forked from MoonsideGames/RefreshCS
D3D compatibility ABI break
parent
d844fe56ee
commit
642313f780
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@ -172,16 +172,14 @@ namespace RefreshCS
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public enum FillMode
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public enum FillMode
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{
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{
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Fill,
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Fill,
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Line,
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Line
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Point
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}
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}
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public enum CullMode
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public enum CullMode
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{
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{
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None,
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None,
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Front,
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Front,
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Back,
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Back
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FrontAndBack
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}
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}
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public enum FrontFace
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public enum FrontFace
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@ -223,26 +221,6 @@ namespace RefreshCS
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Max
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Max
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}
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}
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public enum LogicOp
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{
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Clear,
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And,
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AndReverse,
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Copy,
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AndInverted,
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NoOp,
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Xor,
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Or,
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Nor,
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Equivalent,
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Invert,
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OrReverse,
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CopyInverted,
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OrInverted,
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Nand,
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Set
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}
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public enum BlendFactor
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public enum BlendFactor
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{
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{
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Zero,
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Zero,
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@ -257,8 +235,6 @@ namespace RefreshCS
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OneMinusDestinationAlpha,
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OneMinusDestinationAlpha,
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ConstantColor,
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ConstantColor,
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OneMinusConstantColor,
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OneMinusConstantColor,
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ConstantAlpha,
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OneMinusConstantAlpha,
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SourceAlphaSaturate,
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SourceAlphaSaturate,
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SourceOneColor,
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SourceOneColor,
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OneMinusSourceOneColor,
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OneMinusSourceOneColor,
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@ -297,8 +273,7 @@ namespace RefreshCS
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public enum Filter
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public enum Filter
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{
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{
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Nearest,
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Nearest,
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Linear,
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Linear
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Cubic
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}
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}
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public enum SamplerMipmapMode
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public enum SamplerMipmapMode
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@ -450,20 +425,6 @@ namespace RefreshCS
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public ColorComponentFlags colorWriteMask;
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public ColorComponentFlags colorWriteMask;
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct ComputePipelineLayoutCreateInfo
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{
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public uint bufferBindingCount;
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public uint imageBindingCount;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct GraphicsPipelineLayoutCreateInfo
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{
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public uint vertexSamplerBindingCount;
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public uint fragmentSamplerBindingCount;
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}
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[StructLayout(LayoutKind.Sequential)]
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[StructLayout(LayoutKind.Sequential)]
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public struct ShaderModuleCreateInfo
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public struct ShaderModuleCreateInfo
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{
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{
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@ -485,19 +446,24 @@ namespace RefreshCS
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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[StructLayout(LayoutKind.Sequential)]
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public struct ShaderStageState
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public struct GraphicsShaderInfo
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{
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{
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public IntPtr shaderModule;
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public IntPtr shaderModule;
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[MarshalAs(UnmanagedType.LPStr)]
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[MarshalAs(UnmanagedType.LPStr)]
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public string entryPointName;
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public string entryPointName;
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public ulong uniformBufferSize;
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public ulong uniformBufferSize;
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public uint samplerBindingCount;
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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[StructLayout(LayoutKind.Sequential)]
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public struct ComputePipelineCreateInfo
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public struct ComputeShaderInfo
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{
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{
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public ShaderStageState computeShaderState;
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public IntPtr shaderModule;
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public ComputePipelineLayoutCreateInfo pipelineLayoutCreateInfo;
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[MarshalAs(UnmanagedType.LPStr)]
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public string entryPointName;
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public ulong uniformBufferSize;
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public uint bufferBindingCount;
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public uint imageBindingCount;
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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[StructLayout(LayoutKind.Sequential)]
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@ -544,14 +510,6 @@ namespace RefreshCS
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public float maxDepthBounds;
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public float maxDepthBounds;
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct PipelineColorBlendState
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{
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public byte logicOpEnable;
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public LogicOp logicOp;
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public fixed float blendConstants[4];
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}
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[StructLayout(LayoutKind.Sequential)]
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[StructLayout(LayoutKind.Sequential)]
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public struct ColorAttachmentDescription
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public struct ColorAttachmentDescription
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{
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{
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@ -570,19 +528,18 @@ namespace RefreshCS
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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[StructLayout(LayoutKind.Sequential)]
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public struct GraphicsPipelineCreateInfo
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public unsafe struct GraphicsPipelineCreateInfo
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{
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{
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public ShaderStageState vertexShaderState;
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public GraphicsShaderInfo vertexShaderInfo;
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public ShaderStageState fragmentShaderState;
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public GraphicsShaderInfo fragmentShaderInfo;
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public VertexInputState vertexInputState;
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public VertexInputState vertexInputState;
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public PrimitiveType primitiveType;
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public PrimitiveType primitiveType;
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public ViewportState viewportState;
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public ViewportState viewportState;
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public RasterizerState rasterizerState;
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public RasterizerState rasterizerState;
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public MultisampleState multisampleState;
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public MultisampleState multisampleState;
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public DepthStencilState depthStencilState;
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public DepthStencilState depthStencilState;
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public PipelineColorBlendState colorBlendState;
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public GraphicsPipelineLayoutCreateInfo pipelineLayoutCreateInfo;
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public GraphicsPipelineAttachmentInfo attachmentInfo;
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public GraphicsPipelineAttachmentInfo attachmentInfo;
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public fixed float blendConstants[4];
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}
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}
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public struct ColorAttachmentInfo
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public struct ColorAttachmentInfo
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@ -694,7 +651,7 @@ namespace RefreshCS
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr Refresh_CreateComputePipeline(
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public static extern IntPtr Refresh_CreateComputePipeline(
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IntPtr device,
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IntPtr device,
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in ComputePipelineCreateInfo computePipelineCreateInfo
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in ComputeShaderInfo computeShaderInfo
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);
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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