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10 changed files with 2253 additions and 609 deletions

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@ -8,7 +8,7 @@ option(BUILD_SHARED_LIBS "Build shared library" ON)
# Version # Version
SET(LIB_MAJOR_VERSION "1") SET(LIB_MAJOR_VERSION "1")
SET(LIB_MINOR_VERSION "13") SET(LIB_MINOR_VERSION "15")
SET(LIB_REVISION "0") SET(LIB_REVISION "0")
SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}") SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
@ -41,6 +41,12 @@ add_definitions(
-DREFRESH_DRIVER_VULKAN -DREFRESH_DRIVER_VULKAN
) )
if (WIN32)
add_definitions(
-DREFRESH_DRIVER_D3D11
)
endif()
# Source lists # Source lists
add_library(Refresh add_library(Refresh
# Public Headers # Public Headers
@ -51,6 +57,7 @@ add_library(Refresh
src/Refresh_Driver_Vulkan_vkfuncs.h src/Refresh_Driver_Vulkan_vkfuncs.h
# Source Files # Source Files
src/Refresh.c src/Refresh.c
src/Refresh_Driver_D3D11.c
src/Refresh_Driver_Vulkan.c src/Refresh_Driver_Vulkan.c
src/Refresh_Image.c src/Refresh_Image.c
) )

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@ -55,7 +55,7 @@ extern "C" {
/* Version API */ /* Version API */
#define REFRESH_MAJOR_VERSION 1 #define REFRESH_MAJOR_VERSION 1
#define REFRESH_MINOR_VERSION 13 #define REFRESH_MINOR_VERSION 15
#define REFRESH_PATCH_VERSION 0 #define REFRESH_PATCH_VERSION 0
#define REFRESH_COMPILED_VERSION ( \ #define REFRESH_COMPILED_VERSION ( \
@ -76,6 +76,7 @@ typedef struct Refresh_ShaderModule Refresh_ShaderModule;
typedef struct Refresh_ComputePipeline Refresh_ComputePipeline; typedef struct Refresh_ComputePipeline Refresh_ComputePipeline;
typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline; typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline;
typedef struct Refresh_CommandBuffer Refresh_CommandBuffer; typedef struct Refresh_CommandBuffer Refresh_CommandBuffer;
typedef struct Refresh_Fence Refresh_Fence;
typedef enum Refresh_PresentMode typedef enum Refresh_PresentMode
{ {
@ -329,6 +330,7 @@ typedef enum Refresh_Backend
{ {
REFRESH_BACKEND_DONTCARE, REFRESH_BACKEND_DONTCARE,
REFRESH_BACKEND_VULKAN, REFRESH_BACKEND_VULKAN,
REFRESH_BACKEND_D3D11,
REFRESH_BACKEND_PS5, REFRESH_BACKEND_PS5,
REFRESH_BACKEND_INVALID REFRESH_BACKEND_INVALID
} Refresh_Backend; } Refresh_Backend;
@ -785,8 +787,13 @@ REFRESHAPI void Refresh_SetTextureData(
* yHeight: The height of the Y plane. * yHeight: The height of the Y plane.
* uvWidth: The width of the U/V planes. * uvWidth: The width of the U/V planes.
* uvHeight: The height of the U/V planes. * uvHeight: The height of the U/V planes.
* data: A pointer to the raw YUV image data. * yData: A pointer to the raw Y image data.
* dataLength: The size of the image data in bytes. * uData: A pointer to the raw U image data.
* vData: A pointer to the raw V image data.
* yDataLength: The size of the Y image data in bytes.
* uvDataLength: The size of the UV image data in bytes.
* yStride: The length of a Y image data row in bytes.
* uvStride: The length of a UV image data row in bytes.
