change readme and some values

main
cosmonaut 2020-08-03 17:57:57 -07:00
parent 5b12720f77
commit f1a2fe9776
2 changed files with 4 additions and 41 deletions

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@ -28,8 +28,8 @@ namespace PreShaderTest
vertexBuffer.SetData(new VertexPositionNormalTexture[] {
new VertexPositionNormalTexture(
new Vector3(0, 1, 1),
new Vector3(0, 1, 1),
new Vector3(0, 0, 0),
new Vector3(0, 1, 0),
new Vector2(0, 1)
)
});
@ -60,7 +60,7 @@ namespace PreShaderTest
GraphicsDevice.Clear(Color.CornflowerBlue);
pbrEffect.Techniques[0].Passes[0].Apply();
GraphicsDevice.SetVertexBuffer(vertexBuffer);
GraphicsDevice.DrawPrimitives(PrimitiveType.PointListEXT, 0, 1);

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@ -1,38 +1 @@
# FNA-VSCode-Template
Template and build tasks for developing a cross-platform multi-target .NET Framework and .NET Core FNA project in VSCode.
## Features
- Includes project boilerplate code
- Build tasks for both .NET Framework and .NET Core side by side
- Press F5 to build and debug in-editor with Core Debugger
## Requirements
- [Git](https://git-scm.com/)
- [Git for Windows](https://gitforwindows.org/) if on Windows
- [Visual Studio Code](https://code.visualstudio.com/)
- [VSCode C# Extension](https://marketplace.visualstudio.com/items?itemName=ms-vscode.csharp)
- [.NET Core SDK](https://dotnet.microsoft.com/download/dotnet-core)
- [.NET Framework SDK](https://dotnet.microsoft.com/download/visual-studio-sdks) or [Mono](https://www.mono-project.com/)
## Installation
- Make sure you have Git Bash from Git for Windows if you are on Windows
- Download this repository
- Run `install.sh`
- Move the newly created project directory wherever you want
## Usage
- Open the project directory in VSCode
- Press Ctrl-Shift-B to open the build tasks menu
- `Framework` tasks use .NET Framework or Mono to build and run
- `Core` tasks use .NET Core to build and run
- Press F5 to build and debug with Core Debugger
## Acknowledgments
Thanks to Andrew Russell and Caleb Cornett's FNA templates for a starting point for this template.
# PreShaderTest