diffuse lit mesh sprites
parent
4687d57b28
commit
822b897ffc
2
Kav
2
Kav
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@ -1 +1 @@
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Subproject commit 47242e4f52d11b16ec4bc5b630d5d58869dedd92
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Subproject commit ca6c91446e7a36c72db4f50ba6d7b6ab91a35605
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@ -0,0 +1,16 @@
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using Encompass;
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using Kav;
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namespace KavTest
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{
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public struct MeshSpriteComponent : IComponent
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{
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public MeshSprite MeshSprite { get; }
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public MeshSpriteComponent(
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MeshSprite meshSprite
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) {
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MeshSprite = meshSprite;
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}
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}
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}
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@ -1,29 +0,0 @@
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using Encompass;
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using KavTest.Components;
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using KavTest.Messages;
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using Microsoft.Xna.Framework;
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namespace KavTest.Spawners
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{
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public class BillboardSpriteSpawner : Spawner<BillboardSpriteSpawnMessage>
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{
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protected override void Spawn(in BillboardSpriteSpawnMessage message)
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{
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var entity = CreateEntity();
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var transform = new Transform3D(
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message.Position,
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Quaternion.Identity,
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new Vector3(message.Scale, 1)
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);
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AddComponent(entity, new Transform3DComponent(transform));
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AddComponent(entity, new SpriteComponent(
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message.Texture,
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message.Origin,
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message.Rotation,
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message.BillboardConstraint
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));
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}
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}
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}
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@ -0,0 +1,18 @@
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using Encompass;
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using KavTest.Components;
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using KavTest.Messages;
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using Microsoft.Xna.Framework;
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namespace KavTest.Spawners
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{
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public class MeshSpriteSpawner : Spawner<MeshSpriteSpawnMessage>
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{
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protected override void Spawn(in MeshSpriteSpawnMessage message)
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{
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var entity = CreateEntity();
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AddComponent(entity, new Transform3DComponent(message.Transform));
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AddComponent(entity, new MeshSpriteComponent(message.MeshSprite));
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}
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}
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}
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@ -171,6 +171,12 @@ namespace KavTest
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var mushroomGuyTexture = Texture2D.FromStream(GraphicsDevice, new FileStream("Content/Sprites/mushroomguy.png", FileMode.Open));
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var mushroomGuyMeshSprite = new Kav.MeshSprite(
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GraphicsDevice,
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mushroomGuyTexture,
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Kav.SpriteBillboardConstraint.None
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);
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WorldBuilder.AddEngine(new InputEngine(this));
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WorldBuilder.AddEngine(new AngularVelocityEngine());
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WorldBuilder.AddEngine(new MoveAlongCurve3DEngine());
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@ -180,7 +186,7 @@ namespace KavTest
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WorldBuilder.AddEngine(new LightBulbSpawner(lightBulbModel));
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WorldBuilder.AddEngine(new StaticModelSpawner());
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WorldBuilder.AddEngine(new DirectionalLightSpawner());
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WorldBuilder.AddEngine(new BillboardSpriteSpawner());
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WorldBuilder.AddEngine(new MeshSpriteSpawner());
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WorldBuilder.AddGeneralRenderer(new SceneRenderer(GraphicsDevice), 0);
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// WorldBuilder.SendMessage(new RustyBallSpawnMessage(
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@ -244,12 +250,9 @@ namespace KavTest
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cubeModel
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));
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WorldBuilder.SendMessage(new BillboardSpriteSpawnMessage(
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mushroomGuyTexture,
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new Vector3(3, -2, 8),
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0f,
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new Vector2(mushroomGuyTexture.Width, mushroomGuyTexture.Height) * 0.025f,
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Kav.SpriteBillboardConstraint.Full
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WorldBuilder.SendMessage(new MeshSpriteSpawnMessage(
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new Transform3D(new Vector3(3, 0, 11), Quaternion.Identity, Vector3.One),
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mushroomGuyMeshSprite
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));
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// WorldBuilder.SendMessage(new StaticModelSpawnMessage(
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@ -1,32 +0,0 @@
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using Encompass;
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using Kav;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace KavTest.Messages
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{
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public struct BillboardSpriteSpawnMessage : IMessage
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{
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public Texture2D Texture { get; }
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public Vector3 Position { get; }
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public Vector2 Origin { get; }
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public float Rotation { get; }
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public Vector2 Scale { get; }
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public SpriteBillboardConstraint BillboardConstraint { get; }
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public BillboardSpriteSpawnMessage(
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Texture2D texture,
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Vector3 position,
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float rotation,
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Vector2 scale,
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SpriteBillboardConstraint billboardConstraint
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) {
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Texture = texture;
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Origin = new Vector2(texture.Width / 2, texture.Height);
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Position = position;
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Rotation = rotation;
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Scale = scale;
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BillboardConstraint = billboardConstraint;
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}
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}
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}
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@ -0,0 +1,19 @@
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using Encompass;
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using Kav;
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namespace KavTest.Messages
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{
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public struct MeshSpriteSpawnMessage : IMessage
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{
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public Transform3D Transform { get; }
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public MeshSprite MeshSprite { get; }
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public MeshSpriteSpawnMessage(
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Transform3D transform,
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MeshSprite meshSprite
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) {
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Transform = transform;
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MeshSprite = meshSprite;
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}
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}
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}
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@ -78,7 +78,9 @@ namespace KavTest.Renderers
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}
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}
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private Kav.DirectionalLight DirectionalLight()
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private Kav.DirectionalLight? DirectionalLight()
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{
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if (SomeComponent<DirectionalLightComponent>())
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{
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var entity = ReadEntity<DirectionalLightComponent>();
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var transformComponent = GetComponent<Transform3DComponent>(entity);
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directionalLightComponent.Intensity
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);
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}
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private IEnumerable<Sprite> Sprites()
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else
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{
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foreach (var entity in ReadEntitiesAsEnumerable<SpriteComponent>())
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return null;
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}
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}
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private IEnumerable<(MeshSprite, Matrix)> MeshSpriteTransforms()
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{
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foreach (var entity in ReadEntitiesAsEnumerable<MeshSpriteComponent>())
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{
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var transformComponent = GetComponent<Transform3DComponent>(entity);
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var spriteComponent = GetComponent<SpriteComponent>(entity);
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var spriteComponent = GetComponent<MeshSpriteComponent>(entity);
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yield return new Sprite(
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spriteComponent.Texture,
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transformComponent.Transform.Position,
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spriteComponent.Origin,
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spriteComponent.Rotation,
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new Vector2(
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transformComponent.Transform.Scale.X,
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transformComponent.Transform.Scale.Y
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),
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spriteComponent.BillboardConstraint
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);
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yield return (spriteComponent.MeshSprite, transformComponent.Transform.TransformMatrix);
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}
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}
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ReadComponent<SkyboxComponent>().Skybox
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);
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Renderer.BillboardSpriteRender(
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Renderer.MeshSpriteRender(
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BillboardTarget,
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camera,
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ModelTransforms,
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Sprites(),
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MeshSpriteTransforms(),
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AmbientLight,
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PointLights,
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DirectionalLight()
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