*/ */
REFRESHAPI void Refresh_SetTextureDataYUV( REFRESHAPI void Refresh_SetTextureDataYUV(
Refresh_Device *driverData, Refresh_Device *driverData,
@ -798,8 +805,13 @@ REFRESHAPI void Refresh_SetTextureDataYUV(
uint32_t yHeight, uint32_t yHeight,
uint32_t uvWidth, uint32_t uvWidth,
uint32_t uvHeight, uint32_t uvHeight,
void* data, void *yDataPtr,
uint32_t dataLength void *uDataPtr,
void *vDataPtr,
uint32_t yDataLength,
uint32_t uvDataLength,
uint32_t yStride,
uint32_t uvStride
); );
/* Performs an asynchronous texture-to-texture copy. /* Performs an asynchronous texture-to-texture copy.
@ -1196,15 +1208,50 @@ REFRESHAPI Refresh_Texture* Refresh_AcquireSwapchainTexture(
/* Submits all of the enqueued commands. */ /* Submits all of the enqueued commands. */
REFRESHAPI void Refresh_Submit( REFRESHAPI void Refresh_Submit(
Refresh_Device* device, Refresh_Device* device,
uint32_t commandBufferCount, Refresh_CommandBuffer *commandBuffer
Refresh_CommandBuffer **pCommandBuffers
); );
/* Waits for all submissions to complete. */ /* Submits a command buffer and acquires a fence.
* You can use the fence to check if or wait until the command buffer has finished processing.
* You are responsible for releasing this fence when you are done using it.
*/
REFRESHAPI Refresh_Fence* Refresh_SubmitAndAcquireFence(
Refresh_Device* device,
Refresh_CommandBuffer *commandBuffer
);
/* Waits for the device to become idle. */
REFRESHAPI void Refresh_Wait( REFRESHAPI void Refresh_Wait(
Refresh_Device *device Refresh_Device *device
); );
/* Waits for given fences to be signaled.
*
* waitAll: If 0, waits for any fence to be signaled. If 1, waits for all fences to be signaled.
* fenceCount: The number of fences being submitted.
* pFences: An array of fences to be waited on.
*/
REFRESHAPI void Refresh_WaitForFences(
Refresh_Device *device,
uint8_t waitAll,
uint32_t fenceCount,
Refresh_Fence **pFences
);
/* Check the status of a fence. 1 means the fence is signaled. */
REFRESHAPI int Refresh_QueryFence(
Refresh_Device *device,
Refresh_Fence *fence
);
/* Allows the fence to be reused by future command buffer submissions.
* If you do not release fences after acquiring them, you will cause unbounded resource growth.
*/
REFRESHAPI void Refresh_ReleaseFence(
Refresh_Device *device,
Refresh_Fence *fence
);
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif /* __cplusplus */ #endif /* __cplusplus */

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@ -238,7 +238,7 @@ partial class Program
{ {
Process glslc = Process.Start( Process glslc = Process.Start(
"glslc", "glslc",
$"{glslPath} -o {outputPath}" $"""{glslPath}"" -o ""{outputPath}"""
); );
glslc.WaitForExit(); glslc.WaitForExit();
if (glslc.ExitCode != 0) if (glslc.ExitCode != 0)
@ -254,7 +254,7 @@ partial class Program
{ {
Process spirvcross = Process.Start( Process spirvcross = Process.Start(
"spirv-cross", "spirv-cross",
$"{spirvPath} --hlsl --shader-model 50 --output {outputPath}" $"""{spirvPath}"" --hlsl --shader-model 50 --output ""{outputPath}"""
); );
spirvcross.WaitForExit(); spirvcross.WaitForExit();
if (spirvcross.ExitCode != 0) if (spirvcross.ExitCode != 0)

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@ -39,6 +39,12 @@
#define VULKAN_DRIVER NULL #define VULKAN_DRIVER NULL
