forked from MoonsideGames/FNA-VSCode-Template
44 lines
1.8 KiB
Markdown
44 lines
1.8 KiB
Markdown
# FNA-VSCode-Template
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Template and build tasks for developing a cross-platform multi-target .NET Framework, Mono, and .NET 5 FNA project in VSCode.
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The generated solution file will also work in regular Visual Studio.
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## Features
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- Includes project boilerplate code
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- Build tasks for both .NET Framework, Mono, and .NET 5 side by side
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- VSCode debugger integration
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## Requirements
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- [Git](https://git-scm.com/) or [Git for Windows](https://gitforwindows.org/) on Windows
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- [.NET 5 SDK](https://dotnet.microsoft.com/download/dotnet/5.0)
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- [.NET Framework 4.6.1 Developer Pack](https://dotnet.microsoft.com/download/dotnet-framework/net461) on Windows
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- [Build Tools for Visual Studio 2019](https://visualstudio.microsoft.com/downloads/) on Windows
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- [Mono](https://www.mono-project.com/) on OSX or Linux
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- [Visual Studio Code](https://code.visualstudio.com/)
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- [VSCode C# Extension](https://marketplace.visualstudio.com/items?itemName=ms-vscode.csharp)
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- [VSCode Mono Debug Extension](https://marketplace.visualstudio.com/items?itemName=ms-vscode.mono-debug) if debugging using Mono
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## Installation
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- Make sure you have Git Bash from Git for Windows if you are on Windows
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- Download this repository
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- Run `install.sh`
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- Move the newly created project directory wherever you want
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- On Windows, add `C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\MSBuild\Current\Bin` to your system environment PATH variable after installing Build Tools for VS 2019
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## Usage
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- Open the project directory in VSCode
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- Press Ctrl-Shift-B to open the build tasks menu
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- `Framework` tasks use .NET Framework to build and run (Windows only)
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- `Mono` tasks use Mono to build and run
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- `5` tasks use .NET 5 to build and run
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- Press F5 to build and debug
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## Acknowledgments
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Thanks to Andrew Russell and Caleb Cornett's FNA templates for a starting point for this template.
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