TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
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69df00398e Fix a couple minor memory leaks
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
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248aa956ac Release DLLs after releasing D3D11/DXGI objects (and release dxgi.dll!)
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
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e022faf545 Fix degenerate InputLayout creation when creating graphics pipeline with no vertex attributes
TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests
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2bd6531766 Configuration fixes + CopyMoonlibs.targets fixes
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
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641abe4bb5 Fixed uniform offsets, removed a bunch of code from cdefines.h
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53128e0b66 Uniform buffer infrastructure, still missing offset support
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991b37c006 Fix texture conversion array
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94c2d15895 Fix command buffer memory leak
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e6402cbb14 CreateTexture, SetTextureData, BindIndexBuffer, BindFragmentSamplers, QueueDestroyTexture, DrawIndexedPrimitives, DrawInstancedPrimitives
- Compare 54 commits »
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
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f91c18e85c Fixed uniform offsets, removed a bunch of code from cdefines.h
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
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ff0f30a986 Uniform buffer infrastructure, still missing offset support
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
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bf4b640937 Fix texture conversion array
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
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01aff2e5f1 Fix command buffer memory leak
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
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3966614681 CreateTexture, SetTextureData, BindIndexBuffer, BindFragmentSamplers, QueueDestroyTexture, DrawIndexedPrimitives, DrawInstancedPrimitives
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
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21c5ded803 Fix redundant error code printing
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
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5ba865489b QueueDestroySampler
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
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595c15a087 Add a border color conversion function
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
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50730bd52d CreateSampler
TheSpydog created pull request MoonsideGames/Refresh#47
WIP: D3D11 Driver (for real this time!)TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
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e3748391fe CreateBuffer, QueueDestroyBuffer, SetBufferData, BindVertexBuffers
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
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5c6d32e21a Initial work on DestroyDevice
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
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0555023100 Implement SetViewport and SetScissor
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3c22699dbb Style cleanups + added FIXME note for shader compilation
- Compare 2 commits »
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
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509bd278c7 shaderc now flips Y values in the vertex shader
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e17f86724a DrawPrimitives, BindGraphicsPipeline, misc cleanup
- Compare 2 commits »
TheSpydog pushed to d3d11-revived at TheSpydog/Refresh
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c327c3547a Implement CreateShaderModule