initial commit

generics
Evan Hemsley 2019-09-06 01:11:58 -07:00
commit 3d1aa25a1e
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bin/
obj/

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using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using MoonTools.Core.Structs;
namespace MoonTools.Core.Bonk
{
public struct AABB
{
public int MinX { get; private set; }
public int MinY { get; private set; }
public int MaxX { get; private set; }
public int MaxY { get; private set; }
public int Width { get { return MaxX - MinX; } }
public int Height { get { return MaxY - MinY; } }
public static AABB FromTransform2DedVertices(IEnumerable<Position2D> vertices, Transform2D transform)
{
var Transform2DedVertices = vertices.Select(vertex => Vector2.Transform(vertex, transform.TransformMatrix));
return new AABB
{
MinX = (int)Math.Round(Transform2DedVertices.Min(vertex => vertex.X)),
MinY = (int)Math.Round(Transform2DedVertices.Min(vertex => vertex.Y)),
MaxX = (int)Math.Round(Transform2DedVertices.Max(vertex => vertex.X)),
MaxY = (int)Math.Round(Transform2DedVertices.Max(vertex => vertex.Y))
};
}
public AABB(int minX, int minY, int maxX, int maxY)
{
MinX = minX;
MinY = minY;
MaxX = maxX;
MaxY = maxY;
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Version>1.0.0</Version>
<TargetFramework>netstandard2.0</TargetFramework>
<Description>.NET Core Collision Detection for MonoGame</Description>
<PackageId>MoonTools.Core.Bonk</PackageId>
<RootNamespace>MoonTools.Core.Bonk</RootNamespace>
<Company>Moonside Games</Company>
<Authors>Evan Hemsley</Authors>
<Copyright>Evan Hemsley 2019</Copyright>
<Product>MoonTools.Core.Bonk</Product>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<AssemblyName>MoonTools.Core.Bonk</AssemblyName>
<PackageLicenseExpression>LGPL-3.0-only</PackageLicenseExpression>
<PackageProjectUrl>https://github.com/MoonsideGames/MoonTools.Core.Bonk</PackageProjectUrl>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MoonTools.Core.Structs" Version="1.0.1"/>
</ItemGroup>
</Project>

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using System;
using Microsoft.Xna.Framework;
using MoonTools.Core.Structs;
namespace MoonTools.Core.Bonk
{
public struct Circle : IShape2D, IEquatable<IShape2D>
{
public int Radius { get; private set; }
public Circle(int radius)
{
Radius = radius;
}
public Vector2 Support(Vector2 direction, Transform2D transform)
{
return Vector2.Transform(Vector2.Normalize(direction) * Radius, transform.TransformMatrix);
}
public AABB AABB(Transform2D Transform2D)
{
return new AABB(
Transform2D.Position.X - Radius,
Transform2D.Position.Y - Radius,
Transform2D.Position.X + Radius,
Transform2D.Position.Y + Radius
);
}
public bool Equals(IShape2D other)
{
if (other is Circle circle)
{
return Radius == circle.Radius;
}
return false;
}
}
}

