remove light bulb cube
parent
56c837ac63
commit
10bb9dea5b
2
Kav
2
Kav
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@ -1 +1 @@
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Subproject commit 8fa22260d2c06b7a94c4a906bfefbaf3cfb03aec
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Subproject commit ed5a7df6143582f93589e18594d48316aaf3dca3
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@ -21,7 +21,7 @@ namespace KavTest.Spawners
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AddComponent(entity, new Transform3DComponent(message.Transform));
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AddComponent(entity, new PointLightComponent(message.Color, message.Intensity));
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AddComponent(entity, new MoveAlongCurve3DComponent(message.Curve));
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AddComponent(entity, new ModelComponent(LightBulbModel));
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//AddComponent(entity, new ModelComponent(LightBulbModel));
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AddComponent(entity, new OverrideAlbedoComponent(message.Color.ToVector3()));
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}
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}
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@ -246,37 +246,37 @@ namespace KavTest
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// toonShadeRuinsModel
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// ));
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var lightEntity = WorldBuilder.CreateEntity();
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WorldBuilder.SetComponent(
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lightEntity,
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new Transform3DComponent(
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new Transform3D(
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new Vector3(0, 3, 3),
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Quaternion.Identity,
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new Vector3(0.1f, 0.1f, 0.1f)
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)
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)
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);
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WorldBuilder.SetComponent(
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lightEntity,
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new PointLightComponent(Color.Blue, 1000f)
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);
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WorldBuilder.SetComponent(
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lightEntity,
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new ModelComponent(cubeModel)
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);
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// var lightEntity = WorldBuilder.CreateEntity();
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// WorldBuilder.SetComponent(
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// lightEntity,
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// new Transform3DComponent(
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// new Transform3D(
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// new Vector3(0, 3, 3),
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// Quaternion.Identity,
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// new Vector3(0.1f, 0.1f, 0.1f)
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// )
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// )
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// );
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// WorldBuilder.SetComponent(
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// lightEntity,
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// new PointLightComponent(Color.Blue, 1000f)
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// );
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// WorldBuilder.SetComponent(
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// lightEntity,
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// new ModelComponent(cubeModel)
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// );
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// for (var i = 0; i < 1; i++)
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// {
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// var start = RandomHelper.RandomVector3(2, 5);
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for (var i = 0; i < 1; i++)
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{
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var start = RandomHelper.RandomVector3(2, 5);
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// WorldBuilder.SendMessage(new LightBulbSpawnMessage(
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// new Transform3D(start.ToXNAVector(), Quaternion.Identity, new Vector3(0.1f, 0.1f, 0.1f)),
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// RandomHelper.RandomColor(),
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// 5f,
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// RandomHelper.RandomLoop(start, 2, 5, 3, 10)
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// ));
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// }
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WorldBuilder.SendMessage(new LightBulbSpawnMessage(
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new Transform3D(start.ToXNAVector(), Quaternion.Identity, new Vector3(0.1f, 0.1f, 0.1f)),
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RandomHelper.RandomColor(),
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500f,
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RandomHelper.RandomLoop(start, 2, 5, 3, 10)
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));
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}
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var ambientLightEntity = WorldBuilder.CreateEntity();
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