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Author SHA1 Message Date
Caleb Cornett 88edb87228 miscellaneous API changes + more MSAA fixes 2022-11-04 23:24:15 -04:00
TheSpydog 5f05ef02a0 MSAA fixes (#25)
- Fixed bug where multisample enum values were not being translated into their equivalent Vulkan enums
- Fixed bug where MSAA attachments in transient render pass creation were using a sample count of 1
- Fixed bug where the clearValues array in BeginRenderPass was not being populated with clear values for multisample attachments. (Modeled the fix after https://github.com/FNA-XNA/FNA3D/blob/master/src/FNA3D_Driver_Vulkan.c#L8723)
- Fixed bug where the multisample texture was not being transitioned when beginning a render pass

Reviewed-on: MoonsideGames/Refresh#25
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-11-03 19:50:07 +00:00
4 changed files with 104 additions and 46 deletions

View File

@ -169,10 +169,7 @@ typedef enum Refresh_SampleCount
REFRESH_SAMPLECOUNT_1,
REFRESH_SAMPLECOUNT_2,
REFRESH_SAMPLECOUNT_4,
REFRESH_SAMPLECOUNT_8,
REFRESH_SAMPLECOUNT_16,
REFRESH_SAMPLECOUNT_32,
REFRESH_SAMPLECOUNT_64
REFRESH_SAMPLECOUNT_8
} Refresh_SampleCount;
typedef enum Refresh_CubeMapFace
@ -467,7 +464,6 @@ typedef struct Refresh_TextureCreateInfo
uint32_t height;
uint32_t depth;
uint8_t isCube;
Refresh_SampleCount sampleCount;
uint32_t levelCount;
Refresh_TextureFormat format;
Refresh_TextureUsageFlags usageFlags;
@ -526,7 +522,6 @@ typedef struct Refresh_DepthStencilState
typedef struct Refresh_ColorAttachmentDescription
{
Refresh_TextureFormat format;
Refresh_SampleCount sampleCount;
Refresh_ColorAttachmentBlendState blendState;
} Refresh_ColorAttachmentDescription;
@ -1000,11 +995,6 @@ REFRESHAPI void Refresh_QueueDestroyGraphicsPipeline(
/* Begins a render pass.
* This will also set a default viewport and scissor state.
*
* renderArea:
* The area affected by the render pass.
* All load, store and resolve operations are restricted
* to the given rectangle.
* If NULL, a sensible default will be chosen.
* colorAttachmentInfos:
* A pointer to an array of Refresh_ColorAttachmentInfo structures
* that contains render targets and clear values. May be NULL.
@ -1014,7 +1004,6 @@ REFRESHAPI void Refresh_QueueDestroyGraphicsPipeline(
REFRESHAPI void Refresh_BeginRenderPass(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_Rect *renderArea,
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
uint32_t colorAttachmentCount,
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo

View File

@ -625,7 +625,6 @@ void Refresh_QueueDestroyGraphicsPipeline(
void Refresh_BeginRenderPass(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_Rect *renderArea,
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
uint32_t colorAttachmentCount,
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
@ -634,7 +633,6 @@ void Refresh_BeginRenderPass(
device->BeginRenderPass(
device->driverData,
commandBuffer,
renderArea,
colorAttachmentInfos,
colorAttachmentCount,
depthStencilAttachmentInfo

View File

@ -395,7 +395,6 @@ struct Refresh_Device
void(*BeginRenderPass)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Rect *renderArea,
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
uint32_t colorAttachmentCount,
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo

