forked from MoonsideGames/Refresh
conditional spirv cross build
parent
25847c38a2
commit
f205c26075
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@ -36,16 +36,20 @@ elseif(WIN32)
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set(CMAKE_SHARED_LIBRARY_PREFIX "")
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endif()
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set(BUILD_D3D11 OFF)
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if (WIN32)
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set(BUILD_D3D11 ON)
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endif()
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# Defines
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add_definitions(
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-DREFRESH_DRIVER_VULKAN
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-DSPIRV_CROSS_C_API_GLSL
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-DSPIRV_CROSS_C_API_REFLECT
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)
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if (WIN32)
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if (BUILD_D3D11)
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add_definitions(
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-DREFRESH_DRIVER_D3D11
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-DSPIRV_CROSS_C_API_HLSL
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)
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endif()
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@ -90,8 +94,21 @@ set_target_properties(Refresh PROPERTIES OUTPUT_NAME "Refresh"
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)
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# Internal Dependencies
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add_subdirectory(SPIRV-Cross EXCLUDE_FROM_ALL)
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target_link_libraries(Refresh PRIVATE spirv-cross-c)
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if (BUILD_D3D11)
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set(SPIRV_CROSS_ENABLE_TESTS OFF CACHE "" INTERNAL FORCE)
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set(SPIRV_CROSS_CLI OFF CACHE "" INTERNAL FORCE)
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set(SPIRV_CROSS_SHARED ON CACHE "" INTERNAL FORCE)
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set(SPIRV_CROSS_STATIC OFF CACHE "" INTERNAL FORCE)
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set(SPIRV_CROSS_ENABLE_C_API ON CACHE "" INTERNAL FORCE)
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set(SPIRV_CROSS_ENABLE_HLSL ON CACHE "" INTERNAL FORCE)
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set(SPIRV_CROSS_ENABLE_GLSL ON CACHE "" INTERNAL FORCE)
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set(SPIRV_CROSS_ENABLE_REFLECT ON CACHE "" INTERNAL FORCE)
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set(SPIRV_CROSS_ENABLE_MSL OFF CACHE "" INTERNAL FORCE)
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set(SPIRV_CROSS_ENABLE_CPP OFF CACHE "" INTERNAL FORCE)
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add_subdirectory(SPIRV-Cross EXCLUDE_FROM_ALL)
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target_link_libraries(Refresh PUBLIC spirv-cross-c-shared)
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endif()
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# SDL2 Dependency
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if (DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES)
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@ -2231,4 +2231,8 @@ Refresh_Driver D3D11Driver = {
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D3D11_CreateDevice
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};
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#else
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extern int this_tu_is_empty;
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#endif //REFRESH_DRIVER_D3D11
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@ -10642,4 +10642,8 @@ Refresh_Driver VulkanDriver = {
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VULKAN_CreateDevice
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};
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#else
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extern int this_tu_is_empty;
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#endif //REFRESH_DRIVER_VULKAN
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