Compare commits

...

16 Commits

Author SHA1 Message Date
Caleb Cornett 33751db045 Remove spirv-cross, take HLSL files as shader module input, update vertex format ABI 2022-03-20 18:24:23 -04:00
cosmonaut f9f5e91001 vertex format changes 2022-03-20 18:24:23 -04:00
cosmonaut 6da471f9ef 1.4.0 2022-03-20 18:24:23 -04:00
cosmonaut 8ec7705949 remove lineWidth from RasterizerState 2022-03-20 18:24:23 -04:00
cosmonaut f205c26075 conditional spirv cross build 2022-03-14 23:02:23 -07:00
Caleb Cornett 25847c38a2 Update CMakeLists to include SPIRV-Cross 2022-03-14 19:07:26 -04:00
Caleb Cornett 05d200c7fa First pass at CreateBuffer, SetBufferData, QueueDestroyBuffer, CreateGraphicsPipeline, QueueDestroyGraphicsPipeline, DrawPrimitives, and setting default viewport/scissor rects on render passes 2022-03-13 23:42:35 -04:00
Caleb Cornett 5529a4a9ae Actually, just bake the spirv-cross source files into the Refresh VS project directly 2022-03-12 01:22:19 -05:00
Caleb Cornett 0137503ec3 Added SPIRV-Cross as a submodule. Implemented CreateShaderModule and QueueDestroyShaderModule 2022-03-12 01:18:31 -05:00
Caleb Cornett 4a1e4a49a8 Removed D3D11_Clear, added pWidth/pHeight to AcquireSwapchainImage, fixed(?) threading crash with swapchain Present 2022-03-11 18:17:35 -05:00
Caleb Cornett e44aee7101 Implemented Clear, fleshed out D3D11Texture, added depth-stencil clear support in BeginRenderPass 2022-03-10 23:37:57 -05:00
Caleb Cornett f638e05ed1 Added mutexes for command buffer acquisition and command list execution 2022-03-10 23:37:57 -05:00
Caleb Cornett 56ebde7567 Started work on BeginRenderPass, enough to get a clear screen! 2022-03-10 23:37:57 -05:00
Caleb Cornett 40b6ec0e91 Swapchain creation, resizing, and destruction 2022-03-10 23:37:57 -05:00
Caleb Cornett 93848a79ec Free the actual renderer and Refresh device when destroying the device 2022-03-10 23:37:57 -05:00
Caleb Cornett 77acc3c47a Device setup/teardown + Command buffer acquisition and submission 2022-03-10 23:37:57 -05:00
10 changed files with 2365 additions and 16 deletions

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@ -8,7 +8,7 @@ option(BUILD_SHARED_LIBS "Build shared library" ON)
# Version
SET(LIB_MAJOR_VERSION "1")
SET(LIB_MINOR_VERSION "3")
SET(LIB_MINOR_VERSION "4")
SET(LIB_REVISION "0")
SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
@ -36,11 +36,23 @@ elseif(WIN32)
set(CMAKE_SHARED_LIBRARY_PREFIX "")
endif()
set(BUILD_D3D11 OFF)
if (WIN32)
set(BUILD_D3D11 ON)
endif()
# Defines
add_definitions(
-DREFRESH_DRIVER_VULKAN
)
if (BUILD_D3D11)
add_definitions(
-DREFRESH_DRIVER_D3D11
)
endif()
# Source lists
add_library(Refresh
# Public Headers
@ -49,8 +61,10 @@ add_library(Refresh
# Internal Headers
src/Refresh_Driver.h
src/Refresh_Driver_Vulkan_vkfuncs.h
src/Refresh_Driver_D3D11_cdefines.h
# Source Files
src/Refresh.c
src/Refresh_Driver_D3D11.c
src/Refresh_Driver_Vulkan.c
src/Refresh_Image.c
)

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@ -55,7 +55,7 @@ extern "C" {
/* Version API */
#define REFRESH_MAJOR_VERSION 1
#define REFRESH_MINOR_VERSION 3
#define REFRESH_MINOR_VERSION 4
#define REFRESH_PATCH_VERSION 0
#define REFRESH_COMPILED_VERSION ( \
@ -184,7 +184,8 @@ typedef uint32_t Refresh_BufferUsageFlags;
typedef enum Refresh_VertexElementFormat
{
REFRESH_VERTEXELEMENTFORMAT_SINGLE,
REFRESH_VERTEXELEMENTFORMAT_UINT,
REFRESH_VERTEXELEMENTFORMAT_FLOAT,
REFRESH_VERTEXELEMENTFORMAT_VECTOR2,
REFRESH_VERTEXELEMENTFORMAT_VECTOR3,
REFRESH_VERTEXELEMENTFORMAT_VECTOR4,
@ -486,7 +487,6 @@ typedef struct Refresh_RasterizerState
float depthBiasConstantFactor;
float depthBiasClamp;
float depthBiasSlopeFactor;
float lineWidth;
} Refresh_RasterizerState;
typedef struct Refresh_MultisampleState

