forked from MoonsideGames/RefreshCS
				
			init and draw functions
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								Refresh.cs
								
								
								
								
							
							
						
						
									
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								Refresh.cs
								
								
								
								
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			@ -66,7 +66,7 @@ namespace RefreshSharp
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            DontCare
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        }
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        public enum ClearOptions
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        public enum ClearOptionsBits
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        {
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            Color = 1,
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            Depth = 2,
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			@ -580,11 +580,99 @@ namespace RefreshSharp
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        public struct FramebufferCreateInfo
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        {
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            public IntPtr renderPass;
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            public IntPtr pColorTargets;
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            public IntPtr[] pColorTargets;
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            public uint colorTargetCount;
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            public IntPtr depthStencilTarget;
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            public uint width;
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            public uint height;
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        }
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        /* Logging */
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        [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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        public delegate void Refresh_LogFunc(IntPtr msg);
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        [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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        public static extern void Refresh_HookLogFunctions(
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            Refresh_LogFunc info,
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            Refresh_LogFunc warn,
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            Refresh_LogFunc error
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        );
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        /* Init/Quit */
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        [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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        public static extern IntPtr Refresh_CreateDevice(
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            ref PresentationParameters presentationParameters,
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            byte debugMode
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        );
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        [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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        public static extern void Refresh_DestroyDevice(IntPtr device);
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        /* Drawing */
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        [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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        public static extern void Refresh_Clear(
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            IntPtr device,
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            IntPtr commandBuffer,
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            ref Rect clearRect,
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            uint clearOptions,
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            ref Color[] colors,
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            uint colorCount,
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            float depth,
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            int stencil
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        );
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        [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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        public static extern void Refresh_DrawInstancedPrimitives(
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            IntPtr device, 
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            IntPtr commandBuffer,
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            uint baseVertex,
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            uint minVertexIndex,
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            uint numVertices,
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            uint startIndex,
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            uint primitiveCount,
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            uint instanceCount,
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            IntPtr indices, /* Refresh_Buffer */
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            IndexElementSize indexElementSize,
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            uint vertexParamOffset,
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            uint fragmentParamOffset
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        );
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        [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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        public static extern void Refresh_DrawIndexedPrimitives(
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            IntPtr device,
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            IntPtr commandBuffer,
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            uint baseverrtex,
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            uint minVertexIndex,
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            uint numVertices,
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            uint startIndex,
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            uint primitiveCount,
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            IntPtr indices, /* Refresh_Buffer */
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            IndexElementSize indexElementSize,
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            uint vertexParamOffset,
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            uint fragmentParamOffset
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        );
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        [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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        public static extern void Refresh_DrawPrimitives(
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            IntPtr device,
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            IntPtr commandBuffer,
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            uint vertexStart,
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            uint primitiveCount,
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            uint vertexParamOffset,
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            uint fragmentParamOffset
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        );
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        [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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        public static extern void Refresh_DispatchCompute(
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            IntPtr device,
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            IntPtr commandBuffer,
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            uint groupCountX,
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            uint groupCountY,
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            uint groupCountZ,
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            uint computeParamOffset
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        );
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    }
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}
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