forked from MoonsideGames/Refresh
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f91c18e85c
Author | SHA1 | Date |
---|---|---|
Caleb Cornett | f91c18e85c | |
Caleb Cornett | ff0f30a986 | |
Caleb Cornett | bf4b640937 | |
Caleb Cornett | 01aff2e5f1 | |
Caleb Cornett | 3966614681 | |
Caleb Cornett | 21c5ded803 | |
Caleb Cornett | 5ba865489b | |
Caleb Cornett | 595c15a087 | |
Caleb Cornett | 50730bd52d | |
Caleb Cornett | e3748391fe | |
Caleb Cornett | 5c6d32e21a | |
Caleb Cornett | 0555023100 | |
Caleb Cornett | 3c22699dbb | |
Caleb Cornett | 509bd278c7 | |
Caleb Cornett | e17f86724a | |
Caleb Cornett | c327c3547a | |
Caleb Cornett | e7b2542bc0 | |
Caleb Cornett | e48941eb48 | |
Caleb Cornett | 4fecc829bf | |
Caleb Cornett | ff41afb04a | |
Caleb Cornett | cb467c7b1a | |
Caleb Cornett | d5a3438547 | |
Caleb Cornett | 287d3a7a6e | |
Caleb Cornett | 433c70eb8c | |
Caleb Cornett | 8c98889f46 | |
Caleb Cornett | 0e5da8a2ea | |
Caleb Cornett | 8b999aca93 | |
Caleb Cornett | 2498e2d7c4 |
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@ -41,6 +41,12 @@ add_definitions(
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-DREFRESH_DRIVER_VULKAN
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)
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if (WIN32)
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add_definitions(
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-DREFRESH_DRIVER_D3D11
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)
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endif()
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# Source lists
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add_library(Refresh
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# Public Headers
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@ -49,8 +55,10 @@ add_library(Refresh
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# Internal Headers
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src/Refresh_Driver.h
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src/Refresh_Driver_Vulkan_vkfuncs.h
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Refresh_Driver_D3D11_cdefines.h
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# Source Files
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src/Refresh.c
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src/Refresh_Driver_D3D11.c
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src/Refresh_Driver_Vulkan.c
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src/Refresh_Image.c
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)
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@ -330,6 +330,7 @@ typedef enum Refresh_Backend
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{
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REFRESH_BACKEND_DONTCARE,
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REFRESH_BACKEND_VULKAN,
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REFRESH_BACKEND_D3D11,
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REFRESH_BACKEND_PS5,
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REFRESH_BACKEND_INVALID
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} Refresh_Backend;
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@ -200,20 +200,20 @@ partial class Program
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WriteShaderBlob(writer, inputPath, 1);
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}
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if (data.d3d11)
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{
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string inputPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
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WriteShaderBlob(writer, inputPath, 2);
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}
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#if PS5
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if (data.ps5)
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{
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string ext = GetPS5ShaderFileExtension();
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string inputPath = Path.Combine(tempDir, $"{shaderName}{ext}");
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WriteShaderBlob(writer, inputPath, 2);
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}
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#endif
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if (data.d3d11)
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{
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string inputPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
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WriteShaderBlob(writer, inputPath, 3);
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}
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#endif
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}
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}
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@ -254,7 +254,7 @@ partial class Program
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{
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Process spirvcross = Process.Start(
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"spirv-cross",
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$"""{spirvPath}"" --hlsl --shader-model 50 --output ""{outputPath}"""
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$"""{spirvPath}"" --hlsl --flip-vert-y --shader-model 50 --output ""{outputPath}"""
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);
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spirvcross.WaitForExit();
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if (spirvcross.ExitCode != 0)
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@ -39,6 +39,12 @@
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#define VULKAN_DRIVER NULL
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#endif
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#ifdef REFRESH_DRIVER_D3D11
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#define D3D11_DRIVER &D3D11Driver
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#else
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#define D3D11_DRIVER NULL
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#endif
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#ifdef REFRESH_DRIVER_PS5
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#define PS5_DRIVER &PS5Driver
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#else
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@ -48,6 +54,7 @@
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static const Refresh_Driver *backends[] = {
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NULL,
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VULKAN_DRIVER,
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D3D11_DRIVER,
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PS5_DRIVER
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};
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@ -48,6 +48,46 @@ void Refresh_LogError(const char *fmt, ...);
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/* Internal Helper Utilities */
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static inline int32_t Texture_GetBlockSize(
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Refresh_TextureFormat format
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) {
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switch (format)
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{
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case REFRESH_TEXTUREFORMAT_BC1:
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case REFRESH_TEXTUREFORMAT_BC2:
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case REFRESH_TEXTUREFORMAT_BC3:
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case REFRESH_TEXTUREFORMAT_BC7:
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return 4;
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case REFRESH_TEXTUREFORMAT_R8:
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case REFRESH_TEXTUREFORMAT_R8_UINT:
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case REFRESH_TEXTUREFORMAT_R5G6B5:
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case REFRESH_TEXTUREFORMAT_B4G4R4A4:
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case REFRESH_TEXTUREFORMAT_A1R5G5B5:
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case REFRESH_TEXTUREFORMAT_R16_SFLOAT:
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case REFRESH_TEXTUREFORMAT_R8G8_SNORM:
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case REFRESH_TEXTUREFORMAT_R8G8_UINT:
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case REFRESH_TEXTUREFORMAT_R16_UINT:
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case REFRESH_TEXTUREFORMAT_R8G8B8A8:
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case REFRESH_TEXTUREFORMAT_R32_SFLOAT:
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case REFRESH_TEXTUREFORMAT_R16G16_SFLOAT:
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case REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM:
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case REFRESH_TEXTUREFORMAT_A2R10G10B10:
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case REFRESH_TEXTUREFORMAT_R8G8B8A8_UINT:
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case REFRESH_TEXTUREFORMAT_R16G16_UINT:
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case REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT:
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case REFRESH_TEXTUREFORMAT_R16G16B16A16:
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case REFRESH_TEXTUREFORMAT_R32G32_SFLOAT:
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case REFRESH_TEXTUREFORMAT_R16G16B16A16_UINT:
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case REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT:
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return 1;
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default:
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Refresh_LogError(
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"Unrecognized TextureFormat!"
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);
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return 0;
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}
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}
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static inline uint32_t Texture_GetFormatSize(
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Refresh_TextureFormat format
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) {
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@ -87,7 +127,7 @@ static inline uint32_t Texture_GetFormatSize(
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return 16;
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default:
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Refresh_LogError(
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"Unrecognized SurfaceFormat!"
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"Unrecognized TextureFormat!"
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);
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return 0;
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}
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@ -597,6 +637,7 @@ typedef struct Refresh_Driver
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} Refresh_Driver;
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extern Refresh_Driver VulkanDriver;
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extern Refresh_Driver D3D11Driver;
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extern Refresh_Driver PS5Driver;
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#endif /* REFRESH_DRIVER_H */
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,36 @@
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/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
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*
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* Copyright (c) 2020 Evan Hemsley
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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* Evan "cosmonaut" Hemsley <evan@moonside.games>
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*
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*/
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/* Function Pointer Signatures */
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typedef HRESULT(WINAPI* PFN_CREATE_DXGI_FACTORY1)(const GUID* riid, void** ppFactory);
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/* IIDs (from https://magnumdb.com) */
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static const IID D3D_IID_IDXGIFactory1 = { 0x770aae78,0xf26f,0x4dba,{0xa8,0x29,0x25,0x3c,0x83,0xd1,0xb3,0x87} };
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static const IID D3D_IID_IDXGIFactory6 = { 0xc1b6694f,0xff09,0x44a9,{0xb0,0x3c,0x77,0x90,0x0a,0x0a,0x1d,0x17} };
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static const IID D3D_IID_IDXGIAdapter1 = { 0x29038f61,0x3839,0x4626,{0x91,0xfd,0x08,0x68,0x79,0x01,0x1a,0x05} };
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static const IID D3D_IID_ID3D11Texture2D = { 0x6f15aaf2,0xd208,0x4e89,{0x9a,0xb4,0x48,0x95,0x35,0xd3,0x4f,0x9c} };
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static const IID D3D_IID_ID3D11Device1 = { 0xa04bfb29,0x08ef,0x43d6,{0xa4,0x9c,0xa9,0xbd,0xbd,0xcb,0xe6,0x86} };
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@ -61,7 +61,7 @@
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;REFRESH_DRIVER_D3D11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>DebugFull</GenerateDebugInformation>
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@ -72,7 +72,7 @@
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;REFRESH_DRIVER_D3D11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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</ClCompile>
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@ -84,6 +84,7 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\src\Refresh.c" />
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<ClCompile Include="..\src\Refresh_Driver_D3D11.c" />
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<ClCompile Include="..\src\Refresh_Driver_Vulkan.c" />
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<ClCompile Include="..\src\Refresh_Image.c" />
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</ItemGroup>
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@ -91,6 +92,7 @@
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<ClInclude Include="..\include\Refresh.h" />
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<ClInclude Include="..\include\Refresh_Image.h" />
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<ClInclude Include="..\src\Refresh_Driver.h" />
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<ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h" />
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<ClInclude Include="..\src\Refresh_Driver_Vulkan_vkfuncs.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@ -10,6 +10,9 @@
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<ClCompile Include="..\src\Refresh_Image.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\Refresh_Driver_D3D11.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\include\Refresh.h">
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@ -24,6 +27,9 @@
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<ClInclude Include="..\include\Refresh_Image.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Header Files">
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