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/*
* Implementation of the Expanding Polytope Algorithm
* as based on the following blog post:
* https://blog.hamaluik.ca/posts/building-a-collision-engine-part-2-2d-penetration-vectors/
*/
using Microsoft.Xna.Framework;
using MoonTools.Core.Structs;
using System;
using System.Collections.Generic;
namespace MoonTools.Core.Bonk
{
enum PolygonWinding
{
Clockwise,
CounterClockwise
}
public static class EPA2D
{
// vector returned gives direction from A to B
public static Vector2 Intersect(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, IEnumerable<Vector2> givenSimplexVertices)
{
var simplexVertices = new SimplexVertices(new Vector2?[36]);
foreach (var vertex in givenSimplexVertices)
{
simplexVertices.Add(vertex);
}
var e0 = (simplexVertices[1].X - simplexVertices[0].X) * (simplexVertices[1].Y + simplexVertices[0].Y);
var e1 = (simplexVertices[2].X - simplexVertices[1].X) * (simplexVertices[2].Y + simplexVertices[1].Y);
var e2 = (simplexVertices[0].X - simplexVertices[2].X) * (simplexVertices[0].Y + simplexVertices[2].Y);
var winding = e0 + e1 + e2 >= 0 ? PolygonWinding.Clockwise : PolygonWinding.CounterClockwise;
Vector2 intersection = default;
for (int i = 0; i < 32; i++)
{
var edge = FindClosestEdge(winding, simplexVertices);
var support = CalculateSupport(shapeA, Transform2DA, shapeB, Transform2DB, edge.normal);
var distance = Vector2.Dot(support, edge.normal);
intersection = edge.normal;
intersection *= distance;
if (Math.Abs(distance - edge.distance) <= float.Epsilon)
{
return intersection;
}
else
{
simplexVertices.Insert(edge.index, support);
}
}
return intersection;
}
private static Edge FindClosestEdge(PolygonWinding winding, SimplexVertices simplexVertices)
{
var closestDistance = float.PositiveInfinity;
var closestNormal = Vector2.Zero;
var closestIndex = 0;
for (int i = 0; i < simplexVertices.Count; i++)
{
var j = i + 1;
if (j >= simplexVertices.Count) { j = 0; }
Vector2 edge = simplexVertices[j] - simplexVertices[i];
Vector2 norm;
if (winding == PolygonWinding.Clockwise)
{
norm = new Vector2(edge.Y, -edge.X);
}
else
{
norm = new Vector2(-edge.Y, edge.X);
}
norm.Normalize();
var dist = Vector2.Dot(norm, simplexVertices[i]);
if (dist < closestDistance)
{
closestDistance = dist;
closestNormal = norm;
closestIndex = j;
}
}
return new Edge(closestDistance, closestNormal, closestIndex);
}
private static Vector2 CalculateSupport(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Vector2 direction)
{
return shapeA.Support(direction, Transform2DA) - shapeB.Support(-direction, Transform2DB);
}
}
}

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using Microsoft.Xna.Framework;
namespace MoonTools.Core.Bonk
{
public struct Edge
{
public float distance;
public Vector2 normal;
public int index;
public Edge(float distance, Vector2 normal, int index) {
this.distance = distance;
this.normal = normal;
this.index = index;
}
}
}

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/*
* Implementation of the GJK collision algorithm
* Based on some math blogs
* https://blog.hamaluik.ca/posts/building-a-collision-engine-part-1-2d-gjk-collision-detection/
* and some code from https://github.com/kroitor/gjk.c
*/
using Microsoft.Xna.Framework;
using MoonTools.Core.Structs;
using System;
namespace MoonTools.Core.Bonk
{
public static class GJK2D
{
private enum SolutionStatus
{
NoIntersection,
Intersection,
StillSolving
}
public static ValueTuple<bool, SimplexVertices> TestCollision(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB)
{
var vertices = new SimplexVertices(new Vector2?[] { null, null, null, null });
const SolutionStatus solutionStatus = SolutionStatus.StillSolving;
var direction = Transform2DB.Position - Transform2DA.Position;
var result = (solutionStatus, direction);
while (result.solutionStatus == SolutionStatus.StillSolving)
{
result = EvolveSimplex(shapeA, Transform2DA, shapeB, Transform2DB, vertices, result.direction);
}
return ValueTuple.Create(result.solutionStatus == SolutionStatus.Intersection, vertices);
}
private static (SolutionStatus, Vector2) EvolveSimplex(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, SimplexVertices vertices, Vector2 direction)
{
switch(vertices.Count)
{
case 0:
if (direction == Vector2.Zero)
{
direction = Vector2.UnitX;
}
break;
case 1:
direction *= -1;
break;
case 2:
var ab = vertices[1] - vertices[0];
var a0 = vertices[0] * -1;
direction = TripleProduct(ab, a0, ab);
if (direction == Vector2.Zero)
{
direction = Perpendicular(ab);
}
break;
case 3:
var c0 = vertices[2] * -1;
var bc = vertices[1] - vertices[2];
var ca = vertices[0] - vertices[2];
var bcNorm = TripleProduct(ca, bc, bc);
var caNorm = TripleProduct(bc, ca, ca);
// the origin is outside line bc
// get rid of a and add a new support in the direction of bcNorm
if (Vector2.Dot(bcNorm, c0) > 0)
{
vertices.RemoveAt(0);
direction = bcNorm;
}
// the origin is outside line ca
// get rid of b and add a new support in the direction of caNorm
else if (Vector2.Dot(caNorm, c0) > 0)
{
vertices.RemoveAt(1);
direction = caNorm;
}
// the origin is inside both ab and ac,
// so it must be inside the triangle!
else
{
return (SolutionStatus.Intersection, direction);
}
break;
}
return (AddSupport(shapeA, Transform2DA, shapeB, Transform2DB, vertices, direction) ?
SolutionStatus.StillSolving :
SolutionStatus.NoIntersection, direction);
}
private static bool AddSupport(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, SimplexVertices vertices, Vector2 direction)
{
var newVertex = shapeA.Support(direction, Transform2DA) - shapeB.Support(-direction, Transform2DB);
vertices.Add(newVertex);
return Vector2.Dot(direction, newVertex) >= 0;
}
private static Vector2 TripleProduct(Vector2 a, Vector2 b, Vector2 c)
{
var A = new Vector3(a.X, a.Y, 0);
var B = new Vector3(b.X, b.Y, 0);
var C = new Vector3(c.X, c.Y, 0);
var first = Vector3.Cross(A, B);
var second = Vector3.Cross(first, C);
return new Vector2(second.X, second.Y);
}
private static Vector2 Perpendicular(Vector2 v)
{
return new Vector2(v.Y, -v.X);
}
}
}

