forked from MoonsideGames/Refresh
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10 Commits
1f9f7e0939
...
9da16f94e1
Author | SHA1 | Date |
---|---|---|
Caleb Cornett | 9da16f94e1 | |
cosmonaut | 172fa83417 | |
cosmonaut | a3949528eb | |
cosmonaut | f55968814f | |
cosmonaut | c978df6275 | |
cosmonaut | de42163673 | |
cosmonaut | 4f412b5c15 | |
cosmonaut | c3a5d9f417 | |
cosmonaut | 9631dc9f83 | |
cosmonaut | 5a2b07097a |
|
@ -8,7 +8,7 @@ option(BUILD_SHARED_LIBS "Build shared library" ON)
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# Version
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SET(LIB_MAJOR_VERSION "1")
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SET(LIB_MINOR_VERSION "13")
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SET(LIB_MINOR_VERSION "15")
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SET(LIB_REVISION "0")
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SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
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@ -41,6 +41,12 @@ add_definitions(
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-DREFRESH_DRIVER_VULKAN
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)
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if (WIN32)
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add_definitions(
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-DREFRESH_DRIVER_D3D11
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)
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endif()
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# Source lists
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add_library(Refresh
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# Public Headers
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@ -51,6 +57,7 @@ add_library(Refresh
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src/Refresh_Driver_Vulkan_vkfuncs.h
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# Source Files
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src/Refresh.c
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src/Refresh_Driver_D3D11.c
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src/Refresh_Driver_Vulkan.c
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src/Refresh_Image.c
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)
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@ -55,7 +55,7 @@ extern "C" {
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/* Version API */
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#define REFRESH_MAJOR_VERSION 1
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#define REFRESH_MINOR_VERSION 13
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#define REFRESH_MINOR_VERSION 15
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#define REFRESH_PATCH_VERSION 0
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#define REFRESH_COMPILED_VERSION ( \
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@ -76,6 +76,7 @@ typedef struct Refresh_ShaderModule Refresh_ShaderModule;
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typedef struct Refresh_ComputePipeline Refresh_ComputePipeline;
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typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline;
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typedef struct Refresh_CommandBuffer Refresh_CommandBuffer;
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typedef struct Refresh_Fence Refresh_Fence;
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typedef enum Refresh_PresentMode
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{
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@ -329,6 +330,7 @@ typedef enum Refresh_Backend
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{
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REFRESH_BACKEND_DONTCARE,
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REFRESH_BACKEND_VULKAN,
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REFRESH_BACKEND_D3D11,
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REFRESH_BACKEND_PS5,
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REFRESH_BACKEND_INVALID
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} Refresh_Backend;
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@ -785,8 +787,13 @@ REFRESHAPI void Refresh_SetTextureData(
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* yHeight: The height of the Y plane.
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* uvWidth: The width of the U/V planes.
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* uvHeight: The height of the U/V planes.
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* data: A pointer to the raw YUV image data.
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* dataLength: The size of the image data in bytes.
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* yData: A pointer to the raw Y image data.
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* uData: A pointer to the raw U image data.
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* vData: A pointer to the raw V image data.
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* yDataLength: The size of the Y image data in bytes.
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* uvDataLength: The size of the UV image data in bytes.
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* yStride: The length of a Y image data row in bytes.
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* uvStride: The length of a UV image data row in bytes.
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*/
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REFRESHAPI void Refresh_SetTextureDataYUV(
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Refresh_Device *driverData,
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@ -798,8 +805,13 @@ REFRESHAPI void Refresh_SetTextureDataYUV(
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uint32_t yHeight,
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uint32_t uvWidth,
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uint32_t uvHeight,
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void* data,
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uint32_t dataLength
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void *yDataPtr,
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void *uDataPtr,
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void *vDataPtr,
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uint32_t yDataLength,
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uint32_t uvDataLength,
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uint32_t yStride,
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uint32_t uvStride
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);
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/* Performs an asynchronous texture-to-texture copy.
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@ -1196,15 +1208,50 @@ REFRESHAPI Refresh_Texture* Refresh_AcquireSwapchainTexture(
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/* Submits all of the enqueued commands. */
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REFRESHAPI void Refresh_Submit(
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Refresh_Device* device,
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uint32_t commandBufferCount,
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Refresh_CommandBuffer **pCommandBuffers
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Refresh_CommandBuffer *commandBuffer
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);
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/* Waits for all submissions to complete. */
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/* Submits a command buffer and acquires a fence.
