first run of shadow mapping
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							|  | @ -1 +1 @@ | ||||||
| Subproject commit 4095b7eda5ec8d24fa1c5f5546201d88deaf5553 | Subproject commit 28bc8c79e75dd0fbc60d57586b82de89523ee5f8 | ||||||
|  | @ -98,7 +98,7 @@ namespace KavTest | ||||||
|             WorldBuilder.SetComponent(directionalLightEntity, new Transform3DComponent( |             WorldBuilder.SetComponent(directionalLightEntity, new Transform3DComponent( | ||||||
|                 new Transform3D( |                 new Transform3D( | ||||||
|                     Vector3.Zero, |                     Vector3.Zero, | ||||||
|                     Quaternion.CreateFromAxisAngle(Vector3.Right, Microsoft.Xna.Framework.MathHelper.PiOver2) |                     Quaternion.CreateFromAxisAngle(Vector3.Up, Microsoft.Xna.Framework.MathHelper.PiOver2) | ||||||
|                 ) |                 ) | ||||||
|             )); |             )); | ||||||
|             WorldBuilder.SetComponent(directionalLightEntity, new DirectionalLightComponent( |             WorldBuilder.SetComponent(directionalLightEntity, new DirectionalLightComponent( | ||||||
|  |  | ||||||
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