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using System;
using Microsoft.Xna.Framework;
using MoonTools.Core.Structs;
namespace MoonTools.Core.Bonk
{
public interface IShape2D : IEquatable<IShape2D>
{
// A Support function for a Minkowski sum.
// A Support function gives the point on the edge of a shape based on a direction.
Vector2 Support(Vector2 direction, Transform2D transform);
AABB AABB(Transform2D transform);
}
}

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using System;
using Microsoft.Xna.Framework;
using MoonTools.Core.Structs;
namespace MoonTools.Core.Bonk
{
public struct Line : IShape2D, IEquatable<IShape2D>
{
private Position2D[] vertices;
public Line(Position2D start, Position2D end)
{
vertices = new Position2D[2] { start, end };
}
public Vector2 Support(Vector2 direction, Transform2D transform)
{
var Transform2DedStart = Vector2.Transform(vertices[0], transform.TransformMatrix);
var Transform2DedEnd = Vector2.Transform(vertices[1], transform.TransformMatrix);
return Vector2.Dot(Transform2DedStart, direction) > Vector2.Dot(Transform2DedEnd, direction) ?
Transform2DedStart :
Transform2DedEnd;
}
public AABB AABB(Transform2D Transform2D)
{
return Bonk.AABB.FromTransform2DedVertices(vertices, Transform2D);
}
public bool Equals(IShape2D other)
{
if (other is Line)
{
var otherLine = (Line)other;
return vertices[0].ToVector2() == otherLine.vertices[0].ToVector2() && vertices[1].ToVector2() == otherLine.vertices[1].ToVector2();
}
return false;
}
}
}

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using System;
using Microsoft.Xna.Framework;
using MoonTools.Core.Structs;
namespace MoonTools.Core.Bonk
{
public struct Polygon : IShape2D, IEquatable<IShape2D>
{
public Position2D[] Vertices { get; private set; }
// vertices are local to the origin
public Polygon(params Position2D[] vertices)
{
Vertices = vertices;
}
public Vector2 Support(Vector2 direction, Transform2D transform)
{
var furthest = float.NegativeInfinity;
var furthestVertex = Vector2.Transform(Vertices[0], transform.TransformMatrix);
foreach (var vertex in Vertices)
{
var Transform2DedVertex = Vector2.Transform(vertex, transform.TransformMatrix);
var distance = Vector2.Dot(Transform2DedVertex, direction);
if (distance > furthest)
{
furthest = distance;
furthestVertex = Transform2DedVertex;
}
}
return furthestVertex;
}
public AABB AABB(Transform2D Transform2D)
{
return Bonk.AABB.FromTransform2DedVertices(Vertices, Transform2D);
}
public bool Equals(IShape2D other)
{
if (other is Polygon)
{
var otherPolygon = (Polygon)other;
if (Vertices.Length != otherPolygon.Vertices.Length) { return false; }
for (int i = 0; i < Vertices.Length; i++)
{
if (Vertices[i].ToVector2() != otherPolygon.Vertices[i].ToVector2()) { return false;}
}
return true;
}
return false;
}
}
}

