initial diffuse lit sprite effect
parent
f6f78eccbb
commit
4687d57b28
2
Kav
2
Kav
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@ -1 +1 @@
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Subproject commit ae445d94d3ad642cbda297ab97349f6f53090151
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Subproject commit 47242e4f52d11b16ec4bc5b630d5d58869dedd92
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@ -246,10 +246,10 @@ namespace KavTest
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WorldBuilder.SendMessage(new BillboardSpriteSpawnMessage(
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mushroomGuyTexture,
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new Vector3(3, 1, 10),
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1f,
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Vector2.One,
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Kav.SpriteBillboardConstraint.Horizontal
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new Vector3(3, -2, 8),
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0f,
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new Vector2(mushroomGuyTexture.Width, mushroomGuyTexture.Height) * 0.025f,
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Kav.SpriteBillboardConstraint.Full
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));
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// WorldBuilder.SendMessage(new StaticModelSpawnMessage(
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@ -22,7 +22,7 @@ namespace KavTest.Messages
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SpriteBillboardConstraint billboardConstraint
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) {
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Texture = texture;
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Origin = new Vector2(texture.Width / 2, texture.Height / 2);
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Origin = new Vector2(texture.Width / 2, texture.Height);
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Position = position;
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Rotation = rotation;
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Scale = scale;
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@ -204,7 +204,10 @@ namespace KavTest.Renderers
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BillboardTarget,
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camera,
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ModelTransforms,
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Sprites()
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Sprites(),
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AmbientLight,
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PointLights,
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DirectionalLight()
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);
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GraphicsDevice.SetRenderTarget(null);
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