MoonWorksImGuiExample/lib/ImGui.NET/Generated/ImGuiInputTextCallbackData....

93 lines
4.4 KiB
C#

using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
namespace ImGuiNET
{
public unsafe partial struct ImGuiInputTextCallbackData
{
public ImGuiInputTextFlags EventFlag;
public ImGuiInputTextFlags Flags;
public void* UserData;
public ushort EventChar;
public ImGuiKey EventKey;
public byte* Buf;
public int BufTextLen;
public int BufSize;
public byte BufDirty;
public int CursorPos;
public int SelectionStart;
public int SelectionEnd;
}
public unsafe partial struct ImGuiInputTextCallbackDataPtr
{
public ImGuiInputTextCallbackData* NativePtr { get; }
public ImGuiInputTextCallbackDataPtr(ImGuiInputTextCallbackData* nativePtr) => NativePtr = nativePtr;
public ImGuiInputTextCallbackDataPtr(IntPtr nativePtr) => NativePtr = (ImGuiInputTextCallbackData*)nativePtr;
public static implicit operator ImGuiInputTextCallbackDataPtr(ImGuiInputTextCallbackData* nativePtr) => new ImGuiInputTextCallbackDataPtr(nativePtr);
public static implicit operator ImGuiInputTextCallbackData* (ImGuiInputTextCallbackDataPtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImGuiInputTextCallbackDataPtr(IntPtr nativePtr) => new ImGuiInputTextCallbackDataPtr(nativePtr);
public ref ImGuiInputTextFlags EventFlag => ref Unsafe.AsRef<ImGuiInputTextFlags>(&NativePtr->EventFlag);
public ref ImGuiInputTextFlags Flags => ref Unsafe.AsRef<ImGuiInputTextFlags>(&NativePtr->Flags);
public IntPtr UserData { get => (IntPtr)NativePtr->UserData; set => NativePtr->UserData = (void*)value; }
public ref ushort EventChar => ref Unsafe.AsRef<ushort>(&NativePtr->EventChar);
public ref ImGuiKey EventKey => ref Unsafe.AsRef<ImGuiKey>(&NativePtr->EventKey);
public IntPtr Buf { get => (IntPtr)NativePtr->Buf; set => NativePtr->Buf = (byte*)value; }
public ref int BufTextLen => ref Unsafe.AsRef<int>(&NativePtr->BufTextLen);
public ref int BufSize => ref Unsafe.AsRef<int>(&NativePtr->BufSize);
public ref bool BufDirty => ref Unsafe.AsRef<bool>(&NativePtr->BufDirty);
public ref int CursorPos => ref Unsafe.AsRef<int>(&NativePtr->CursorPos);
public ref int SelectionStart => ref Unsafe.AsRef<int>(&NativePtr->SelectionStart);
public ref int SelectionEnd => ref Unsafe.AsRef<int>(&NativePtr->SelectionEnd);
public void ClearSelection()
{
ImGuiNative.ImGuiInputTextCallbackData_ClearSelection((ImGuiInputTextCallbackData*)(NativePtr));
}
public void DeleteChars(int pos, int bytes_count)
{
ImGuiNative.ImGuiInputTextCallbackData_DeleteChars((ImGuiInputTextCallbackData*)(NativePtr), pos, bytes_count);
}
public void Destroy()
{
ImGuiNative.ImGuiInputTextCallbackData_destroy((ImGuiInputTextCallbackData*)(NativePtr));
}
public bool HasSelection()
{
byte ret = ImGuiNative.ImGuiInputTextCallbackData_HasSelection((ImGuiInputTextCallbackData*)(NativePtr));
return ret != 0;
}
public void InsertChars(int pos, string text)
{
byte* native_text;
int text_byteCount = 0;
if (text != null)
{
text_byteCount = Encoding.UTF8.GetByteCount(text);
if (text_byteCount > Util.StackAllocationSizeLimit)
{
native_text = Util.Allocate(text_byteCount + 1);
}
else
{
byte* native_text_stackBytes = stackalloc byte[text_byteCount + 1];
native_text = native_text_stackBytes;
}
int native_text_offset = Util.GetUtf8(text, native_text, text_byteCount);
native_text[native_text_offset] = 0;
}
else { native_text = null; }
byte* native_text_end = null;
ImGuiNative.ImGuiInputTextCallbackData_InsertChars((ImGuiInputTextCallbackData*)(NativePtr), pos, native_text, native_text_end);
if (text_byteCount > Util.StackAllocationSizeLimit)
{
Util.Free(native_text);
}
}
public void SelectAll()
{
ImGuiNative.ImGuiInputTextCallbackData_SelectAll((ImGuiInputTextCallbackData*)(NativePtr));
}
}
}