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using System;
using Microsoft.Xna.Framework;
using MoonTools.Core.Structs;
namespace MoonTools.Core.Bonk
{
public struct Rectangle : IShape2D, IEquatable<IShape2D>
{
public int MinX { get; }
public int MinY { get; }
public int MaxX { get; }
public int MaxY { get; }
private Position2D[] vertices;
public Rectangle(int minX, int minY, int maxX, int maxY)
{
MinX = minX;
MinY = minY;
MaxX = maxX;
MaxY = maxY;
vertices = new Position2D[4]
{
new Position2D(minX, minY),
new Position2D(minX, maxY),
new Position2D(maxX, minY),
new Position2D(maxX, maxY)
};
}
public Vector2 Support(Vector2 direction, Transform2D transform)
{
var furthestDistance = float.NegativeInfinity;
var furthestVertex = Vector2.Transform(vertices[0], transform.TransformMatrix);
foreach (var v in vertices)
{
var Transform2DedVertex = Vector2.Transform(v, transform.TransformMatrix);
var distance = Vector2.Dot(Transform2DedVertex, direction);
if (distance > furthestDistance)
{
furthestDistance = distance;
furthestVertex = Transform2DedVertex;
}
}
return furthestVertex;
}
public AABB AABB(Transform2D Transform2D)
{
return Bonk.AABB.FromTransform2DedVertices(vertices, Transform2D);
}
public bool Equals(IShape2D other)
{
if (other is Rectangle rectangle)
{
return MinX == rectangle.MinX &&
MinY == rectangle.MinY &&
MaxX == rectangle.MaxX &&
MaxY == rectangle.MaxY;
}
return false;
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
namespace MoonTools.Core.Bonk
{
public struct SimplexVertices : IEnumerable<Vector2>
{
public Vector2?[] vertices;
/// <summary>
/// Make sure to pass in all nulls
/// </summary>
public SimplexVertices(Vector2?[] vertices)
{
this.vertices = vertices;
}
public Vector2 this[int key]
{
get
{
if (!vertices[key].HasValue) { throw new IndexOutOfRangeException(); }
return vertices[key].Value;
}
set
{
vertices[key] = value;
}
}
public int Count {
get
{
for (int i = 0; i < vertices.Length; i++)
{
if (!vertices[i].HasValue) { return i; }
}
return vertices.Length;
}
}
public void Add(Vector2 vertex)
{
if (Count > vertices.Length - 1) { throw new IndexOutOfRangeException(); }
vertices[Count] = vertex;
}
public void Insert(int index, Vector2 vertex)
{
if (Count >= vertices.Length || index > vertices.Length - 1) { throw new IndexOutOfRangeException(); }
var currentCount = Count;
for (int i = currentCount - 1; i >= index; i--)
{
vertices[i + 1] = vertices[i];
}
vertices[index] = vertex;
}
public IEnumerator<Vector2> GetEnumerator()
{
foreach (Vector2? vec in vertices)
{
if (!vec.HasValue) { yield break; }
yield return vec.Value;
}
}
public void RemoveAt(int index)
{
if (index > vertices.Length - 1 || index > Count) { throw new ArgumentOutOfRangeException(); }
for (int i = vertices.Length - 2; i >= index; i--)
{
vertices[i] = vertices[i + 1];
}
vertices[vertices.Length - 1] = null;
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}

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using System;
using System.Collections.Generic;
using MoonTools.Core.Structs;
namespace MoonTools.Core.Bonk
{
public class SpatialHash<T> where T : IEquatable<T>
{
private readonly int cellSize;
private readonly Dictionary<int, Dictionary<int, HashSet<(IShape2D, Transform2D)>>> hashDictionary = new Dictionary<int, Dictionary<int, HashSet<(IShape2D, Transform2D)>>>();
private readonly Dictionary<(IShape2D, Transform2D), T> IDLookup = new Dictionary<(IShape2D, Transform2D), T>();
public SpatialHash(int cellSize)
{
this.cellSize = cellSize;
}
public (int, int) Hash(int x, int y)
{
return ((int)Math.Floor((float)x / cellSize), (int)Math.Floor((float)y / cellSize));
}
public void Insert(T id, IShape2D shape, Transform2D Transform2D)
{
var box = shape.AABB(Transform2D);
var minHash = Hash(box.MinX, box.MinY);
var maxHash = Hash(box.MaxX, box.MaxY);
for (int i = minHash.Item1; i <= maxHash.Item1; i++)
{
for (int j = minHash.Item2; j <= maxHash.Item2; j++)
{
if (!hashDictionary.ContainsKey(i))
{
hashDictionary.Add(i, new Dictionary<int, HashSet<(IShape2D, Transform2D)>>());
}
if (!hashDictionary[i].ContainsKey(j))
{
hashDictionary[i].Add(j, new HashSet<(IShape2D, Transform2D)>());
}
hashDictionary[i][j].Add((shape, Transform2D));
IDLookup[(shape, Transform2D)] = id;
}
}
}
public IEnumerable<(T, IShape2D, Transform2D)> Retrieve(T id, IShape2D shape, Transform2D Transform2D)
{
var box = shape.AABB(Transform2D);
var minHash = Hash(box.MinX, box.MinY);
var maxHash = Hash(box.MaxX, box.MaxY);
for (int i = minHash.Item1; i <= maxHash.Item1; i++)
{
for (int j = minHash.Item2; j <= maxHash.Item2; j++)
{
if (hashDictionary.ContainsKey(i) && hashDictionary[i].ContainsKey(j))
{
foreach (var (otherShape, otherTransform2D) in hashDictionary[i][j])
{
var otherID = IDLookup[(otherShape, otherTransform2D)];
if (!id.Equals(otherID)) { yield return (otherID, otherShape, otherTransform2D); }
}
}
}
}
}
public void Clear()
{
foreach (var innerDict in hashDictionary.Values)
{
foreach (var set in innerDict.Values)
{
set.Clear();
}
}
IDLookup.Clear();
}
}
}

