, multiRectangle, multiRectangleTransform).Should().Contain((1, rectB, rectBTransform));
 | 
			
		||||
            spatialHash.Retrieve(8, multiRectangle, multiRectangleTransform).Should().NotContain((0, rectA, rectATransform));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        [Test]
 | 
			
		||||
| 
						 | 
				
			
			@ -63,13 +78,13 @@ namespace Tests
 | 
			
		|||
        {
 | 
			
		||||
            var spatialHash = new SpatialHash<int>(16);
 | 
			
		||||
 | 
			
		||||
            var rectA = new Rectangle(-2, -2, 2, 2);
 | 
			
		||||
            var rectA = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
            var rectATransform = new Transform2D(new Vector2(-8, -8));
 | 
			
		||||
 | 
			
		||||
            var rectB = new Rectangle(-2, -2, 2, 2);
 | 
			
		||||
            var rectB = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
            var rectBTransform = new Transform2D(new Vector2(-8, -8));
 | 
			
		||||
 | 
			
		||||
            var rectC = new Rectangle(-1, -1, 1, 1);
 | 
			
		||||
            var rectC = new Rectangle(-2, -2, 2, 2);
 | 
			
		||||
            var rectCTransform = new Transform2D(new Vector2(-8, -8));
 | 
			
		||||
 | 
			
		||||
            spatialHash.Insert(0, rectA, rectATransform);
 | 
			
		||||
| 
						 | 
				
			
			@ -84,10 +99,10 @@ namespace Tests
 | 
			
		|||
        {
 | 
			
		||||
            var spatialHash = new SpatialHash<int>(16);
 | 
			
		||||
 | 
			
		||||
            var rectA = new Rectangle(-2, -2, 2, 2);
 | 
			
		||||
            var rectA = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
            var rectATransform = new Transform2D(new Vector2(-8, -8));
 | 
			
		||||
 | 
			
		||||
            var rectB = new Rectangle(-2, -2, 2, 2);
 | 
			
		||||
            var rectB = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
            var rectBTransform = new Transform2D(new Vector2(8, 8));
 | 
			
		||||
 | 
			
		||||
            spatialHash.Insert(0, rectA, rectATransform);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -0,0 +1,42 @@
 | 
			
		|||
using System.Numerics;
 | 
			
		||||
using FluentAssertions;
 | 
			
		||||
using MoonTools.Core.Bonk;
 | 
			
		||||
using MoonTools.Core.Structs;
 | 
			
		||||
using NUnit.Framework;
 | 
			
		||||
 | 
			
		||||
namespace Tests
 | 
			
		||||
{
 | 
			
		||||
    class SweepTestTest
 | 
			
		||||
    {
 | 
			
		||||
        [Test]
 | 
			
		||||
        public void SweepsThrough()
 | 
			
		||||
        {
 | 
			
		||||
            var rectangle = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
            var transform = new Transform2D(new Position2D(-6, 0));
 | 
			
		||||
 | 
			
		||||
            var otherRectangle = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
            var otherTransform = new Transform2D(new Position2D(6, 0));
 | 
			
		||||
 | 
			
		||||
            var farthestRectangle = new Rectangle(-2, -2, 4, 4);
 | 
			
		||||
            var farthestTransform = new Transform2D(new Position2D(12, 0));
 | 
			
		||||
 | 
			
		||||
            var downRectangle = new Rectangle(-6, -2, 12, 4);
 | 
			
		||||
            var downTransform = new Transform2D(new Position2D(-6, 20));
 | 
			
		||||
 | 
			
		||||
            var spatialHash = new SpatialHash<int>(16);
 | 
			
		||||
            spatialHash.Insert(1, otherRectangle, otherTransform);
 | 
			
		||||
            spatialHash.Insert(2, farthestRectangle, farthestTransform);
 | 
			
		||||
            spatialHash.Insert(3, downRectangle, downTransform);
 | 
			
		||||
 | 
			
		||||
            SweepTest.Test(spatialHash, rectangle, transform, new Vector2(12, 0)).Should().Be(
 | 
			
		||||
                new SweepResult<int>(true, new Vector2(7, 0), 1)
 | 
			
		||||
            );
 | 
			
		||||
 | 
			
		||||
            SweepTest.Test(spatialHash, rectangle, transform, new Vector2(-12, 0)).Hit.Should().BeFalse();
 | 
			
		||||
 | 
			
		||||
            SweepTest.Test(spatialHash, rectangle, transform, new Vector2(0, 20)).Should().Be(
 | 
			
		||||
                new SweepResult<int>(true, new Vector2(0, 15), 3)
 | 
			
		||||
            );
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
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		Reference in New Issue