missing QueueDestroyShaderModule

main
cosmonaut 2021-01-14 01:26:25 -08:00
parent 44c3048681
commit c6fddad50a
2 changed files with 6 additions and 1 deletions

View File

@ -3,7 +3,6 @@
<PropertyGroup> <PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework> <TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>RefreshCS</RootNamespace> <RootNamespace>RefreshCS</RootNamespace>
<Platform>x64</Platform>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Platforms>x64</Platforms> <Platforms>x64</Platforms>
</PropertyGroup> </PropertyGroup>

View File

@ -869,6 +869,12 @@ namespace RefreshCS
IntPtr framebuffer IntPtr framebuffer
); );
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_QueueDestroyShaderModule(
IntPtr device,
IntPtr shaderModule
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_QueueDestroyRenderPass( public static extern void Refresh_QueueDestroyRenderPass(
IntPtr device, IntPtr device,