#endif #endif
#ifdef REFRESH_DRIVER_D3D11
#define D3D11_DRIVER &D3D11Driver
#else
#define D3D11_DRIVER NULL
#endif
#ifdef REFRESH_DRIVER_PS5 #ifdef REFRESH_DRIVER_PS5
#define PS5_DRIVER &PS5Driver #define PS5_DRIVER &PS5Driver
#else #else
@ -47,6 +53,7 @@
static const Refresh_Driver *backends[] = { static const Refresh_Driver *backends[] = {
NULL, NULL,
D3D11_DRIVER,
VULKAN_DRIVER, VULKAN_DRIVER,
PS5_DRIVER PS5_DRIVER
}; };
@ -438,8 +445,13 @@ void Refresh_SetTextureDataYUV(
uint32_t yHeight, uint32_t yHeight,
uint32_t uvWidth, uint32_t uvWidth,
uint32_t uvHeight, uint32_t uvHeight,
void* data, void *yDataPtr,
uint32_t dataLength void *uDataPtr,
void *vDataPtr,
uint32_t yDataLength,
uint32_t uvDataLength,
uint32_t yStride,
uint32_t uvStride
) { ) {
NULL_RETURN(device); NULL_RETURN(device);
device->SetTextureDataYUV( device->SetTextureDataYUV(
@ -452,8 +464,13 @@ void Refresh_SetTextureDataYUV(
yHeight, yHeight,
uvWidth, uvWidth,
uvHeight, uvHeight,
data, yDataPtr,
dataLength uDataPtr,
vDataPtr,
yDataLength,
uvDataLength,
yStride,
uvStride
); );
} }
@ -882,14 +899,23 @@ void Refresh_SetSwapchainPresentMode(
void Refresh_Submit( void Refresh_Submit(
Refresh_Device *device, Refresh_Device *device,
uint32_t commandBufferCount, Refresh_CommandBuffer *commandBuffer
Refresh_CommandBuffer **pCommandBuffers
) { ) {
NULL_RETURN(device); NULL_RETURN(device);
device->Submit( device->Submit(
device->driverData, device->driverData,
commandBufferCount, commandBuffer
pCommandBuffers );
}
Refresh_Fence* Refresh_SubmitAndAcquireFence(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer
) {
NULL_RETURN_NULL(device);
return device->SubmitAndAcquireFence(
device->driverData,
commandBuffer
); );
} }
@ -902,4 +928,44 @@ void Refresh_Wait(
); );
} }
void Refresh_WaitForFences(
Refresh_Device *device,
uint8_t waitAll,
uint32_t fenceCount,
Refresh_Fence **pFences
) {
NULL_RETURN(device);
device->WaitForFences(
device->driverData,
waitAll,
fenceCount,
pFences
);
}
int Refresh_QueryFence(
Refresh_Device *device,
Refresh_Fence *fence
) {
if (device == NULL) {
return 0;
}
return device->QueryFence(
device->driverData,
fence
);
}
void Refresh_ReleaseFence(
Refresh_Device *device,
Refresh_Fence *fence
) {
NULL_RETURN(device);
device->ReleaseFence(
device->driverData,
fence
);
}
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */ /* vim: set noexpandtab shiftwidth=8 tabstop=8: */

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@ -268,7 +268,7 @@ struct Refresh_Device
/* Setters */ /* Setters */
void(*SetTextureData)( void (*SetTextureData)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice, Refresh_TextureSlice *textureSlice,
@ -276,7 +276,7 @@ struct Refresh_Device
uint32_t dataLengthInBytes uint32_t dataLengthInBytes
); );
void(*SetTextureDataYUV)( void (*SetTextureDataYUV)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer* commandBuffer, Refresh_CommandBuffer* commandBuffer,
Refresh_Texture *y, Refresh_Texture *y,
@ -286,11 +286,16 @@ struct Refresh_Device
uint32_t yHeight, uint32_t yHeight,
uint32_t uvWidth, uint32_t uvWidth,
uint32_t uvHeight, uint32_t uvHeight,
void* data, void *yDataPtr,
uint32_t dataLength void *uDataPtr,
void *vDataPtr,
uint32_t yDataLength,
uint32_t uvDataLength,
uint32_t yStride,