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@ -34,7 +34,12 @@
/* Drivers */
static const Refresh_Driver *drivers[] = {
#if REFRESH_DRIVER_VULKAN
&VulkanDriver,
#endif
#if REFRESH_DRIVER_D3D11
&D3D11Driver,
#endif
NULL
};
@ -124,21 +129,42 @@ uint32_t Refresh_LinkedVersion(void)
/* Driver Functions */
static int32_t selectedDriver = 0;
static int32_t selectedDriver = -1;
Refresh_Device* Refresh_CreateDevice(
Refresh_PresentationParameters *presentationParameters,
uint8_t debugMode
) {
if (selectedDriver < 0)
uint32_t result = 0;
uint32_t i;
const char *hint = SDL_GetHint("REFRESH_FORCE_DRIVER");
for (i = 0; drivers[i] != NULL; i += 1)
{
return NULL;
if (hint != NULL)
{
if (SDL_strcmp(hint, drivers[i]->Name) != 0)
{
continue;
}
}
/* FIXME: add fallback driver handling */
break;
}
if (drivers[i] == NULL)
{
Refresh_LogError("No supported Refresh driver found!");
return NULL;
}
else
{
selectedDriver = i;
return drivers[selectedDriver]->CreateDevice(
presentationParameters,
debugMode
);
}
}
void Refresh_DestroyDevice(Refresh_Device *device)

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@ -522,6 +522,7 @@ typedef struct Refresh_Driver
} Refresh_Driver;
extern Refresh_Driver VulkanDriver;
extern Refresh_Driver D3D11Driver;
#endif /* REFRESH_DRIVER_H */