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* You can use the fence to check if or wait until the command buffer has finished processing.
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* You are responsible for releasing this fence when you are done using it.
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*/
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REFRESHAPI Refresh_Fence* Refresh_SubmitAndAcquireFence(
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Refresh_Device* device,
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Refresh_CommandBuffer *commandBuffer
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);
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/* Waits for the device to become idle. */
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REFRESHAPI void Refresh_Wait(
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Refresh_Device *device
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);
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/* Waits for given fences to be signaled.
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*
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* waitAll: If 0, waits for any fence to be signaled. If 1, waits for all fences to be signaled.
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* fenceCount: The number of fences being submitted.
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* pFences: An array of fences to be waited on.
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*/
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REFRESHAPI void Refresh_WaitForFences(
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Refresh_Device *device,
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uint8_t waitAll,
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uint32_t fenceCount,
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Refresh_Fence **pFences
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);
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/* Check the status of a fence. 1 means the fence is signaled. */
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REFRESHAPI int Refresh_QueryFence(
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Refresh_Device *device,
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Refresh_Fence *fence
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);
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/* Allows the fence to be reused by future command buffer submissions.
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* If you do not release fences after acquiring them, you will cause unbounded resource growth.
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*/
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REFRESHAPI void Refresh_ReleaseFence(
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Refresh_Device *device,
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Refresh_Fence *fence
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);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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@ -238,7 +238,7 @@ partial class Program
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{
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Process glslc = Process.Start(
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"glslc",
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$"{glslPath} -o {outputPath}"
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$"""{glslPath}"" -o ""{outputPath}"""
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);
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glslc.WaitForExit();
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if (glslc.ExitCode != 0)
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@ -254,7 +254,7 @@ partial class Program
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{
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Process spirvcross = Process.Start(
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"spirv-cross",
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$"{spirvPath} --hlsl --shader-model 50 --output {outputPath}"
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$"""{spirvPath}"" --hlsl --shader-model 50 --output ""{outputPath}"""
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);
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spirvcross.WaitForExit();
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if (spirvcross.ExitCode != 0)
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|
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@ -39,6 +39,12 @@
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#define VULKAN_DRIVER NULL
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#endif
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#ifdef REFRESH_DRIVER_D3D11
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#define D3D11_DRIVER &D3D11Driver
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#else
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#define D3D11_DRIVER NULL
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#endif
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#ifdef REFRESH_DRIVER_PS5
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#define PS5_DRIVER &PS5Driver
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#else
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@ -47,6 +53,7 @@
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static const Refresh_Driver *backends[] = {
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NULL,
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D3D11_DRIVER,
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VULKAN_DRIVER,
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PS5_DRIVER
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};
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@ -438,8 +445,13 @@ void Refresh_SetTextureDataYUV(
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uint32_t yHeight,
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uint32_t uvWidth,
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uint32_t uvHeight,
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void* data,
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uint32_t dataLength
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void *yDataPtr,
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void *uDataPtr,
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void *vDataPtr,
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uint32_t yDataLength,
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uint32_t uvDataLength,
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uint32_t yStride,
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uint32_t uvStride
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) {
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NULL_RETURN(device);
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device->SetTextureDataYUV(
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@ -452,8 +464,13 @@ void Refresh_SetTextureDataYUV(
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yHeight,
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uvWidth,
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uvHeight,
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data,
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dataLength
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yDataPtr,
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uDataPtr,
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vDataPtr,
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yDataLength,
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uvDataLength,
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yStride,
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uvStride
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);
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}
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@ -882,14 +899,23 @@ void Refresh_SetSwapchainPresentMode(
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void Refresh_Submit(
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Refresh_Device *device,
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uint32_t commandBufferCount,
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Refresh_CommandBuffer **pCommandBuffers
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Refresh_CommandBuffer *commandBuffer
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) {
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NULL_RETURN(device);
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device->Submit(
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device->driverData,
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commandBufferCount,
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pCommandBuffers
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commandBuffer
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);