uint32_t uvStride
); );
void(*CopyTextureToTexture)( void (*CopyTextureToTexture)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *sourceTextureSlice, Refresh_TextureSlice *sourceTextureSlice,
@ -298,14 +303,14 @@ struct Refresh_Device
Refresh_Filter filter Refresh_Filter filter
); );
void(*CopyTextureToBuffer)( void (*CopyTextureToBuffer)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice, Refresh_TextureSlice *textureSlice,
Refresh_Buffer *buffer Refresh_Buffer *buffer
); );
void(*SetBufferData)( void (*SetBufferData)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer, Refresh_Buffer *buffer,
@ -314,14 +319,14 @@ struct Refresh_Device
uint32_t dataLength uint32_t dataLength
); );
uint32_t(*PushVertexShaderUniforms)( uint32_t (*PushVertexShaderUniforms)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
void *data, void *data,
uint32_t dataLengthInBytes uint32_t dataLengthInBytes
); );
uint32_t(*PushFragmentShaderUniforms)( uint32_t (*PushFragmentShaderUniforms)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
void *data, void *data,
@ -335,14 +340,14 @@ struct Refresh_Device
uint32_t dataLengthInBytes uint32_t dataLengthInBytes
); );
void(*BindVertexSamplers)( void (*BindVertexSamplers)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures, Refresh_Texture **pTextures,
Refresh_Sampler **pSamplers Refresh_Sampler **pSamplers
); );
void(*BindFragmentSamplers)( void (*BindFragmentSamplers)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures, Refresh_Texture **pTextures,
@ -351,7 +356,7 @@ struct Refresh_Device
/* Getters */ /* Getters */
void(*GetBufferData)( void (*GetBufferData)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_Buffer *buffer, Refresh_Buffer *buffer,
void *data, void *data,
@ -360,39 +365,39 @@ struct Refresh_Device
/* Disposal */ /* Disposal */
void(*QueueDestroyTexture)( void (*QueueDestroyTexture)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_Texture *texture Refresh_Texture *texture
); );
void(*QueueDestroySampler)( void (*QueueDestroySampler)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_Sampler *sampler Refresh_Sampler *sampler
); );
void(*QueueDestroyBuffer)( void (*QueueDestroyBuffer)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_Buffer *buffer Refresh_Buffer *buffer
); );
void(*QueueDestroyShaderModule)( void (*QueueDestroyShaderModule)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_ShaderModule *shaderModule Refresh_ShaderModule *shaderModule
); );
void(*QueueDestroyComputePipeline)( void (*QueueDestroyComputePipeline)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_ComputePipeline *computePipeline Refresh_ComputePipeline *computePipeline
); );
void(*QueueDestroyGraphicsPipeline)( void (*QueueDestroyGraphicsPipeline)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_GraphicsPipeline *graphicsPipeline Refresh_GraphicsPipeline *graphicsPipeline
); );
/* Graphics State */ /* Graphics State */
void(*BeginRenderPass)( void (*BeginRenderPass)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_ColorAttachmentInfo *colorAttachmentInfos, Refresh_ColorAttachmentInfo *colorAttachmentInfos,
@ -400,30 +405,30 @@ struct Refresh_Device
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
); );
