forked from MoonsideGames/MoonTools.Bonk
				
			fix rename gone bad
							parent
							
								
									a46cfcf515
								
							
						
					
					
						commit
						59001ad80a
					
				
							
								
								
									
										12
									
								
								Bonk/AABB.cs
								
								
								
								
							
							
						
						
									
										12
									
								
								Bonk/AABB.cs
								
								
								
								
							| 
						 | 
				
			
			@ -16,16 +16,16 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
        public int Width { get { return MaxX - MinX; } }
 | 
			
		||||
        public int Height { get { return MaxY - MinY; } }
 | 
			
		||||
 | 
			
		||||
        public static AABB FromTransform2DedVertices(IEnumerable<Position2D> vertices, Transform2D transform)
 | 
			
		||||
        public static AABB FromTransformedVertices(IEnumerable<Position2D> vertices, Transform2D transform)
 | 
			
		||||
        {
 | 
			
		||||
            var Transform2DedVertices = vertices.Select(vertex => Vector2.Transform(vertex, transform.TransformMatrix));
 | 
			
		||||
            var TransformedVertices = vertices.Select(vertex => Vector2.Transform(vertex, transform.TransformMatrix));
 | 
			
		||||
 | 
			
		||||
            return new AABB
 | 
			
		||||
            {
 | 
			
		||||
                MinX = (int)Math.Round(Transform2DedVertices.Min(vertex => vertex.X)),
 | 
			
		||||
                MinY = (int)Math.Round(Transform2DedVertices.Min(vertex => vertex.Y)),
 | 
			
		||||
                MaxX = (int)Math.Round(Transform2DedVertices.Max(vertex => vertex.X)),
 | 
			
		||||
                MaxY = (int)Math.Round(Transform2DedVertices.Max(vertex => vertex.Y))
 | 
			
		||||
                MinX = (int)Math.Round(TransformedVertices.Min(vertex => vertex.X)),
 | 
			
		||||
                MinY = (int)Math.Round(TransformedVertices.Min(vertex => vertex.Y)),
 | 
			
		||||
                MaxX = (int)Math.Round(TransformedVertices.Max(vertex => vertex.X)),
 | 
			
		||||
                MaxY = (int)Math.Round(TransformedVertices.Max(vertex => vertex.Y))
 | 
			
		||||
            };
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										12
									
								
								Bonk/Line.cs
								
								
								
								
							
							
						
						
									
										12
									
								
								Bonk/Line.cs
								
								
								
								
							| 
						 | 
				
			
			@ -15,16 +15,16 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
 | 
			
		||||
        public Vector2 Support(Vector2 direction, Transform2D transform)
 | 
			
		||||
        {
 | 
			
		||||
            var Transform2DedStart = Vector2.Transform(vertices[0], transform.TransformMatrix);
 | 
			
		||||
            var Transform2DedEnd = Vector2.Transform(vertices[1], transform.TransformMatrix);
 | 
			
		||||
            return Vector2.Dot(Transform2DedStart, direction) > Vector2.Dot(Transform2DedEnd, direction) ?
 | 
			
		||||
                Transform2DedStart :
 | 
			
		||||
                Transform2DedEnd;
 | 
			
		||||
            var TransformedStart = Vector2.Transform(vertices[0], transform.TransformMatrix);
 | 
			
		||||
            var TransformedEnd = Vector2.Transform(vertices[1], transform.TransformMatrix);
 | 
			
		||||
            return Vector2.Dot(TransformedStart, direction) > Vector2.Dot(TransformedEnd, direction) ?
 | 
			
		||||
                TransformedStart :
 | 
			
		||||
                TransformedEnd;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public AABB AABB(Transform2D Transform2D)
 | 
			
		||||
        {
 | 
			
		||||
            return Bonk.AABB.FromTransform2DedVertices(vertices, Transform2D);
 | 
			
		||||
            return Bonk.AABB.FromTransformedVertices(vertices, Transform2D);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool Equals(IShape2D other)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -21,12 +21,12 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
 | 
			
		||||
            foreach (var vertex in Vertices)
 | 
			
		||||
            {
 | 
			
		||||
                var Transform2DedVertex = Vector2.Transform(vertex, transform.TransformMatrix);
 | 
			
		||||
                var distance = Vector2.Dot(Transform2DedVertex, direction);
 | 
			
		||||
                var TransformedVertex = Vector2.Transform(vertex, transform.TransformMatrix);
 | 
			
		||||
                var distance = Vector2.Dot(TransformedVertex, direction);
 | 
			
		||||
                if (distance > furthest)
 | 
			
		||||
                {
 | 
			
		||||
                    furthest = distance;
 | 
			
		||||
                    furthestVertex = Transform2DedVertex;
 | 
			
		||||
                    furthestVertex = TransformedVertex;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -35,7 +35,7 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
 | 
			
		||||
        public AABB AABB(Transform2D Transform2D)
 | 
			
		||||
        {
 | 
			
		||||
            return Bonk.AABB.FromTransform2DedVertices(Vertices, Transform2D);
 | 
			
		||||
            return Bonk.AABB.FromTransformedVertices(Vertices, Transform2D);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool Equals(IShape2D other)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -36,12 +36,12 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
 | 
			
		||||
            foreach (var v in vertices)
 | 
			
		||||
            {
 | 
			
		||||
                var Transform2DedVertex = Vector2.Transform(v, transform.TransformMatrix);
 | 
			
		||||
                var distance = Vector2.Dot(Transform2DedVertex, direction);
 | 
			
		||||
                var TransformedVertex = Vector2.Transform(v, transform.TransformMatrix);
 | 
			
		||||
                var distance = Vector2.Dot(TransformedVertex, direction);
 | 
			
		||||
                if (distance > furthestDistance)
 | 
			
		||||
                {
 | 
			
		||||
                    furthestDistance = distance;
 | 
			
		||||
                    furthestVertex = Transform2DedVertex;
 | 
			
		||||
                    furthestVertex = TransformedVertex;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -50,7 +50,7 @@ namespace MoonTools.Core.Bonk
 | 
			
		|||
 | 
			
		||||
        public AABB AABB(Transform2D Transform2D)
 | 
			
		||||
        {
 | 
			
		||||
            return Bonk.AABB.FromTransform2DedVertices(vertices, Transform2D);
 | 
			
		||||
            return Bonk.AABB.FromTransformedVertices(vertices, Transform2D);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool Equals(IShape2D other)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue