directional light
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							|  | @ -1 +1 @@ | ||||||
| Subproject commit 737cb68f8d352089ea88c925a8218c9578b481eb | Subproject commit abd6b1af91c6ad9949c986ecae30e3ed699b3438 | ||||||
|  | @ -82,14 +82,14 @@ namespace KavTest | ||||||
|                 new Vector3(-1, 1, 1) |                 new Vector3(-1, 1, 1) | ||||||
|             )); |             )); | ||||||
| 
 | 
 | ||||||
|             for (var i = 0; i < 64; i++) |             for (var i = 0; i < 1; i++) | ||||||
|             { |             { | ||||||
|                 var start = RandomHelper.RandomVector3(-5, 5); |                 var start = RandomHelper.RandomVector3(-5, 5); | ||||||
| 
 | 
 | ||||||
|                 WorldBuilder.SendMessage(new LightBulbSpawnMessage( |                 WorldBuilder.SendMessage(new LightBulbSpawnMessage( | ||||||
|                     new Transform3D(start.ToXNAVector(), Quaternion.Identity, new Vector3(0.1f, 0.1f, 0.1f)), |                     new Transform3D(start.ToXNAVector(), Quaternion.Identity, new Vector3(0.1f, 0.1f, 0.1f)), | ||||||
|                     RandomHelper.RandomColor(), |                     RandomHelper.RandomColor(), | ||||||
|                     5f, |                     10f, | ||||||
|                     RandomHelper.RandomLoop(start, -15, 15, 3, 10) |                     RandomHelper.RandomLoop(start, -15, 15, 3, 10) | ||||||
|                 )); |                 )); | ||||||
|             } |             } | ||||||
|  |  | ||||||
|  | @ -29,7 +29,7 @@ namespace KavTest.Renderers | ||||||
|                         { |                         { | ||||||
|                             foreach (var meshPart in mesh.MeshParts) |                             foreach (var meshPart in mesh.MeshParts) | ||||||
|                             { |                             { | ||||||
|                                 if (meshPart.Effect is GBufferEffect gBufferEffect) |                                 if (meshPart.Effect is DeferredPBR_GBufferEffect gBufferEffect) | ||||||
|                                 { |                                 { | ||||||
|                                     gBufferEffect.AlbedoTexture = null; |                                     gBufferEffect.AlbedoTexture = null; | ||||||
|                                     gBufferEffect.Albedo = overrideAlbedoComponent.Color; |                                     gBufferEffect.Albedo = overrideAlbedoComponent.Color; | ||||||
|  |  | ||||||
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