void(*EndRenderPass)( void (*EndRenderPass)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer Refresh_CommandBuffer *commandBuffer
); );
void(*SetViewport)( void (*SetViewport)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Viewport *viewport Refresh_Viewport *viewport
); );
void(*SetScissor)( void (*SetScissor)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Rect *scissor Refresh_Rect *scissor
); );
void(*BindGraphicsPipeline)( void (*BindGraphicsPipeline)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_GraphicsPipeline *graphicsPipeline Refresh_GraphicsPipeline *graphicsPipeline
); );
void(*BindVertexBuffers)( void (*BindVertexBuffers)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
uint32_t firstBinding, uint32_t firstBinding,
@ -432,7 +437,7 @@ struct Refresh_Device
uint64_t *pOffsets uint64_t *pOffsets
); );
void(*BindIndexBuffer)( void (*BindIndexBuffer)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer, Refresh_Buffer *buffer,
@ -440,19 +445,19 @@ struct Refresh_Device
Refresh_IndexElementSize indexElementSize Refresh_IndexElementSize indexElementSize
); );
void(*BindComputePipeline)( void (*BindComputePipeline)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_ComputePipeline *computePipeline Refresh_ComputePipeline *computePipeline
); );
void(*BindComputeBuffers)( void (*BindComputeBuffers)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer **pBuffers Refresh_Buffer **pBuffers
); );
void(*BindComputeTextures)( void (*BindComputeTextures)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures Refresh_Texture **pTextures
@ -464,7 +469,7 @@ struct Refresh_Device
Refresh_PresentMode presentMode Refresh_PresentMode presentMode
); );
void(*UnclaimWindow)( void (*UnclaimWindow)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
void *windowHandle void *windowHandle
); );
@ -492,16 +497,37 @@ struct Refresh_Device
Refresh_PresentMode presentMode Refresh_PresentMode presentMode
); );
void(*Submit)( void (*Submit)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
uint32_t commandBufferCount, Refresh_CommandBuffer *commandBuffer
Refresh_CommandBuffer **pCommandBuffers
); );
void(*Wait)( Refresh_Fence* (*SubmitAndAcquireFence)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer
);
void (*Wait)(
Refresh_Renderer *driverData Refresh_Renderer *driverData
); );
void (*WaitForFences)(
Refresh_Renderer *driverData,
uint8_t waitAll,
uint32_t fenceCount,
Refresh_Fence **pFences
);
int (*QueryFence)(
Refresh_Renderer *driverData,
Refresh_Fence *fence
);
void (*ReleaseFence)(
Refresh_Renderer *driverData,
Refresh_Fence *fence
);
/* Opaque pointer for the Driver */ /* Opaque pointer for the Driver */
Refresh_Renderer *driverData; Refresh_Renderer *driverData;
}; };
@ -555,7 +581,11 @@ struct Refresh_Device
ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \ ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \
ASSIGN_DRIVER_FUNC(SetSwapchainPresentMode, name) \ ASSIGN_DRIVER_FUNC(SetSwapchainPresentMode, name) \
ASSIGN_DRIVER_FUNC(Submit, name) \ ASSIGN_DRIVER_FUNC(Submit, name) \
ASSIGN_DRIVER_FUNC(Wait, name) ASSIGN_DRIVER_FUNC(SubmitAndAcquireFence, name) \
ASSIGN_DRIVER_FUNC(Wait, name) \
ASSIGN_DRIVER_FUNC(WaitForFences, name) \
ASSIGN_DRIVER_FUNC(QueryFence, name) \