View File

@ -971,6 +971,7 @@ typedef struct RenderPassHash
RenderPassColorTargetDescription colorTargetDescriptions[MAX_COLOR_TARGET_BINDINGS];
uint32_t colorAttachmentCount;
RenderPassDepthStencilTargetDescription depthStencilTargetDescription;
Refresh_SampleCount colorAttachmentSampleCount;
} RenderPassHash;
typedef struct RenderPassHashMap
@ -997,6 +998,11 @@ static inline uint8_t RenderPassHash_Compare(
return 0;
}
if (a->colorAttachmentSampleCount != b->colorAttachmentSampleCount)
{
return 0;
}
for (i = 0; i < a->colorAttachmentCount; i += 1)
{
if (a->colorTargetDescriptions[i].format != b->colorTargetDescriptions[i].format)
@ -2023,6 +2029,29 @@ static inline VkDeviceSize VULKAN_INTERNAL_BytesPerImage(
return blocksPerRow * blocksPerColumn * VULKAN_INTERNAL_BytesPerPixel(format);
}
static inline Refresh_SampleCount VULKAN_INTERNAL_GetMaxMultiSampleCount(
VulkanRenderer *renderer,
Refresh_SampleCount multiSampleCount
) {
VkSampleCountFlags flags = renderer->physicalDeviceProperties.properties.limits.framebufferColorSampleCounts;
Refresh_SampleCount maxSupported = REFRESH_SAMPLECOUNT_1;
if (flags & VK_SAMPLE_COUNT_8_BIT)
{
maxSupported = REFRESH_SAMPLECOUNT_8;
}
else if (flags & VK_SAMPLE_COUNT_4_BIT)
{
maxSupported = REFRESH_SAMPLECOUNT_4;
}
else if (flags & VK_SAMPLE_COUNT_2_BIT)
{
maxSupported = REFRESH_SAMPLECOUNT_2;
}
return SDL_min(multiSampleCount, maxSupported);
}
/* Memory Management */
static inline VkDeviceSize VULKAN_INTERNAL_NextHighestAlignment(
@ -5431,6 +5460,12 @@ static VulkanRenderTarget* VULKAN_INTERNAL_CreateRenderTarget(
/* create resolve target for multisample */
if (multisampleCount > REFRESH_SAMPLECOUNT_1)
{
/* Find a compatible sample count to use */
multisampleCount = VULKAN_INTERNAL_GetMaxMultiSampleCount(
renderer,
multisampleCount
);
renderTarget->multisampleTexture =
VULKAN_INTERNAL_CreateTexture(
renderer,
@ -5446,7 +5481,7 @@ static VulkanRenderTarget* VULKAN_INTERNAL_CreateRenderTarget(
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT
);
renderTarget->multisampleCount = multisampleCount;
renderTarget->multisampleCount = RefreshToVK_SampleCount[multisampleCount];
}
/* create framebuffer compatible views for RenderTarget */
@ -5540,6 +5575,7 @@ static VulkanRenderTarget* VULKAN_INTERNAL_FetchRenderTarget(
static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
VulkanRenderer *renderer,
VulkanCommandBuffer *commandBuffer,
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
uint32_t colorAttachmentCount,
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
@ -5579,6 +5615,22 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
{
multisampling = 1;
/* Transition the multisample attachment */
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
commandBuffer->commandBuffer,
RESOURCE_ACCESS_COLOR_ATTACHMENT_WRITE,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
renderTarget->multisampleTexture->layerCount,
0,
renderTarget->multisampleTexture->levelCount,
0,
renderTarget->multisampleTexture->image,
&renderTarget->multisampleTexture->resourceAccessType
);
/* Resolve attachment and multisample attachment */
attachmentDescriptions[attachmentDescriptionCount].flags = 0;
@ -5588,9 +5640,8 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[
colorAttachmentInfos[i].loadOp
];
attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[
colorAttachmentInfos[i].storeOp
];
attachmentDescriptions[attachmentDescriptionCount].storeOp =
VK_ATTACHMENT_STORE_OP_STORE; /* Always store the resolve texture */