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}
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Refresh_Fence* Refresh_SubmitAndAcquireFence(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer
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) {
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NULL_RETURN_NULL(device);
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return device->SubmitAndAcquireFence(
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device->driverData,
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commandBuffer
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);
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}
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@ -902,4 +928,44 @@ void Refresh_Wait(
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);
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}
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void Refresh_WaitForFences(
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Refresh_Device *device,
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uint8_t waitAll,
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uint32_t fenceCount,
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Refresh_Fence **pFences
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) {
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NULL_RETURN(device);
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device->WaitForFences(
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device->driverData,
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waitAll,
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fenceCount,
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pFences
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);
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}
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int Refresh_QueryFence(
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Refresh_Device *device,
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Refresh_Fence *fence
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) {
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if (device == NULL) {
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return 0;
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}
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return device->QueryFence(
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device->driverData,
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fence
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);
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}
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void Refresh_ReleaseFence(
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Refresh_Device *device,
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Refresh_Fence *fence
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) {
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NULL_RETURN(device);
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device->ReleaseFence(
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device->driverData,
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fence
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);
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}
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/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
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|
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@ -286,8 +286,13 @@ struct Refresh_Device
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uint32_t yHeight,
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uint32_t uvWidth,
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uint32_t uvHeight,
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void* data,
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uint32_t dataLength
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void *yDataPtr,
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void *uDataPtr,
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void *vDataPtr,
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uint32_t yDataLength,
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uint32_t uvDataLength,
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uint32_t yStride,
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uint32_t uvStride
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);
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void (*CopyTextureToTexture)(
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@ -494,14 +499,35 @@ struct Refresh_Device
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void (*Submit)(
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Refresh_Renderer *driverData,
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uint32_t commandBufferCount,
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Refresh_CommandBuffer **pCommandBuffers
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Refresh_CommandBuffer *commandBuffer
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);
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Refresh_Fence* (*SubmitAndAcquireFence)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer
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);
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void (*Wait)(
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Refresh_Renderer *driverData
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);
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void (*WaitForFences)(
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Refresh_Renderer *driverData,
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uint8_t waitAll,
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uint32_t fenceCount,
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Refresh_Fence **pFences
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);
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int (*QueryFence)(
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Refresh_Renderer *driverData,
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Refresh_Fence *fence
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);
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void (*ReleaseFence)(
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Refresh_Renderer *driverData,
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Refresh_Fence *fence
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);
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/* Opaque pointer for the Driver */
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Refresh_Renderer *driverData;
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};
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|
@ -555,7 +581,11 @@ struct Refresh_Device
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ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \
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ASSIGN_DRIVER_FUNC(SetSwapchainPresentMode, name) \
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ASSIGN_DRIVER_FUNC(Submit, name) \
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ASSIGN_DRIVER_FUNC(Wait, name)
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ASSIGN_DRIVER_FUNC(SubmitAndAcquireFence, name) \
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ASSIGN_DRIVER_FUNC(Wait, name) \
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ASSIGN_DRIVER_FUNC(WaitForFences, name) \
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ASSIGN_DRIVER_FUNC(QueryFence, name) \
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ASSIGN_DRIVER_FUNC(ReleaseFence, name)
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typedef struct Refresh_Driver
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{
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|
@ -567,6 +597,7 @@ typedef struct Refresh_Driver
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} Refresh_Driver;
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extern Refresh_Driver VulkanDriver;
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extern Refresh_Driver D3D11Driver;
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extern Refresh_Driver PS5Driver;
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#endif /* REFRESH_DRIVER_H */
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|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,215 @@
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/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
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*
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* Copyright (c) 2020 Evan Hemsley
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*
|
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* This software is provided 'as-is', without any express or implied warranty.
|
||||
* In no event will the authors be held liable for any damages arising from
|
||||
* the use of this software.
