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@ -971,6 +971,7 @@ typedef struct RenderPassHash
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RenderPassColorTargetDescription colorTargetDescriptions[MAX_COLOR_TARGET_BINDINGS];
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uint32_t colorAttachmentCount;
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RenderPassDepthStencilTargetDescription depthStencilTargetDescription;
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Refresh_SampleCount colorAttachmentSampleCount;
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} RenderPassHash;
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typedef struct RenderPassHashMap
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@ -997,6 +998,11 @@ static inline uint8_t RenderPassHash_Compare(
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return 0;
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}
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if (a->colorAttachmentSampleCount != b->colorAttachmentSampleCount)
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{
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return 0;
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}
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for (i = 0; i < a->colorAttachmentCount; i += 1)
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{
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if (a->colorTargetDescriptions[i].format != b->colorTargetDescriptions[i].format)
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@ -2023,6 +2029,29 @@ static inline VkDeviceSize VULKAN_INTERNAL_BytesPerImage(
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return blocksPerRow * blocksPerColumn * VULKAN_INTERNAL_BytesPerPixel(format);
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}
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static inline Refresh_SampleCount VULKAN_INTERNAL_GetMaxMultiSampleCount(
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VulkanRenderer *renderer,
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Refresh_SampleCount multiSampleCount
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) {
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VkSampleCountFlags flags = renderer->physicalDeviceProperties.properties.limits.framebufferColorSampleCounts;
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Refresh_SampleCount maxSupported = REFRESH_SAMPLECOUNT_1;
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if (flags & VK_SAMPLE_COUNT_8_BIT)
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{
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maxSupported = REFRESH_SAMPLECOUNT_8;
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}
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else if (flags & VK_SAMPLE_COUNT_4_BIT)
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{
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maxSupported = REFRESH_SAMPLECOUNT_4;
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}
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else if (flags & VK_SAMPLE_COUNT_2_BIT)
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{
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maxSupported = REFRESH_SAMPLECOUNT_2;
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}
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return SDL_min(multiSampleCount, maxSupported);
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}
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/* Memory Management */
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static inline VkDeviceSize VULKAN_INTERNAL_NextHighestAlignment(
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@ -5431,6 +5460,12 @@ static VulkanRenderTarget* VULKAN_INTERNAL_CreateRenderTarget(
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/* create resolve target for multisample */
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if (multisampleCount > REFRESH_SAMPLECOUNT_1)
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{
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/* Find a compatible sample count to use */
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multisampleCount = VULKAN_INTERNAL_GetMaxMultiSampleCount(
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renderer,
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multisampleCount
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);
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renderTarget->multisampleTexture =
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VULKAN_INTERNAL_CreateTexture(
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renderer,
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@ -5446,7 +5481,7 @@ static VulkanRenderTarget* VULKAN_INTERNAL_CreateRenderTarget(
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VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT
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);
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renderTarget->multisampleCount = multisampleCount;
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renderTarget->multisampleCount = RefreshToVK_SampleCount[multisampleCount];
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}
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/* create framebuffer compatible views for RenderTarget */
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@ -5540,6 +5575,7 @@ static VulkanRenderTarget* VULKAN_INTERNAL_FetchRenderTarget(
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static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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VulkanRenderer *renderer,
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VulkanCommandBuffer *commandBuffer,
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Refresh_ColorAttachmentInfo *colorAttachmentInfos,
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uint32_t colorAttachmentCount,
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Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
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@ -5579,6 +5615,22 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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{
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multisampling = 1;
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/* Transition the multisample attachment */
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VULKAN_INTERNAL_ImageMemoryBarrier(
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renderer,
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commandBuffer->commandBuffer,
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RESOURCE_ACCESS_COLOR_ATTACHMENT_WRITE,
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VK_IMAGE_ASPECT_COLOR_BIT,
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0,
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renderTarget->multisampleTexture->layerCount,
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0,
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renderTarget->multisampleTexture->levelCount,
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0,
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renderTarget->multisampleTexture->image,
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&renderTarget->multisampleTexture->resourceAccessType
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);
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/* Resolve attachment and multisample attachment */
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attachmentDescriptions[attachmentDescriptionCount].flags = 0;
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@ -5588,9 +5640,8 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[
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colorAttachmentInfos[i].loadOp
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];
