Refresh/src
Caleb Cornett 9b8dfd8207 Fix repeated buffer writes by using USAGE_DEFAULT/UpdateSubresource instead of DYNAMIC/Map for non-uniform buffers 2024-02-09 11:04:32 -06:00
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Refresh.c Stub out D3D11_Wait, fix crash when unclaiming windows, fix backend order 2024-02-06 21:11:22 -06:00
Refresh_Driver.h CreateTexture, SetTextureData, BindIndexBuffer, BindFragmentSamplers, QueueDestroyTexture, DrawIndexedPrimitives, DrawInstancedPrimitives 2024-02-06 21:13:02 -06:00
Refresh_Driver_D3D11.c Fix repeated buffer writes by using USAGE_DEFAULT/UpdateSubresource instead of DYNAMIC/Map for non-uniform buffers 2024-02-09 11:04:32 -06:00
Refresh_Driver_D3D11_cdefines.h Add DXGIDebug logic to help track memory leaks, fix SRV leak it discovered 2024-02-07 08:02:49 -06:00
Refresh_Driver_Template.txt Update Driver Template + Window Crash Fix (#46) 2023-09-30 17:50:48 +00:00
Refresh_Driver_Vulkan.c fix incorrect flag bit 2024-01-31 14:47:01 -08:00
Refresh_Driver_Vulkan_vkfuncs.h Memory Management Rewrite (#41) 2023-05-18 23:43:11 +00:00
Refresh_Image.c Redesign image API to be format agnostic (#40) 2023-04-19 06:42:44 +00:00
miniz.h image load and save 2020-12-27 22:45:12 -08:00
stb_image.h Redesign image API to be format agnostic (#40) 2023-04-19 06:42:44 +00:00
stb_image_write.h image load and save 2020-12-27 22:45:12 -08:00