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using NUnit.Framework;
using FluentAssertions;
using Microsoft.Xna.Framework;
using System;
using MoonTools.Core.Structs;
using MoonTools.Core.Bonk;
namespace Tests
{
public class EPA2DTest
{
[Test]
public void RectangleOverlap()
{
var squareA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
var transformA = Transform2D.DefaultTransform;
var squareB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
var transformB = new Transform2D(new Vector2(1.5f, 0));
var test = GJK2D.TestCollision(squareA, transformA, squareB, transformB);
Assert.That(test.Item1, Is.True);
var intersection = EPA2D.Intersect(squareA, transformA, squareB, transformB, test.Item2);
intersection.X.Should().Be(1f);
intersection.Y.Should().Be(0);
}
[Test]
public void CircleOverlap()
{
var circleA = new Circle(2);
var transformA = Transform2D.DefaultTransform;
var circleB = new Circle(1);
var transformB = new Transform2D(new Vector2(1, 1));
var test = GJK2D.TestCollision(circleA, transformA, circleB, transformB);
Assert.That(test.Item1, Is.True);
var intersection = EPA2D.Intersect(circleA, transformA, circleB, transformB, test.Item2);
var ix = circleA.Radius * (float)Math.Cos(Math.PI / 4) - (circleB.Radius * (float)Math.Cos(5 * Math.PI / 4) + transformB.Position.X);
var iy = circleA.Radius * (float)Math.Sin(Math.PI / 4) - (circleB.Radius * (float)Math.Sin(5 * Math.PI / 4) + transformB.Position.Y);
intersection.X.Should().BeApproximately(ix, 0.01f);
intersection.Y.Should().BeApproximately(iy, 0.01f);
}
[Test]
public void LineRectangleOverlap()
{
var line = new Line(new Position2D(-4, -4), new Position2D(4, 4));
var transformA = Transform2D.DefaultTransform;
var square = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
var transformB = Transform2D.DefaultTransform;
var test = GJK2D.TestCollision(line, transformA, square, transformB);
Assert.That(test.Item1, Is.True);
var intersection = EPA2D.Intersect(line, transformA, square, transformB, test.Item2);
intersection.X.Should().Be(-1);
intersection.Y.Should().Be(1);
}
}
}