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attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[
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colorAttachmentInfos[i].storeOp
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];
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attachmentDescriptions[attachmentDescriptionCount].storeOp =
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VK_ATTACHMENT_STORE_OP_STORE; /* Always store the resolve texture */
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attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp =
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VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp =
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@ -5643,9 +5694,8 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[
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colorAttachmentInfos[i].loadOp
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];
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attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[
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colorAttachmentInfos[i].storeOp
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];
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attachmentDescriptions[attachmentDescriptionCount].storeOp =
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VK_ATTACHMENT_STORE_OP_STORE; /* Always store non-MSAA textures */
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attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp =
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VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp =
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@ -5760,7 +5810,8 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
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VulkanRenderer *renderer,
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Refresh_GraphicsPipelineAttachmentInfo attachmentInfo
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Refresh_GraphicsPipelineAttachmentInfo attachmentInfo,
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Refresh_SampleCount sampleCount
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) {
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VkAttachmentDescription attachmentDescriptions[2 * MAX_COLOR_TARGET_BINDINGS + 1];
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VkAttachmentReference colorAttachmentReferences[MAX_COLOR_TARGET_BINDINGS];
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@ -5782,7 +5833,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
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{
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attachmentDescription = attachmentInfo.colorAttachmentDescriptions[i];
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if (attachmentDescription.sampleCount > REFRESH_SAMPLECOUNT_1)
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if (sampleCount > REFRESH_SAMPLECOUNT_1)
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{
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multisampling = 1;
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@ -5810,7 +5861,9 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
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attachmentDescriptions[attachmentDescriptionCount].format = RefreshToVK_SurfaceFormat[
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attachmentDescription.format
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];
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attachmentDescriptions[attachmentDescriptionCount].samples = VK_SAMPLE_COUNT_1_BIT;
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attachmentDescriptions[attachmentDescriptionCount].samples = RefreshToVK_SampleCount[
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sampleCount
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];
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attachmentDescriptions[attachmentDescriptionCount].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachmentDescriptions[attachmentDescriptionCount].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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@ -5940,6 +5993,7 @@ static Refresh_GraphicsPipeline* VULKAN_CreateGraphicsPipeline(
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) {
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VkResult vulkanResult;
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uint32_t i;
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Refresh_SampleCount actualSampleCount;
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VulkanGraphicsPipeline *graphicsPipeline = (VulkanGraphicsPipeline*) SDL_malloc(sizeof(VulkanGraphicsPipeline));
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VkGraphicsPipelineCreateInfo vkPipelineCreateInfo;
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@ -5977,11 +6031,19 @@ static Refresh_GraphicsPipeline* VULKAN_CreateGraphicsPipeline(
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VulkanRenderer *renderer = (VulkanRenderer*) driverData;
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/* Find a compatible sample count to use */
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actualSampleCount = VULKAN_INTERNAL_GetMaxMultiSampleCount(
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renderer,
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pipelineCreateInfo->multisampleState.multisampleCount
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);
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/* Create a "compatible" render pass */
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VkRenderPass transientRenderPass = VULKAN_INTERNAL_CreateTransientRenderPass(
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renderer,
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pipelineCreateInfo->attachmentInfo
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pipelineCreateInfo->attachmentInfo,
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actualSampleCount
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);
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/* Dynamic state */
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@ -6112,9 +6174,7 @@ static Refresh_GraphicsPipeline* VULKAN_CreateGraphicsPipeline(
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multisampleStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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multisampleStateCreateInfo.pNext = NULL;
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multisampleStateCreateInfo.flags = 0;
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multisampleStateCreateInfo.rasterizationSamples = RefreshToVK_SampleCount[
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pipelineCreateInfo->multisampleState.multisampleCount
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];
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multisampleStateCreateInfo.rasterizationSamples = RefreshToVK_SampleCount[actualSampleCount];
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multisampleStateCreateInfo.sampleShadingEnable = VK_FALSE;
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multisampleStateCreateInfo.minSampleShading = 1.0f;
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multisampleStateCreateInfo.pSampleMask =
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@ -7980,6 +8040,7 @@ static void VULKAN_QueueDestroyGraphicsPipeline(
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static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
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VulkanRenderer *renderer,
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VulkanCommandBuffer *commandBuffer,
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Refresh_ColorAttachmentInfo *colorAttachmentInfos,
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uint32_t colorAttachmentCount,
