forked from MoonsideGames/RefreshCS
API update
parent
330896a7be
commit
fe62b9dc17
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@ -455,7 +455,6 @@ namespace RefreshCS
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public uint height;
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public uint height;
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public uint depth;
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public uint depth;
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public byte isCube;
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public byte isCube;
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public SampleCount sampleCount;
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public uint levelCount;
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public uint levelCount;
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public TextureFormat format;
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public TextureFormat format;
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public TextureUsageFlags usageFlags; /* Refresh_TextureUsageFlags */
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public TextureUsageFlags usageFlags; /* Refresh_TextureUsageFlags */
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@ -520,7 +519,6 @@ namespace RefreshCS
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public struct ColorAttachmentDescription
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public struct ColorAttachmentDescription
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{
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{
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public TextureFormat format;
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public TextureFormat format;
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public SampleCount sampleCount;
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public ColorAttachmentBlendState blendState;
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public ColorAttachmentBlendState blendState;
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}
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}
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@ -825,17 +823,6 @@ namespace RefreshCS
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public static extern void Refresh_BeginRenderPass(
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public static extern void Refresh_BeginRenderPass(
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IntPtr device,
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IntPtr device,
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IntPtr commandBuffer,
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IntPtr commandBuffer,
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in Rect renderArea,
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IntPtr colorAttachmentInfos,
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uint colorAttachmentCount,
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IntPtr depthStencilAttachmentInfo /* can be NULL */
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void Refresh_BeginRenderPass(
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IntPtr device,
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IntPtr commandBuffer,
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IntPtr renderArea, /* can be NULL */
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IntPtr colorAttachmentInfos,
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IntPtr colorAttachmentInfos,
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uint colorAttachmentCount,
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uint colorAttachmentCount,
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IntPtr depthStencilAttachmentInfo /* can be NULL */
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IntPtr depthStencilAttachmentInfo /* can be NULL */
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@ -845,17 +832,6 @@ namespace RefreshCS
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public static unsafe extern void Refresh_BeginRenderPass(
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public static unsafe extern void Refresh_BeginRenderPass(
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IntPtr device,
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IntPtr device,
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IntPtr commandBuffer,
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IntPtr commandBuffer,
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in Rect renderArea,
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ColorAttachmentInfo* colorAttachmentInfos,
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uint colorAttachmentCount,
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DepthStencilAttachmentInfo* depthStencilAttachmentInfo /* can be NULL */
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static unsafe extern void Refresh_BeginRenderPass(
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IntPtr device,
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IntPtr commandBuffer,
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IntPtr renderArea, /* can be NULL */
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ColorAttachmentInfo* colorAttachmentInfos,
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ColorAttachmentInfo* colorAttachmentInfos,
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uint colorAttachmentCount,
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uint colorAttachmentCount,
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DepthStencilAttachmentInfo* depthStencilAttachmentInfo /* can be NULL */
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DepthStencilAttachmentInfo* depthStencilAttachmentInfo /* can be NULL */
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