forked from MoonsideGames/MoonTools.Bonk
60 lines
1.6 KiB
C#
60 lines
1.6 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using MoonTools.Core.Structs;
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using MoreLinq;
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namespace MoonTools.Core.Bonk
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{
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public struct Rectangle : IShape2D, IEquatable<IShape2D>
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{
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public int MinX { get; }
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public int MinY { get; }
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public int MaxX { get; }
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public int MaxY { get; }
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private IEnumerable<Position2D> vertices
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{
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get
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{
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yield return new Position2D(MinX, MinY);
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yield return new Position2D(MinX, MaxY);
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yield return new Position2D(MaxX, MinY);
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yield return new Position2D(MaxX, MaxY);
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}
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}
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public Rectangle(int minX, int minY, int maxX, int maxY)
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{
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MinX = minX;
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MinY = minY;
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MaxX = maxX;
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MaxY = maxY;
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}
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public Vector2 Support(Vector2 direction, Transform2D transform)
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{
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return vertices.Select(vertex => Vector2.Transform(vertex, transform.TransformMatrix)).MaxBy(transformed => Vector2.Dot(transformed, direction)).First();
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}
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public AABB AABB(Transform2D Transform2D)
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{
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return Bonk.AABB.FromTransformedVertices(vertices, Transform2D);
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}
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public bool Equals(IShape2D other)
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{
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if (other is Rectangle rectangle)
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{
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return MinX == rectangle.MinX &&
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MinY == rectangle.MinY &&
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MaxX == rectangle.MaxX &&
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MaxY == rectangle.MaxY;
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}
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return false;
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}
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}
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}
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