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Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
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@ -7998,6 +8059,11 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
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hash.colorTargetDescriptions[i].storeOp = colorAttachmentInfos[i].storeOp;
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}
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if (colorAttachmentCount > 0)
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{
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hash.colorAttachmentSampleCount = colorAttachmentInfos[0].sampleCount;
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}
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hash.colorAttachmentCount = colorAttachmentCount;
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if (depthStencilAttachmentInfo == NULL)
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@ -8030,6 +8096,7 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
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renderPass = VULKAN_INTERNAL_CreateRenderPass(
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renderer,
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commandBuffer,
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colorAttachmentInfos,
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colorAttachmentCount,
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depthStencilAttachmentInfo
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@ -8294,7 +8361,6 @@ static void VULKAN_SetScissor(
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static void VULKAN_BeginRenderPass(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Rect *renderArea,
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Refresh_ColorAttachmentInfo *colorAttachmentInfos,
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uint32_t colorAttachmentCount,
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Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
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@ -8307,6 +8373,7 @@ static void VULKAN_BeginRenderPass(
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VulkanTexture *texture;
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VkClearValue *clearValues;
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uint32_t clearCount = colorAttachmentCount;
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uint32_t multisampleAttachmentCount = 0;
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uint32_t i;
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VkImageAspectFlags depthAspectFlags;
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Refresh_Viewport defaultViewport;
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@ -8356,6 +8423,7 @@ static void VULKAN_BeginRenderPass(
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renderPass = VULKAN_INTERNAL_FetchRenderPass(
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renderer,
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vulkanCommandBuffer,
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colorAttachmentInfos,
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colorAttachmentCount,
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depthStencilAttachmentInfo
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@ -8393,6 +8461,12 @@ static void VULKAN_BeginRenderPass(
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&texture->resourceAccessType
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);
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if (colorAttachmentInfos[i].sampleCount > REFRESH_SAMPLECOUNT_1)
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{
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clearCount += 1;
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multisampleAttachmentCount += 1;
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}
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VULKAN_INTERNAL_TrackTexture(renderer, vulkanCommandBuffer, texture);
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}
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@ -8430,12 +8504,21 @@ static void VULKAN_BeginRenderPass(
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clearValues = SDL_stack_alloc(VkClearValue, clearCount);
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for (i = 0; i < colorAttachmentCount; i += 1)
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for (i = 0; i < colorAttachmentCount + multisampleAttachmentCount; i += 1)
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{
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clearValues[i].color.float32[0] = colorAttachmentInfos[i].clearColor.x;
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clearValues[i].color.float32[1] = colorAttachmentInfos[i].clearColor.y;
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clearValues[i].color.float32[2] = colorAttachmentInfos[i].clearColor.z;
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clearValues[i].color.float32[3] = colorAttachmentInfos[i].clearColor.w;
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if (colorAttachmentInfos[i].sampleCount > REFRESH_SAMPLECOUNT_1)
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{
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i += 1;
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clearValues[i].color.float32[0] = colorAttachmentInfos[i].clearColor.x;
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clearValues[i].color.float32[1] = colorAttachmentInfos[i].clearColor.y;
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clearValues[i].color.float32[2] = colorAttachmentInfos[i].clearColor.z;
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clearValues[i].color.float32[3] = colorAttachmentInfos[i].clearColor.w;
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}
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}
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if (depthStencilAttachmentInfo != NULL)
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@ -8453,21 +8536,10 @@ static void VULKAN_BeginRenderPass(
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renderPassBeginInfo.framebuffer = framebuffer->framebuffer;
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renderPassBeginInfo.pClearValues = clearValues;
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renderPassBeginInfo.clearValueCount = clearCount;
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if (renderArea != NULL)
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{
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renderPassBeginInfo.renderArea.extent.width = renderArea->w;
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renderPassBeginInfo.renderArea.extent.height = renderArea->h;
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renderPassBeginInfo.renderArea.offset.x = renderArea->x;
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renderPassBeginInfo.renderArea.offset.y = renderArea->y;
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}
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else
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{
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renderPassBeginInfo.renderArea.extent.width = framebufferWidth;
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renderPassBeginInfo.renderArea.extent.height = framebufferHeight;
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renderPassBeginInfo.renderArea.offset.x = 0;
|
|
|
|
|
renderPassBeginInfo.renderArea.offset.y = 0;
|
|
|
|
|
}
|
|
|
|
|
renderPassBeginInfo.renderArea.extent.width = framebufferWidth;
|
|
|
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|
renderPassBeginInfo.renderArea.extent.height = framebufferHeight;
|
|
|
|
|
renderPassBeginInfo.renderArea.offset.x = 0;
|
|
|
|
|
renderPassBeginInfo.renderArea.offset.y = 0;
|
|
|
|
|
|
|
|
|
|
renderer->vkCmdBeginRenderPass(
|
|
|
|
|
vulkanCommandBuffer->commandBuffer,
|
|
|
|
|