2067
src/Refresh_Driver_D3D11.c Normal file

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,215 @@
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
*
* Copyright (c) 2020 Evan Hemsley
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Evan "cosmonaut" Hemsley <evan@moonside.games>
*
*/
/* Function Pointer Signatures */
typedef HRESULT(WINAPI* PFN_CREATE_DXGI_FACTORY)(const GUID* riid, void** ppFactory);
/* IIDs (from https://magnumdb.com) */
static const IID D3D_IID_IDXGIFactory1 = { 0x770aae78,0xf26f,0x4dba,{0xa8,0x29,0x25,0x3c,0x83,0xd1,0xb3,0x87} };
static const IID D3D_IID_IDXGIFactory6 = { 0xc1b6694f,0xff09,0x44a9,{0xb0,0x3c,0x77,0x90,0x0a,0x0a,0x1d,0x17} };
static const IID D3D_IID_IDXGIAdapter1 = { 0x29038f61,0x3839,0x4626,{0x91,0xfd,0x08,0x68,0x79,0x01,0x1a,0x05} };
static const IID D3D_IID_ID3D11Texture2D = { 0x6f15aaf2,0xd208,0x4e89,{0x9a,0xb4,0x48,0x95,0x35,0xd3,0x4f,0x9c} };
/* IDXGIFactory6 (taken from dxgi1_6.h, cleaned up a bit) */
typedef enum
{
DXGI_FEATURE_PRESENT_ALLOW_TEARING = 0
} DXGI_FEATURE;
typedef enum
{
DXGI_GPU_PREFERENCE_UNSPECIFIED = 0,
DXGI_GPU_PREFERENCE_MINIMUM_POWER = (DXGI_GPU_PREFERENCE_UNSPECIFIED + 1),
DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE = (DXGI_GPU_PREFERENCE_MINIMUM_POWER + 1)
} DXGI_GPU_PREFERENCE;
typedef struct IDXGIFactory6 IDXGIFactory6;
typedef struct IDXGIFactory6Vtbl
{
HRESULT(STDMETHODCALLTYPE* QueryInterface)(
IDXGIFactory6* This,
REFIID riid,
void** ppvObject);
ULONG(STDMETHODCALLTYPE* AddRef)(
IDXGIFactory6* This);
ULONG(STDMETHODCALLTYPE* Release)(
IDXGIFactory6* This);
HRESULT(STDMETHODCALLTYPE* SetPrivateData)(
IDXGIFactory6* This,
REFGUID Name,
UINT DataSize,
const void* pData);
HRESULT(STDMETHODCALLTYPE* SetPrivateDataInterface)(
IDXGIFactory6* This,
REFGUID Name,
const IUnknown* pUnknown);
HRESULT(STDMETHODCALLTYPE* GetPrivateData)(
IDXGIFactory6* This,
REFGUID Name,
UINT* pDataSize,
void* pData);
HRESULT(STDMETHODCALLTYPE* GetParent)(
IDXGIFactory6* This,
REFIID riid,
void** ppParent);
HRESULT(STDMETHODCALLTYPE* EnumAdapters)(
IDXGIFactory6* This,
UINT Adapter,
IDXGIAdapter** ppAdapter);
HRESULT(STDMETHODCALLTYPE* MakeWindowAssociation)(
IDXGIFactory6* This,
HWND WindowHandle,
UINT Flags);
HRESULT(STDMETHODCALLTYPE* GetWindowAssociation)(
IDXGIFactory6* This,
HWND* pWindowHandle);
HRESULT(STDMETHODCALLTYPE* CreateSwapChain)(
IDXGIFactory6* This,
IUnknown* pDevice,
DXGI_SWAP_CHAIN_DESC* pDesc,
IDXGISwapChain** ppSwapChain);
HRESULT(STDMETHODCALLTYPE* CreateSoftwareAdapter)(
IDXGIFactory6* This,
HMODULE Module,
IDXGIAdapter** ppAdapter);
HRESULT(STDMETHODCALLTYPE* EnumAdapters1)(
IDXGIFactory6* This,
UINT Adapter,
IDXGIAdapter1** ppAdapter);
BOOL(STDMETHODCALLTYPE* IsCurrent)(
IDXGIFactory6* This);
BOOL(STDMETHODCALLTYPE* IsWindowedStereoEnabled)(
IDXGIFactory6* This);
HRESULT(STDMETHODCALLTYPE* CreateSwapChainForHwnd)(
IDXGIFactory6* This,
IUnknown* pDevice,
HWND hWnd,
void* pDesc,
void* pFullscreenDesc,
void* pRestrictToOutput,
void** ppSwapChain);
HRESULT(STDMETHODCALLTYPE* CreateSwapChainForCoreWindow)(
IDXGIFactory6* This,
IUnknown* pDevice,
IUnknown* pWindow,
void* pDesc,
void* pRestrictToOutput,
void** ppSwapChain);
HRESULT(STDMETHODCALLTYPE* GetSharedResourceAdapterLuid)(
IDXGIFactory6* This,
HANDLE hResource,
LUID* pLuid);
HRESULT(STDMETHODCALLTYPE* RegisterStereoStatusWindow)(
IDXGIFactory6* This,
HWND WindowHandle,
UINT wMsg,
DWORD* pdwCookie);
HRESULT(STDMETHODCALLTYPE* RegisterStereoStatusEvent)(
IDXGIFactory6* This,
HANDLE hEvent,
DWORD* pdwCookie);
void (STDMETHODCALLTYPE* UnregisterStereoStatus)(
IDXGIFactory6* This,
DWORD dwCookie);
HRESULT(STDMETHODCALLTYPE* RegisterOcclusionStatusWindow)(
IDXGIFactory6* This,
HWND WindowHandle,
UINT wMsg,
DWORD* pdwCookie);
HRESULT(STDMETHODCALLTYPE* RegisterOcclusionStatusEvent)(
IDXGIFactory6* This,
HANDLE hEvent,
DWORD* pdwCookie);
void (STDMETHODCALLTYPE* UnregisterOcclusionStatus)(
IDXGIFactory6* This,
DWORD dwCookie);
HRESULT(STDMETHODCALLTYPE* CreateSwapChainForComposition)(
IDXGIFactory6* This,
IUnknown* pDevice,
void* pDesc,
void* pRestrictToOutput,
void** ppSwapChain);
UINT(STDMETHODCALLTYPE* GetCreationFlags)(
IDXGIFactory6* This);
HRESULT(STDMETHODCALLTYPE* EnumAdapterByLuid)(
IDXGIFactory6* This,
LUID AdapterLuid,
REFIID riid,
void** ppvAdapter);
HRESULT(STDMETHODCALLTYPE* EnumWarpAdapter)(
IDXGIFactory6* This,
REFIID riid,
void** ppvAdapter);
HRESULT(STDMETHODCALLTYPE* CheckFeatureSupport)(
IDXGIFactory6* This,
DXGI_FEATURE Feature,
void* pFeatureSupportData,
UINT FeatureSupportDataSize);
HRESULT(STDMETHODCALLTYPE* EnumAdapterByGpuPreference)(
IDXGIFactory6* This,
UINT Adapter,
DXGI_GPU_PREFERENCE GpuPreference,
REFIID riid,
void** ppvAdapter);
} IDXGIFactory6Vtbl;
struct IDXGIFactory6
{
struct IDXGIFactory6Vtbl* lpVtbl;
};
#define IDXGIFactory6_EnumAdapterByGpuPreference(This,Adapter,GpuPreference,riid,ppvAdapter) \
( (This)->lpVtbl -> EnumAdapterByGpuPreference(This,Adapter,GpuPreference,riid,ppvAdapter) )

