revert generification + add null validation

generics
Evan Hemsley 2019-12-08 20:30:21 -08:00
parent 7ff7018d1d
commit 5306d2cc3e
2 changed files with 11 additions and 4 deletions

View File

@ -31,8 +31,10 @@ namespace MoonTools.Core.Bonk
/// <param name="id">A unique ID for the shape-transform pair.</param> /// <param name="id">A unique ID for the shape-transform pair.</param>
/// <param name="shape"></param> /// <param name="shape"></param>
/// <param name="transform2D"></param> /// <param name="transform2D"></param>
public void Insert<TShape2D>(T id, TShape2D shape, Transform2D transform2D) where TShape2D : struct, IShape2D public void Insert(T id, IShape2D shape, Transform2D transform2D)
{ {
if (shape == null) { throw new ArgumentNullException(nameof(shape)); }
var box = shape.AABB(transform2D); var box = shape.AABB(transform2D);
var minHash = Hash(box.MinX, box.MinY); var minHash = Hash(box.MinX, box.MinY);
var maxHash = Hash(box.MaxX, box.MaxY); var maxHash = Hash(box.MaxX, box.MaxY);
@ -60,9 +62,11 @@ namespace MoonTools.Core.Bonk
/// <summary> /// <summary>
/// Retrieves all the potential collisions of a shape-transform pair. Excludes any shape-transforms with the given ID. /// Retrieves all the potential collisions of a shape-transform pair. Excludes any shape-transforms with the given ID.
/// </summary> /// </summary>
public IEnumerable<(T, IShape2D, Transform2D)> Retrieve<TShape2D>(T id, TShape2D shape, Transform2D transform2D) where TShape2D : struct, IShape2D public IEnumerable<(T, IShape2D, Transform2D)> Retrieve(T id, IShape2D shape, Transform2D transform2D)
{ {
var box = shape.AABB(transform2D); if (shape == null) { throw new ArgumentNullException(paramName: nameof(shape)); }
AABB box = shape.AABB(transform2D);
var minHash = Hash(box.MinX, box.MinY); var minHash = Hash(box.MinX, box.MinY);
var maxHash = Hash(box.MaxX, box.MaxY); var maxHash = Hash(box.MaxX, box.MaxY);

View File

@ -24,8 +24,11 @@ namespace MoonTools.Core.Bonk
/// Returns a minimum separating vector in the direction from A to B. /// Returns a minimum separating vector in the direction from A to B.
/// </summary> /// </summary>
/// <param name="simplex">A simplex returned by the GJK algorithm.</param> /// <param name="simplex">A simplex returned by the GJK algorithm.</param>
public static Vector2 Intersect<TShapeA, TShapeB>(TShapeA shapeA, Transform2D Transform2DA, TShapeB shapeB, Transform2D Transform2DB, Simplex2D simplex) where TShapeA : struct, IShape2D where TShapeB : struct, IShape2D public static Vector2 Intersect(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Simplex2D simplex)
{ {
if (shapeA == null) { throw new ArgumentNullException(nameof(shapeA)); }
if (shapeB == null) { throw new ArgumentNullException(nameof(shapeB)); }
var simplexVertices = simplex.Vertices.Select(vertex => vertex.ToVector2()).ToImmutableArray(); var simplexVertices = simplex.Vertices.Select(vertex => vertex.ToVector2()).ToImmutableArray();
var e0 = (simplexVertices[1].X - simplexVertices[0].X) * (simplexVertices[1].Y + simplexVertices[0].Y); var e0 = (simplexVertices[1].X - simplexVertices[0].X) * (simplexVertices[1].Y + simplexVertices[0].Y);