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp =
VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp =
@ -5643,9 +5694,8 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[
colorAttachmentInfos[i].loadOp
];
attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[
colorAttachmentInfos[i].storeOp
];
attachmentDescriptions[attachmentDescriptionCount].storeOp =
VK_ATTACHMENT_STORE_OP_STORE; /* Always store non-MSAA textures */
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp =
VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp =
@ -5760,7 +5810,8 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
VulkanRenderer *renderer,
Refresh_GraphicsPipelineAttachmentInfo attachmentInfo
Refresh_GraphicsPipelineAttachmentInfo attachmentInfo,
Refresh_SampleCount sampleCount
) {
VkAttachmentDescription attachmentDescriptions[2 * MAX_COLOR_TARGET_BINDINGS + 1];
VkAttachmentReference colorAttachmentReferences[MAX_COLOR_TARGET_BINDINGS];
@ -5782,7 +5833,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
{
attachmentDescription = attachmentInfo.colorAttachmentDescriptions[i];
if (attachmentDescription.sampleCount > REFRESH_SAMPLECOUNT_1)
if (sampleCount > REFRESH_SAMPLECOUNT_1)
{
multisampling = 1;
@ -5810,7 +5861,9 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
attachmentDescriptions[attachmentDescriptionCount].format = RefreshToVK_SurfaceFormat[
attachmentDescription.format
];
attachmentDescriptions[attachmentDescriptionCount].samples = VK_SAMPLE_COUNT_1_BIT;
attachmentDescriptions[attachmentDescriptionCount].samples = RefreshToVK_SampleCount[
sampleCount
];
attachmentDescriptions[attachmentDescriptionCount].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
@ -5940,6 +5993,7 @@ static Refresh_GraphicsPipeline* VULKAN_CreateGraphicsPipeline(
) {
VkResult vulkanResult;
uint32_t i;
Refresh_SampleCount actualSampleCount;
VulkanGraphicsPipeline *graphicsPipeline = (VulkanGraphicsPipeline*) SDL_malloc(sizeof(VulkanGraphicsPipeline));
VkGraphicsPipelineCreateInfo vkPipelineCreateInfo;
@ -5977,11 +6031,19 @@ static Refresh_GraphicsPipeline* VULKAN_CreateGraphicsPipeline(
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
/* Find a compatible sample count to use */
actualSampleCount = VULKAN_INTERNAL_GetMaxMultiSampleCount(
renderer,
pipelineCreateInfo->multisampleState.multisampleCount
);
/* Create a "compatible" render pass */
VkRenderPass transientRenderPass = VULKAN_INTERNAL_CreateTransientRenderPass(
renderer,
pipelineCreateInfo->attachmentInfo
pipelineCreateInfo->attachmentInfo,
actualSampleCount
);
/* Dynamic state */
@ -6112,9 +6174,7 @@ static Refresh_GraphicsPipeline* VULKAN_CreateGraphicsPipeline(
multisampleStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampleStateCreateInfo.pNext = NULL;
multisampleStateCreateInfo.flags = 0;
multisampleStateCreateInfo.rasterizationSamples = RefreshToVK_SampleCount[
pipelineCreateInfo->multisampleState.multisampleCount
];
multisampleStateCreateInfo.rasterizationSamples = RefreshToVK_SampleCount[actualSampleCount];
multisampleStateCreateInfo.sampleShadingEnable = VK_FALSE;
multisampleStateCreateInfo.minSampleShading = 1.0f;
multisampleStateCreateInfo.pSampleMask =
@ -7980,6 +8040,7 @@ static void VULKAN_QueueDestroyGraphicsPipeline(
static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
VulkanRenderer *renderer,
VulkanCommandBuffer *commandBuffer,
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
uint32_t colorAttachmentCount,
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
