initial diffuse lit sprite effect
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			@ -1 +1 @@
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Subproject commit ae445d94d3ad642cbda297ab97349f6f53090151
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Subproject commit 47242e4f52d11b16ec4bc5b630d5d58869dedd92
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			@ -246,10 +246,10 @@ namespace KavTest
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            WorldBuilder.SendMessage(new BillboardSpriteSpawnMessage(
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                mushroomGuyTexture,
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                new Vector3(3, 1, 10),
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                1f,
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                Vector2.One,
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                Kav.SpriteBillboardConstraint.Horizontal
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                new Vector3(3, -2, 8),
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                0f,
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                new Vector2(mushroomGuyTexture.Width, mushroomGuyTexture.Height) * 0.025f,
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                Kav.SpriteBillboardConstraint.Full
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            ));
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            // WorldBuilder.SendMessage(new StaticModelSpawnMessage(
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			@ -22,7 +22,7 @@ namespace KavTest.Messages
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            SpriteBillboardConstraint billboardConstraint
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        ) {
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            Texture = texture;
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            Origin = new Vector2(texture.Width / 2, texture.Height / 2);
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            Origin = new Vector2(texture.Width / 2, texture.Height);
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            Position = position;
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            Rotation = rotation;
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            Scale = scale;
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			@ -204,7 +204,10 @@ namespace KavTest.Renderers
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                    BillboardTarget,
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                    camera,
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                    ModelTransforms,
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                    Sprites()
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                    Sprites(),
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                    AmbientLight,
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                    PointLights,
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                    DirectionalLight()
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                );
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                GraphicsDevice.SetRenderTarget(null);
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