|
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*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software in a
|
||||
* product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
* Evan "cosmonaut" Hemsley <evan@moonside.games>
|
||||
*
|
||||
*/
|
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|
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/* Function Pointer Signatures */
|
||||
typedef HRESULT(WINAPI* PFN_CREATE_DXGI_FACTORY)(const GUID* riid, void** ppFactory);
|
||||
|
||||
/* IIDs (from https://magnumdb.com) */
|
||||
|
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static const IID D3D_IID_IDXGIFactory1 = { 0x770aae78,0xf26f,0x4dba,{0xa8,0x29,0x25,0x3c,0x83,0xd1,0xb3,0x87} };
|
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static const IID D3D_IID_IDXGIFactory6 = { 0xc1b6694f,0xff09,0x44a9,{0xb0,0x3c,0x77,0x90,0x0a,0x0a,0x1d,0x17} };
|
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static const IID D3D_IID_IDXGIAdapter1 = { 0x29038f61,0x3839,0x4626,{0x91,0xfd,0x08,0x68,0x79,0x01,0x1a,0x05} };
|
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static const IID D3D_IID_ID3D11Texture2D = { 0x6f15aaf2,0xd208,0x4e89,{0x9a,0xb4,0x48,0x95,0x35,0xd3,0x4f,0x9c} };
|
||||
|
||||
/* IDXGIFactory6 (taken from dxgi1_6.h, cleaned up a bit) */
|
||||
typedef enum
|
||||
{
|
||||
DXGI_FEATURE_PRESENT_ALLOW_TEARING = 0
|
||||
} DXGI_FEATURE;
|
||||
|
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typedef enum
|
||||
{
|
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DXGI_GPU_PREFERENCE_UNSPECIFIED = 0,
|
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DXGI_GPU_PREFERENCE_MINIMUM_POWER = (DXGI_GPU_PREFERENCE_UNSPECIFIED + 1),
|
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DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE = (DXGI_GPU_PREFERENCE_MINIMUM_POWER + 1)
|
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} DXGI_GPU_PREFERENCE;
|
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|
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typedef struct IDXGIFactory6 IDXGIFactory6;
|
||||
typedef struct IDXGIFactory6Vtbl
|
||||
{
|
||||
HRESULT(STDMETHODCALLTYPE* QueryInterface)(
|
||||
IDXGIFactory6* This,
|
||||
REFIID riid,
|
||||
void** ppvObject);
|
||||
|
||||
ULONG(STDMETHODCALLTYPE* AddRef)(
|
||||
IDXGIFactory6* This);
|
||||
|
||||
ULONG(STDMETHODCALLTYPE* Release)(
|
||||
IDXGIFactory6* This);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* SetPrivateData)(
|
||||
IDXGIFactory6* This,
|
||||
REFGUID Name,
|
||||
UINT DataSize,
|
||||
const void* pData);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* SetPrivateDataInterface)(
|
||||
IDXGIFactory6* This,
|
||||
REFGUID Name,
|
||||
const IUnknown* pUnknown);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* GetPrivateData)(
|
||||
IDXGIFactory6* This,
|
||||
REFGUID Name,
|
||||
UINT* pDataSize,
|
||||
void* pData);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* GetParent)(
|
||||
IDXGIFactory6* This,
|
||||
REFIID riid,
|
||||
void** ppParent);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* EnumAdapters)(
|
||||
IDXGIFactory6* This,
|
||||
UINT Adapter,
|
||||
IDXGIAdapter** ppAdapter);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* MakeWindowAssociation)(
|
||||
IDXGIFactory6* This,
|
||||
HWND WindowHandle,
|
||||
UINT Flags);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* GetWindowAssociation)(
|
||||
IDXGIFactory6* This,
|
||||
HWND* pWindowHandle);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* CreateSwapChain)(
|
||||
IDXGIFactory6* This,
|
||||
IUnknown* pDevice,
|
||||
DXGI_SWAP_CHAIN_DESC* pDesc,
|
||||
IDXGISwapChain** ppSwapChain);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* CreateSoftwareAdapter)(
|
||||
IDXGIFactory6* This,
|
||||
HMODULE Module,
|
||||
IDXGIAdapter** ppAdapter);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* EnumAdapters1)(
|
||||
IDXGIFactory6* This,
|
||||
UINT Adapter,
|
||||
IDXGIAdapter1** ppAdapter);
|
||||
|
||||
BOOL(STDMETHODCALLTYPE* IsCurrent)(
|
||||
IDXGIFactory6* This);
|
||||
|
||||
BOOL(STDMETHODCALLTYPE* IsWindowedStereoEnabled)(
|
||||
IDXGIFactory6* This);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* CreateSwapChainForHwnd)(
|
||||
IDXGIFactory6* This,
|
||||
IUnknown* pDevice,