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using NUnit.Framework;
using MoonTools.Core.Bonk;
using MoonTools.Core.Structs;
using Microsoft.Xna.Framework;
namespace Tests
{
public class GJK2DTest
{
[Test]
public void LineLineOverlapping()
{
var lineA = new Line(new Position2D(-1, -1), new Position2D(1, 1));
var lineB = new Line(new Position2D(-1, 1), new Position2D(1, -1));
Assert.IsTrue(GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Item1);
}
[Test]
public void LineLineNotOverlapping()
{
var lineA = new Line(new Position2D(0, 1), new Position2D(1, 0));
var lineB = new Line(new Position2D(-1, -1), new Position2D(-2, -2));
Assert.IsFalse(GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Item1);
}
[Test]
public void CircleCircleOverlapping()
{
var circleA = new Circle(2);
var transformA = new Transform2D(new Vector2(-1, -1));
var circleB = new Circle(2);
var transformB = new Transform2D(new Vector2(1, 1));
Assert.IsTrue(GJK2D.TestCollision(circleA, transformA, circleB, transformB).Item1);
}
[Test]
public void CircleCircleNotOverlapping()
{
var circleA = new Circle(2);
var transformA = new Transform2D(new Vector2(-5, -5));
var circleB = new Circle(2);
var transformB = new Transform2D(new Vector2(5, 5));
Assert.IsFalse(GJK2D.TestCollision(circleA, transformA, circleB, transformB).Item1);
}
[Test]
public void PolygonPolygonOverlapping()
{
var shapeA = new Polygon(
new Position2D(-1, 1), new Position2D(1, 1),
new Position2D(-1, -1), new Position2D(1, -1)
);
var transformA = Transform2D.DefaultTransform;
var shapeB = new Polygon(
new Position2D(-1, 1), new Position2D(1, 1),
new Position2D(-1, -1), new Position2D(1, -1)
);
var transformB = new Transform2D(new Vector2(0.5f, 0.5f));
Assert.IsTrue(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Item1);
}
[Test]
public void PolygonPolygonNotOverlapping()
{
var shapeA = new Polygon(new Position2D(0, 0),
new Position2D(-1, 1), new Position2D(1, 1),
new Position2D(-1, -1), new Position2D(1, -1)
);
var transformA = Transform2D.DefaultTransform;
var shapeB = new Polygon(
new Position2D(-1, 1), new Position2D(1, 1),
new Position2D(-1, -1), new Position2D(1, -1)
);
var transformB = new Transform2D(new Vector2(5, 0));
Assert.IsFalse(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Item1);
}
[Test]
public void LinePolygonOverlapping()
{
var line = new Line(new Position2D(-1, -1), new Position2D(1, 1));
var transformA = Transform2D.DefaultTransform;
var polygon = new Polygon(
new Position2D(-1, -1), new Position2D(1, -1),
new Position2D(1, 1), new Position2D(-1, 1)
);
var transformB = Transform2D.DefaultTransform;
Assert.IsTrue(GJK2D.TestCollision(line, transformA, polygon, transformB).Item1);
}
[Test]
public void LinePolygonNotOverlapping()
{
var line = new Line(new Position2D(-5, 5), new Position2D(-5, 5));
var transformA = Transform2D.DefaultTransform;
var polygon = new Polygon(new Position2D(0, 0),
new Position2D(-1, -1), new Position2D(1, -1),
new Position2D(1, 1), new Position2D(-1, 1)
);
var transformB = Transform2D.DefaultTransform;
Assert.IsFalse(GJK2D.TestCollision(line, transformA, polygon, transformB).Item1);
}
[Test]
public void LineCircleOverlapping()
{
var line = new Line(new Position2D(-1, -1), new Position2D(1, 1));
var transformA = Transform2D.DefaultTransform;
var circle = new Circle(1);
var transformB = Transform2D.DefaultTransform;
Assert.IsTrue(GJK2D.TestCollision(line, transformA, circle, transformB).Item1);
}
[Test]
public void LineCircleNotOverlapping()
{
var line = new Line(new Position2D(-5, -5), new Position2D(-4, -4));
var transformA = Transform2D.DefaultTransform;
var circle = new Circle(1);
var transformB = Transform2D.DefaultTransform;
Assert.IsFalse(GJK2D.TestCollision(line, transformA, circle, transformB).Item1);
}
[Test]
public void CirclePolygonOverlapping()
{
var circle = new Circle(1);
var transformA = new Transform2D(new Vector2(0.25f, 0));
var square = new Polygon(
new Position2D(-1, -1), new Position2D(1, -1),
new Position2D(1, 1), new Position2D(-1, 1)
);
var transformB = Transform2D.DefaultTransform;
Assert.IsTrue(GJK2D.TestCollision(circle, transformA, square, transformB).Item1);
}
[Test]
public void CirclePolygonNotOverlapping()
{
var circle = new Circle(1);
var circleTransform = new Transform2D(new Vector2(5, 0));
var square = new Polygon(new Position2D(0, 0),
new Position2D(-1, -1), new Position2D(1, -1),
new Position2D(1, 1), new Position2D(-1, 1)
);
var squareTransform = Transform2D.DefaultTransform;
Assert.IsFalse(GJK2D.TestCollision(circle, circleTransform, square, squareTransform).Item1);
}
[Test]
public void RotatedRectanglesOverlapping()
{
var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 2, 2);
var transformA = new Transform2D(new Vector2(-1, 0), -90f);
var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
var transformB = new Transform2D(new Vector2(1, 0));
Assert.IsTrue(GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB).Item1);
}
[Test]
public void RectanglesTouching()
{
var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
var transformA = new Transform2D(new Position2D(-1, 0));
var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1);
var transformB = new Transform2D(new Vector2(1, 0));
Assert.IsTrue(GJK2D.TestCollision(rectangleA, transformA, rectangleB, transformB).Item1);
}
}
}