@ -7998,6 +8059,11 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
hash.colorTargetDescriptions[i].storeOp = colorAttachmentInfos[i].storeOp;
}
if (colorAttachmentCount > 0)
{
hash.colorAttachmentSampleCount = colorAttachmentInfos[0].sampleCount;
}
hash.colorAttachmentCount = colorAttachmentCount;
if (depthStencilAttachmentInfo == NULL)
@ -8030,6 +8096,7 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
renderPass = VULKAN_INTERNAL_CreateRenderPass(
renderer,
commandBuffer,
colorAttachmentInfos,
colorAttachmentCount,
depthStencilAttachmentInfo
@ -8294,7 +8361,6 @@ static void VULKAN_SetScissor(
static void VULKAN_BeginRenderPass(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Rect *renderArea,
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
uint32_t colorAttachmentCount,
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
@ -8307,6 +8373,7 @@ static void VULKAN_BeginRenderPass(
VulkanTexture *texture;
VkClearValue *clearValues;
uint32_t clearCount = colorAttachmentCount;
uint32_t multisampleAttachmentCount = 0;
uint32_t i;
VkImageAspectFlags depthAspectFlags;
Refresh_Viewport defaultViewport;
@ -8356,6 +8423,7 @@ static void VULKAN_BeginRenderPass(
renderPass = VULKAN_INTERNAL_FetchRenderPass(
renderer,
vulkanCommandBuffer,
colorAttachmentInfos,
colorAttachmentCount,
depthStencilAttachmentInfo
@ -8393,6 +8461,12 @@ static void VULKAN_BeginRenderPass(
&texture->resourceAccessType
);
if (colorAttachmentInfos[i].sampleCount > REFRESH_SAMPLECOUNT_1)
{
clearCount += 1;
multisampleAttachmentCount += 1;
}
VULKAN_INTERNAL_TrackTexture(renderer, vulkanCommandBuffer, texture);
}
@ -8430,12 +8504,21 @@ static void VULKAN_BeginRenderPass(
clearValues = SDL_stack_alloc(VkClearValue, clearCount);
for (i = 0; i < colorAttachmentCount; i += 1)
for (i = 0; i < colorAttachmentCount + multisampleAttachmentCount; i += 1)
{
clearValues[i].color.float32[0] = colorAttachmentInfos[i].clearColor.x;
clearValues[i].color.float32[1] = colorAttachmentInfos[i].clearColor.y;
clearValues[i].color.float32[2] = colorAttachmentInfos[i].clearColor.z;
clearValues[i].color.float32[3] = colorAttachmentInfos[i].clearColor.w;
if (colorAttachmentInfos[i].sampleCount > REFRESH_SAMPLECOUNT_1)
{
i += 1;
clearValues[i].color.float32[0] = colorAttachmentInfos[i].clearColor.x;
clearValues[i].color.float32[1] = colorAttachmentInfos[i].clearColor.y;
clearValues[i].color.float32[2] = colorAttachmentInfos[i].clearColor.z;
clearValues[i].color.float32[3] = colorAttachmentInfos[i].clearColor.w;
}
}
if (depthStencilAttachmentInfo != NULL)
@ -8453,21 +8536,10 @@ static void VULKAN_BeginRenderPass(
renderPassBeginInfo.framebuffer = framebuffer->framebuffer;
renderPassBeginInfo.pClearValues = clearValues;
renderPassBeginInfo.clearValueCount = clearCount;
if (renderArea != NULL)
{
renderPassBeginInfo.renderArea.extent.width = renderArea->w;
renderPassBeginInfo.renderArea.extent.height = renderArea->h;
renderPassBeginInfo.renderArea.offset.x = renderArea->x;
renderPassBeginInfo.renderArea.offset.y = renderArea->y;
}
else
{
renderPassBeginInfo.renderArea.extent.width = framebufferWidth;
renderPassBeginInfo.renderArea.extent.height = framebufferHeight;
renderPassBeginInfo.renderArea.offset.x = 0;
renderPassBeginInfo.renderArea.offset.y = 0;
}
renderPassBeginInfo.renderArea.extent.width = framebufferWidth;
renderPassBeginInfo.renderArea.extent.height = framebufferHeight;
renderPassBeginInfo.renderArea.offset.x = 0;
renderPassBeginInfo.renderArea.offset.y = 0;
renderer->vkCmdBeginRenderPass(
vulkanCommandBuffer->commandBuffer,