TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 69df00398e Fix a couple minor memory leaks
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 248aa956ac Release DLLs after releasing D3D11/DXGI objects (and release dxgi.dll!)
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- e022faf545 Fix degenerate InputLayout creation when creating graphics pipeline with no vertex attributes
TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests
- 2bd6531766 Configuration fixes + CopyMoonlibs.targets fixes
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 641abe4bb5 Fixed uniform offsets, removed a bunch of code from cdefines.h
- 53128e0b66 Uniform buffer infrastructure, still missing offset support
- 991b37c006 Fix texture conversion array
- 94c2d15895 Fix command buffer memory leak
- e6402cbb14 CreateTexture, SetTextureData, BindIndexBuffer, BindFragmentSamplers, QueueDestroyTexture, DrawIndexedPrimitives, DrawInstancedPrimitives
- Compare 54 commits »
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- f91c18e85c Fixed uniform offsets, removed a bunch of code from cdefines.h
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- ff0f30a986 Uniform buffer infrastructure, still missing offset support
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- bf4b640937 Fix texture conversion array
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 01aff2e5f1 Fix command buffer memory leak
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 3966614681 CreateTexture, SetTextureData, BindIndexBuffer, BindFragmentSamplers, QueueDestroyTexture, DrawIndexedPrimitives, DrawInstancedPrimitives
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 21c5ded803 Fix redundant error code printing
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 5ba865489b QueueDestroySampler
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 595c15a087 Add a border color conversion function
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 50730bd52d CreateSampler
TheSpydog created pull request MoonsideGames/Refresh#47
WIP: D3D11 Driver (for real this time!)TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- e3748391fe CreateBuffer, QueueDestroyBuffer, SetBufferData, BindVertexBuffers
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 5c6d32e21a Initial work on DestroyDevice
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 0555023100 Implement SetViewport and SetScissor
- 3c22699dbb Style cleanups + added FIXME note for shader compilation
- Compare 2 commits »
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- 509bd278c7 shaderc now flips Y values in the vertex shader
- e17f86724a DrawPrimitives, BindGraphicsPipeline, misc cleanup
- Compare 2 commits »
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
- c327c3547a Implement CreateShaderModule