remove light bulb cube
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							|  | @ -1 +1 @@ | ||||||
| Subproject commit 8fa22260d2c06b7a94c4a906bfefbaf3cfb03aec | Subproject commit ed5a7df6143582f93589e18594d48316aaf3dca3 | ||||||
|  | @ -21,7 +21,7 @@ namespace KavTest.Spawners | ||||||
|             AddComponent(entity, new Transform3DComponent(message.Transform)); |             AddComponent(entity, new Transform3DComponent(message.Transform)); | ||||||
|             AddComponent(entity, new PointLightComponent(message.Color, message.Intensity)); |             AddComponent(entity, new PointLightComponent(message.Color, message.Intensity)); | ||||||
|             AddComponent(entity, new MoveAlongCurve3DComponent(message.Curve)); |             AddComponent(entity, new MoveAlongCurve3DComponent(message.Curve)); | ||||||
|             AddComponent(entity, new ModelComponent(LightBulbModel)); |             //AddComponent(entity, new ModelComponent(LightBulbModel)); | ||||||
|             AddComponent(entity, new OverrideAlbedoComponent(message.Color.ToVector3())); |             AddComponent(entity, new OverrideAlbedoComponent(message.Color.ToVector3())); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  | @ -246,37 +246,37 @@ namespace KavTest | ||||||
|             //     toonShadeRuinsModel |             //     toonShadeRuinsModel | ||||||
|             // )); |             // )); | ||||||
| 
 | 
 | ||||||
|             var lightEntity = WorldBuilder.CreateEntity(); |             // var lightEntity = WorldBuilder.CreateEntity(); | ||||||
|             WorldBuilder.SetComponent( |             // WorldBuilder.SetComponent( | ||||||
|                 lightEntity, |             //     lightEntity, | ||||||
|                 new Transform3DComponent( |             //     new Transform3DComponent( | ||||||
|                     new Transform3D( |             //         new Transform3D( | ||||||
|                         new Vector3(0, 3, 3),  |             //             new Vector3(0, 3, 3),  | ||||||
|                         Quaternion.Identity,  |             //             Quaternion.Identity,  | ||||||
|                         new Vector3(0.1f, 0.1f, 0.1f) |             //             new Vector3(0.1f, 0.1f, 0.1f) | ||||||
|                     ) |             //         ) | ||||||
|                 ) |             //     ) | ||||||
|             ); |             // ); | ||||||
|             WorldBuilder.SetComponent( |             // WorldBuilder.SetComponent( | ||||||
|                 lightEntity, |             //     lightEntity, | ||||||
|                 new PointLightComponent(Color.Blue, 1000f) |             //     new PointLightComponent(Color.Blue, 1000f) | ||||||
|             ); |             // ); | ||||||
|             WorldBuilder.SetComponent( |             // WorldBuilder.SetComponent( | ||||||
|                 lightEntity, |             //     lightEntity, | ||||||
|                 new ModelComponent(cubeModel) |             //     new ModelComponent(cubeModel) | ||||||
|             ); |             // ); | ||||||
| 
 | 
 | ||||||
|             // for (var i = 0; i < 1; i++) |             for (var i = 0; i < 1; i++) | ||||||
|             // { |             { | ||||||
|             //     var start = RandomHelper.RandomVector3(2, 5); |                 var start = RandomHelper.RandomVector3(2, 5); | ||||||
| 
 | 
 | ||||||
|             //     WorldBuilder.SendMessage(new LightBulbSpawnMessage( |                 WorldBuilder.SendMessage(new LightBulbSpawnMessage( | ||||||
|             //         new Transform3D(start.ToXNAVector(), Quaternion.Identity, new Vector3(0.1f, 0.1f, 0.1f)), |                     new Transform3D(start.ToXNAVector(), Quaternion.Identity, new Vector3(0.1f, 0.1f, 0.1f)), | ||||||
|             //         RandomHelper.RandomColor(), |                     RandomHelper.RandomColor(), | ||||||
|             //         5f, |                     500f, | ||||||
|             //         RandomHelper.RandomLoop(start, 2, 5, 3, 10) |                     RandomHelper.RandomLoop(start, 2, 5, 3, 10) | ||||||
|             //     )); |                 )); | ||||||
|             // } |             } | ||||||
| 
 | 
 | ||||||
|             var ambientLightEntity = WorldBuilder.CreateEntity(); |             var ambientLightEntity = WorldBuilder.CreateEntity(); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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