directional light
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							|  | @ -1 +1 @@ | |||
| Subproject commit 737cb68f8d352089ea88c925a8218c9578b481eb | ||||
| Subproject commit abd6b1af91c6ad9949c986ecae30e3ed699b3438 | ||||
|  | @ -82,14 +82,14 @@ namespace KavTest | |||
|                 new Vector3(-1, 1, 1) | ||||
|             )); | ||||
| 
 | ||||
|             for (var i = 0; i < 64; i++) | ||||
|             for (var i = 0; i < 1; i++) | ||||
|             { | ||||
|                 var start = RandomHelper.RandomVector3(-5, 5); | ||||
| 
 | ||||
|                 WorldBuilder.SendMessage(new LightBulbSpawnMessage( | ||||
|                     new Transform3D(start.ToXNAVector(), Quaternion.Identity, new Vector3(0.1f, 0.1f, 0.1f)), | ||||
|                     RandomHelper.RandomColor(), | ||||
|                     5f, | ||||
|                     10f, | ||||
|                     RandomHelper.RandomLoop(start, -15, 15, 3, 10) | ||||
|                 )); | ||||
|             } | ||||
|  |  | |||
|  | @ -29,7 +29,7 @@ namespace KavTest.Renderers | |||
|                         { | ||||
|                             foreach (var meshPart in mesh.MeshParts) | ||||
|                             { | ||||
|                                 if (meshPart.Effect is GBufferEffect gBufferEffect) | ||||
|                                 if (meshPart.Effect is DeferredPBR_GBufferEffect gBufferEffect) | ||||
|                                 { | ||||
|                                     gBufferEffect.AlbedoTexture = null; | ||||
|                                     gBufferEffect.Albedo = overrideAlbedoComponent.Color; | ||||
|  |  | |||
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