|
||||
HWND hWnd,
|
||||
void* pDesc,
|
||||
void* pFullscreenDesc,
|
||||
void* pRestrictToOutput,
|
||||
void** ppSwapChain);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* CreateSwapChainForCoreWindow)(
|
||||
IDXGIFactory6* This,
|
||||
IUnknown* pDevice,
|
||||
IUnknown* pWindow,
|
||||
void* pDesc,
|
||||
void* pRestrictToOutput,
|
||||
void** ppSwapChain);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* GetSharedResourceAdapterLuid)(
|
||||
IDXGIFactory6* This,
|
||||
HANDLE hResource,
|
||||
LUID* pLuid);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* RegisterStereoStatusWindow)(
|
||||
IDXGIFactory6* This,
|
||||
HWND WindowHandle,
|
||||
UINT wMsg,
|
||||
DWORD* pdwCookie);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* RegisterStereoStatusEvent)(
|
||||
IDXGIFactory6* This,
|
||||
HANDLE hEvent,
|
||||
DWORD* pdwCookie);
|
||||
|
||||
void (STDMETHODCALLTYPE* UnregisterStereoStatus)(
|
||||
IDXGIFactory6* This,
|
||||
DWORD dwCookie);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* RegisterOcclusionStatusWindow)(
|
||||
IDXGIFactory6* This,
|
||||
HWND WindowHandle,
|
||||
UINT wMsg,
|
||||
DWORD* pdwCookie);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* RegisterOcclusionStatusEvent)(
|
||||
IDXGIFactory6* This,
|
||||
HANDLE hEvent,
|
||||
DWORD* pdwCookie);
|
||||
|
||||
void (STDMETHODCALLTYPE* UnregisterOcclusionStatus)(
|
||||
IDXGIFactory6* This,
|
||||
DWORD dwCookie);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* CreateSwapChainForComposition)(
|
||||
IDXGIFactory6* This,
|
||||
IUnknown* pDevice,
|
||||
void* pDesc,
|
||||
void* pRestrictToOutput,
|
||||
void** ppSwapChain);
|
||||
|
||||
UINT(STDMETHODCALLTYPE* GetCreationFlags)(
|
||||
IDXGIFactory6* This);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* EnumAdapterByLuid)(
|
||||
IDXGIFactory6* This,
|
||||
LUID AdapterLuid,
|
||||
REFIID riid,
|
||||
void** ppvAdapter);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* EnumWarpAdapter)(
|
||||
IDXGIFactory6* This,
|
||||
REFIID riid,
|
||||
void** ppvAdapter);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* CheckFeatureSupport)(
|
||||
IDXGIFactory6* This,
|
||||
DXGI_FEATURE Feature,
|
||||
void* pFeatureSupportData,
|
||||
UINT FeatureSupportDataSize);
|
||||
|
||||
HRESULT(STDMETHODCALLTYPE* EnumAdapterByGpuPreference)(
|
||||
IDXGIFactory6* This,
|
||||
UINT Adapter,
|
||||
DXGI_GPU_PREFERENCE GpuPreference,
|
||||
REFIID riid,
|
||||
void** ppvAdapter);
|
||||
} IDXGIFactory6Vtbl;
|
||||
|
||||
struct IDXGIFactory6
|
||||
{
|
||||
struct IDXGIFactory6Vtbl* lpVtbl;
|
||||
};
|
||||
|
||||
#define IDXGIFactory6_EnumAdapterByGpuPreference(This,Adapter,GpuPreference,riid,ppvAdapter) \
|
||||
( (This)->lpVtbl -> EnumAdapterByGpuPreference(This,Adapter,GpuPreference,riid,ppvAdapter) )
|
File diff suppressed because it is too large
Load Diff
|
@ -61,7 +61,7 @@
|
|||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;REFRESH_DRIVER_D3D11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>DebugFull</GenerateDebugInformation>
|
||||
|
@ -72,7 +72,7 @@
|
|||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;REFRESH_DRIVER_D3D11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
</ClCompile>
|
||||
|
@ -84,6 +84,7 @@
|
|||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\src\Refresh.c" />
|
||||
<ClCompile Include="..\src\Refresh_Driver_D3D11.c" />
|
||||
<ClCompile Include="..\src\Refresh_Driver_Vulkan.c" />
|
||||
<ClCompile Include="..\src\Refresh_Image.c" />
|
||||
</ItemGroup>
|
||||
|
@ -91,6 +92,7 @@
|
|||
<ClInclude Include="..\include\Refresh.h" />
|
||||
<ClInclude Include="..\include\Refresh_Image.h" />
|
||||
<ClInclude Include="..\src\Refresh_Driver.h" />
|
||||
<ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h" />
|
||||
<ClInclude Include="..\src\Refresh_Driver_Vulkan_vkfuncs.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
|
|
|
@ -10,6 +10,9 @@
|
|||
<ClCompile Include="..\src\Refresh_Image.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Refresh_Driver_D3D11.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\include\Refresh.h">
|
||||
|
@ -24,6 +27,9 @@
|
|||
<ClInclude Include="..\include\Refresh_Image.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="Header Files">
|
||||
|
|
Loading…
Reference in New Issue