use albedo texture for test
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			@ -8,7 +8,8 @@ namespace PreShaderTest
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        GraphicsDeviceManager graphics;
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        VertexBuffer vertexBuffer;
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        Effect pbrEffect;
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        Smuggler.PBREffect pbrEffect;
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        Texture2D albedoTexture;
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        public PreShaderTestGame()
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        {
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			@ -34,7 +35,11 @@ namespace PreShaderTest
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                )
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            });
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            albedoTexture = new Texture2D(GraphicsDevice, 1, 1);
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            albedoTexture.SetData(new Color[] { new Color(1, 0, 1, 1) });
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            pbrEffect = new Smuggler.PBREffect(GraphicsDevice);
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            pbrEffect.AlbedoTexture = albedoTexture;
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        }
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        protected override void UnloadContent()
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