forked from MoonsideGames/RefreshCS
missing QueueDestroyShaderModule
parent
44c3048681
commit
c6fddad50a
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@ -3,7 +3,6 @@
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<TargetFramework>netstandard2.0</TargetFramework>
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<RootNamespace>RefreshCS</RootNamespace>
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<RootNamespace>RefreshCS</RootNamespace>
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<Platform>x64</Platform>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Platforms>x64</Platforms>
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<Platforms>x64</Platforms>
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</PropertyGroup>
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</PropertyGroup>
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@ -869,6 +869,12 @@ namespace RefreshCS
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IntPtr framebuffer
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IntPtr framebuffer
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);
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void Refresh_QueueDestroyShaderModule(
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IntPtr device,
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IntPtr shaderModule
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void Refresh_QueueDestroyRenderPass(
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public static extern void Refresh_QueueDestroyRenderPass(
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IntPtr device,
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IntPtr device,
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