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@ -210,7 +210,8 @@ static VkFormat RefreshToVK_SurfaceFormat[] =
static VkFormat RefreshToVK_VertexFormat[] =
{
VK_FORMAT_R32_SFLOAT, /* SINGLE */
VK_FORMAT_R32_UINT, /* UINT */
VK_FORMAT_R32_SFLOAT, /* FLOAT */
VK_FORMAT_R32G32_SFLOAT, /* VECTOR2 */
VK_FORMAT_R32G32B32_SFLOAT, /* VECTOR3 */
VK_FORMAT_R32G32B32A32_SFLOAT, /* VECTOR4 */
@ -5848,8 +5849,7 @@ static Refresh_GraphicsPipeline* VULKAN_CreateGraphicsPipeline(
pipelineCreateInfo->rasterizerState.depthBiasClamp;
rasterizationStateCreateInfo.depthBiasSlopeFactor =
pipelineCreateInfo->rasterizerState.depthBiasSlopeFactor;
rasterizationStateCreateInfo.lineWidth =
pipelineCreateInfo->rasterizerState.lineWidth;
rasterizationStateCreateInfo.lineWidth = 1.0f;
/* Multisample */
@ -10642,4 +10642,8 @@ Refresh_Driver VulkanDriver = {
VULKAN_CreateDevice
};
#else
extern int this_tu_is_empty;
#endif //REFRESH_DRIVER_VULKAN

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@ -8,19 +8,29 @@ EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
MinSizeRel|x64 = MinSizeRel|x64
MinSizeRel|x86 = MinSizeRel|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
RelWithDebInfo|x64 = RelWithDebInfo|x64
RelWithDebInfo|x86 = RelWithDebInfo|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Debug|x64.ActiveCfg = Debug|x64
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Debug|x64.Build.0 = Debug|x64
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Debug|x86.ActiveCfg = Debug|Win32
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Debug|x86.Build.0 = Debug|Win32
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.MinSizeRel|x64.ActiveCfg = MinSizeRel|x64
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.MinSizeRel|x64.Build.0 = MinSizeRel|x64
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.MinSizeRel|x86.ActiveCfg = MinSizeRel|x64
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Release|x64.ActiveCfg = Release|x64
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Release|x64.Build.0 = Release|x64
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Release|x86.ActiveCfg = Release|Win32
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Release|x86.Build.0 = Release|Win32
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.RelWithDebInfo|x64.ActiveCfg = RelWithDebInfo|x64
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.RelWithDebInfo|x64.Build.0 = RelWithDebInfo|x64
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.RelWithDebInfo|x86.ActiveCfg = RelWithDebInfo|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@ -61,7 +61,9 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>REFRESH_DRIVER_D3D11;REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<GenerateDebugInformation>DebugFull</GenerateDebugInformation>
@ -72,9 +74,11 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>REFRESH_DRIVER_D3D11;REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@ -84,6 +88,7 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\src\Refresh.c" />
<ClCompile Include="..\src\Refresh_Driver_D3D11.c" />
<ClCompile Include="..\src\Refresh_Driver_Vulkan.c" />
<ClCompile Include="..\src\Refresh_Image.c" />
</ItemGroup>
@ -91,6 +96,7 @@
<ClInclude Include="..\include\Refresh.h" />
<ClInclude Include="..\include\Refresh_Image.h" />
<ClInclude Include="..\src\Refresh_Driver.h" />
<ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h" />
<ClInclude Include="..\src\Refresh_Driver_Vulkan_vkfuncs.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

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@ -10,6 +10,9 @@
<ClCompile Include="..\src\Refresh_Image.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\Refresh_Driver_D3D11.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\include\Refresh.h">
@ -24,6 +27,9 @@
<ClInclude Include="..\include\Refresh_Image.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Header Files">