MoonTools.Bonk/Bonk/AABB.cs

40 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using MoonTools.Core.Structs;
namespace MoonTools.Core.Bonk
{
public struct AABB
{
public int MinX { get; private set; }
public int MinY { get; private set; }
public int MaxX { get; private set; }
public int MaxY { get; private set; }
public int Width { get { return MaxX - MinX; } }
public int Height { get { return MaxY - MinY; } }
public static AABB FromTransform2DedVertices(IEnumerable<Position2D> vertices, Transform2D transform)
{
var Transform2DedVertices = vertices.Select(vertex => Vector2.Transform(vertex, transform.TransformMatrix));
return new AABB
{
MinX = (int)Math.Round(Transform2DedVertices.Min(vertex => vertex.X)),
MinY = (int)Math.Round(Transform2DedVertices.Min(vertex => vertex.Y)),
MaxX = (int)Math.Round(Transform2DedVertices.Max(vertex => vertex.X)),
MaxY = (int)Math.Round(Transform2DedVertices.Max(vertex => vertex.Y))
};
}
public AABB(int minX, int minY, int maxX, int maxY)
{
MinX = minX;
MinY = minY;
MaxX = maxX;
MaxY = maxY;
}
}
}