remove light bulb cube
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							|  | @ -1 +1 @@ | |||
| Subproject commit 8fa22260d2c06b7a94c4a906bfefbaf3cfb03aec | ||||
| Subproject commit ed5a7df6143582f93589e18594d48316aaf3dca3 | ||||
|  | @ -21,7 +21,7 @@ namespace KavTest.Spawners | |||
|             AddComponent(entity, new Transform3DComponent(message.Transform)); | ||||
|             AddComponent(entity, new PointLightComponent(message.Color, message.Intensity)); | ||||
|             AddComponent(entity, new MoveAlongCurve3DComponent(message.Curve)); | ||||
|             AddComponent(entity, new ModelComponent(LightBulbModel)); | ||||
|             //AddComponent(entity, new ModelComponent(LightBulbModel)); | ||||
|             AddComponent(entity, new OverrideAlbedoComponent(message.Color.ToVector3())); | ||||
|         } | ||||
|     } | ||||
|  |  | |||
|  | @ -246,37 +246,37 @@ namespace KavTest | |||
|             //     toonShadeRuinsModel | ||||
|             // )); | ||||
| 
 | ||||
|             var lightEntity = WorldBuilder.CreateEntity(); | ||||
|             WorldBuilder.SetComponent( | ||||
|                 lightEntity, | ||||
|                 new Transform3DComponent( | ||||
|                     new Transform3D( | ||||
|                         new Vector3(0, 3, 3),  | ||||
|                         Quaternion.Identity,  | ||||
|                         new Vector3(0.1f, 0.1f, 0.1f) | ||||
|                     ) | ||||
|                 ) | ||||
|             ); | ||||
|             WorldBuilder.SetComponent( | ||||
|                 lightEntity, | ||||
|                 new PointLightComponent(Color.Blue, 1000f) | ||||
|             ); | ||||
|             WorldBuilder.SetComponent( | ||||
|                 lightEntity, | ||||
|                 new ModelComponent(cubeModel) | ||||
|             ); | ||||
|             // var lightEntity = WorldBuilder.CreateEntity(); | ||||
|             // WorldBuilder.SetComponent( | ||||
|             //     lightEntity, | ||||
|             //     new Transform3DComponent( | ||||
|             //         new Transform3D( | ||||
|             //             new Vector3(0, 3, 3),  | ||||
|             //             Quaternion.Identity,  | ||||
|             //             new Vector3(0.1f, 0.1f, 0.1f) | ||||
|             //         ) | ||||
|             //     ) | ||||
|             // ); | ||||
|             // WorldBuilder.SetComponent( | ||||
|             //     lightEntity, | ||||
|             //     new PointLightComponent(Color.Blue, 1000f) | ||||
|             // ); | ||||
|             // WorldBuilder.SetComponent( | ||||
|             //     lightEntity, | ||||
|             //     new ModelComponent(cubeModel) | ||||
|             // ); | ||||
| 
 | ||||
|             // for (var i = 0; i < 1; i++) | ||||
|             // { | ||||
|             //     var start = RandomHelper.RandomVector3(2, 5); | ||||
|             for (var i = 0; i < 1; i++) | ||||
|             { | ||||
|                 var start = RandomHelper.RandomVector3(2, 5); | ||||
| 
 | ||||
|             //     WorldBuilder.SendMessage(new LightBulbSpawnMessage( | ||||
|             //         new Transform3D(start.ToXNAVector(), Quaternion.Identity, new Vector3(0.1f, 0.1f, 0.1f)), | ||||
|             //         RandomHelper.RandomColor(), | ||||
|             //         5f, | ||||
|             //         RandomHelper.RandomLoop(start, 2, 5, 3, 10) | ||||
|             //     )); | ||||
|             // } | ||||
|                 WorldBuilder.SendMessage(new LightBulbSpawnMessage( | ||||
|                     new Transform3D(start.ToXNAVector(), Quaternion.Identity, new Vector3(0.1f, 0.1f, 0.1f)), | ||||
|                     RandomHelper.RandomColor(), | ||||
|                     500f, | ||||
|                     RandomHelper.RandomLoop(start, 2, 5, 3, 10) | ||||
|                 )); | ||||
|             } | ||||
| 
 | ||||
|             var ambientLightEntity = WorldBuilder.CreateEntity(); | ||||
| 
 | ||||
|  |  | |||
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