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Test/SpatialHashTest.cs Normal file
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using FluentAssertions;
using Microsoft.Xna.Framework;
using NUnit.Framework;
using MoonTools.Core.Structs;
using MoonTools.Core.Bonk;
namespace Tests
{
public class SpatialHashTest
{
[Test]
public void InsertAndRetrieve()
{
var spatialHash = new SpatialHash<int>(16);
var rectA = new MoonTools.Core.Bonk.Rectangle(-2, -2, 2, 2);
var rectATransform = new Transform2D(new Vector2(-8, -8));
var rectB = new MoonTools.Core.Bonk.Rectangle(-2, -2, 2, 2);
var rectBTransform = new Transform2D(new Vector2(8, 8));
var rectC = new MoonTools.Core.Bonk.Rectangle(-2, -2, 2, 2);
var rectCTransform = new Transform2D(new Vector2(24, -4));
var rectD = new MoonTools.Core.Bonk.Rectangle(-2, -2, 2, 2);
var rectDTransform = new Transform2D(new Vector2(24, 24));
var circleA = new MoonTools.Core.Bonk.Circle(2);
var circleATransform = new Transform2D(new Vector2(24, -8));
var circleB = new MoonTools.Core.Bonk.Circle(8);
var circleBTransform = new Transform2D(new Vector2(16, 16));
var line = new MoonTools.Core.Bonk.Line(new Position2D(20, -4), new Position2D(22, -12));
var lineTransform = new Transform2D(new Vector2(0, 0));
spatialHash.Insert(0, rectA, rectATransform);
spatialHash.Insert(1, rectB, rectBTransform);
spatialHash.Insert(2, rectC, rectCTransform);
spatialHash.Insert(3, rectD, rectDTransform);
spatialHash.Insert(4, circleA, circleATransform);
spatialHash.Insert(1, circleB, circleBTransform);
spatialHash.Insert(6, line, lineTransform);
spatialHash.Retrieve(0, rectA, rectATransform).Should().BeEmpty();
spatialHash.Retrieve(1, rectB, rectBTransform).Should().NotContain((1, circleB, circleBTransform));
spatialHash.Retrieve(2, rectC, rectCTransform).Should().Contain((6, line, lineTransform)).And.Contain((4, circleA, circleATransform));
spatialHash.Retrieve(3, rectD, rectDTransform).Should().Contain((1, circleB, circleBTransform));
spatialHash.Retrieve(4, circleA, circleATransform).Should().Contain((6, line, lineTransform)).And.Contain((2, rectC, rectCTransform));
spatialHash.Retrieve(1, circleB, circleBTransform).Should().NotContain((1, rectB, rectBTransform)).And.Contain((3, rectD, rectDTransform));
spatialHash.Retrieve(6, line, lineTransform).Should().Contain((4, circleA, circleATransform)).And.Contain((2, rectC, rectCTransform));
}
[Test]
public void Clear()
{
var spatialHash = new SpatialHash<int>(16);
var rectA = new MoonTools.Core.Bonk.Rectangle(-2, -2, 2, 2);
var rectATransform = new Transform2D(new Vector2(-8, -8));
var rectB = new MoonTools.Core.Bonk.Rectangle(-2, -2, 2, 2);
var rectBTransform = new Transform2D(new Vector2(8, 8));
spatialHash.Insert(0, rectA, rectATransform);
spatialHash.Insert(1, rectB, rectBTransform);
spatialHash.Clear();
spatialHash.Retrieve(0, rectA, rectATransform).Should().HaveCount(0);
}
}
}

15
Test/Test.csproj Normal file
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<ItemGroup>
<ProjectReference Include="..\Bonk\Bonk.csproj"/>
</ItemGroup>
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48
bonk.sln Normal file
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@ -0,0 +1,48 @@

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