From 10bb9dea5b9ca364f05278db8aff11fcce802b38 Mon Sep 17 00:00:00 2001 From: cosmonaut Date: Mon, 19 Oct 2020 18:34:57 -0700 Subject: [PATCH] remove light bulb cube --- Kav | 2 +- KavTest/Engines/Spawners/LightBulbSpawner.cs | 2 +- KavTest/KavTestGame.cs | 58 ++++++++++---------- 3 files changed, 31 insertions(+), 31 deletions(-) diff --git a/Kav b/Kav index 8fa2226..ed5a7df 160000 --- a/Kav +++ b/Kav @@ -1 +1 @@ -Subproject commit 8fa22260d2c06b7a94c4a906bfefbaf3cfb03aec +Subproject commit ed5a7df6143582f93589e18594d48316aaf3dca3 diff --git a/KavTest/Engines/Spawners/LightBulbSpawner.cs b/KavTest/Engines/Spawners/LightBulbSpawner.cs index 3b3801a..e7640ea 100644 --- a/KavTest/Engines/Spawners/LightBulbSpawner.cs +++ b/KavTest/Engines/Spawners/LightBulbSpawner.cs @@ -21,7 +21,7 @@ namespace KavTest.Spawners AddComponent(entity, new Transform3DComponent(message.Transform)); AddComponent(entity, new PointLightComponent(message.Color, message.Intensity)); AddComponent(entity, new MoveAlongCurve3DComponent(message.Curve)); - AddComponent(entity, new ModelComponent(LightBulbModel)); + //AddComponent(entity, new ModelComponent(LightBulbModel)); AddComponent(entity, new OverrideAlbedoComponent(message.Color.ToVector3())); } } diff --git a/KavTest/KavTestGame.cs b/KavTest/KavTestGame.cs index b53432c..cbba1a5 100644 --- a/KavTest/KavTestGame.cs +++ b/KavTest/KavTestGame.cs @@ -246,37 +246,37 @@ namespace KavTest // toonShadeRuinsModel // )); - var lightEntity = WorldBuilder.CreateEntity(); - WorldBuilder.SetComponent( - lightEntity, - new Transform3DComponent( - new Transform3D( - new Vector3(0, 3, 3), - Quaternion.Identity, - new Vector3(0.1f, 0.1f, 0.1f) - ) - ) - ); - WorldBuilder.SetComponent( - lightEntity, - new PointLightComponent(Color.Blue, 1000f) - ); - WorldBuilder.SetComponent( - lightEntity, - new ModelComponent(cubeModel) - ); + // var lightEntity = WorldBuilder.CreateEntity(); + // WorldBuilder.SetComponent( + // lightEntity, + // new Transform3DComponent( + // new Transform3D( + // new Vector3(0, 3, 3), + // Quaternion.Identity, + // new Vector3(0.1f, 0.1f, 0.1f) + // ) + // ) + // ); + // WorldBuilder.SetComponent( + // lightEntity, + // new PointLightComponent(Color.Blue, 1000f) + // ); + // WorldBuilder.SetComponent( + // lightEntity, + // new ModelComponent(cubeModel) + // ); - // for (var i = 0; i < 1; i++) - // { - // var start = RandomHelper.RandomVector3(2, 5); + for (var i = 0; i < 1; i++) + { + var start = RandomHelper.RandomVector3(2, 5); - // WorldBuilder.SendMessage(new LightBulbSpawnMessage( - // new Transform3D(start.ToXNAVector(), Quaternion.Identity, new Vector3(0.1f, 0.1f, 0.1f)), - // RandomHelper.RandomColor(), - // 5f, - // RandomHelper.RandomLoop(start, 2, 5, 3, 10) - // )); - // } + WorldBuilder.SendMessage(new LightBulbSpawnMessage( + new Transform3D(start.ToXNAVector(), Quaternion.Identity, new Vector3(0.1f, 0.1f, 0.1f)), + RandomHelper.RandomColor(), + 500f, + RandomHelper.RandomLoop(start, 2, 5, 3, 10) + )); + } var ambientLightEntity = WorldBuilder.CreateEntity();