ASSIGN_DRIVER_FUNC(ReleaseFence, name)
typedef struct Refresh_Driver typedef struct Refresh_Driver
{ {
@ -567,6 +597,7 @@ typedef struct Refresh_Driver
} Refresh_Driver; } Refresh_Driver;
extern Refresh_Driver VulkanDriver; extern Refresh_Driver VulkanDriver;
extern Refresh_Driver D3D11Driver;
extern Refresh_Driver PS5Driver; extern Refresh_Driver PS5Driver;
#endif /* REFRESH_DRIVER_H */ #endif /* REFRESH_DRIVER_H */

1083
src/Refresh_Driver_D3D11.c Normal file

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,215 @@
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
*
* Copyright (c) 2020 Evan Hemsley
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Evan "cosmonaut" Hemsley <evan@moonside.games>
*
*/
/* Function Pointer Signatures */
typedef HRESULT(WINAPI* PFN_CREATE_DXGI_FACTORY)(const GUID* riid, void** ppFactory);
/* IIDs (from https://magnumdb.com) */
static const IID D3D_IID_IDXGIFactory1 = { 0x770aae78,0xf26f,0x4dba,{0xa8,0x29,0x25,0x3c,0x83,0xd1,0xb3,0x87} };
static const IID D3D_IID_IDXGIFactory6 = { 0xc1b6694f,0xff09,0x44a9,{0xb0,0x3c,0x77,0x90,0x0a,0x0a,0x1d,0x17} };
static const IID D3D_IID_IDXGIAdapter1 = { 0x29038f61,0x3839,0x4626,{0x91,0xfd,0x08,0x68,0x79,0x01,0x1a,0x05} };
static const IID D3D_IID_ID3D11Texture2D = { 0x6f15aaf2,0xd208,0x4e89,{0x9a,0xb4,0x48,0x95,0x35,0xd3,0x4f,0x9c} };
/* IDXGIFactory6 (taken from dxgi1_6.h, cleaned up a bit) */
typedef enum
{
DXGI_FEATURE_PRESENT_ALLOW_TEARING = 0
} DXGI_FEATURE;
typedef enum
{
DXGI_GPU_PREFERENCE_UNSPECIFIED = 0,
DXGI_GPU_PREFERENCE_MINIMUM_POWER = (DXGI_GPU_PREFERENCE_UNSPECIFIED + 1),
DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE = (DXGI_GPU_PREFERENCE_MINIMUM_POWER + 1)
} DXGI_GPU_PREFERENCE;
typedef struct IDXGIFactory6 IDXGIFactory6;
typedef struct IDXGIFactory6Vtbl
{
HRESULT(STDMETHODCALLTYPE* QueryInterface)(
IDXGIFactory6* This,
REFIID riid,
void** ppvObject);
ULONG(STDMETHODCALLTYPE* AddRef)(
IDXGIFactory6* This);
ULONG(STDMETHODCALLTYPE* Release)(
IDXGIFactory6* This);
HRESULT(STDMETHODCALLTYPE* SetPrivateData)(
IDXGIFactory6* This,
REFGUID Name,
UINT DataSize,
const void* pData);
HRESULT(STDMETHODCALLTYPE* SetPrivateDataInterface)(
IDXGIFactory6* This,
REFGUID Name,
const IUnknown* pUnknown);
HRESULT(STDMETHODCALLTYPE* GetPrivateData)(
IDXGIFactory6* This,
REFGUID Name,
UINT* pDataSize,
void* pData);
HRESULT(STDMETHODCALLTYPE* GetParent)(
IDXGIFactory6* This,
REFIID riid,
void** ppParent);
HRESULT(STDMETHODCALLTYPE* EnumAdapters)(
IDXGIFactory6* This,
UINT Adapter,
IDXGIAdapter** ppAdapter);
HRESULT(STDMETHODCALLTYPE* MakeWindowAssociation)(
IDXGIFactory6* This,
HWND WindowHandle,
UINT Flags);
HRESULT(STDMETHODCALLTYPE* GetWindowAssociation)(
IDXGIFactory6* This,
HWND* pWindowHandle);
HRESULT(STDMETHODCALLTYPE* CreateSwapChain)(
IDXGIFactory6* This,
IUnknown* pDevice,
DXGI_SWAP_CHAIN_DESC* pDesc,
IDXGISwapChain** ppSwapChain);
HRESULT(STDMETHODCALLTYPE* CreateSoftwareAdapter)(
IDXGIFactory6* This,
HMODULE Module,
IDXGIAdapter** ppAdapter);
HRESULT(STDMETHODCALLTYPE* EnumAdapters1)(
IDXGIFactory6* This,
UINT Adapter,
IDXGIAdapter1** ppAdapter);
BOOL(STDMETHODCALLTYPE* IsCurrent)(
IDXGIFactory6* This);
BOOL(STDMETHODCALLTYPE* IsWindowedStereoEnabled)(
IDXGIFactory6* This);
HRESULT(STDMETHODCALLTYPE* CreateSwapChainForHwnd)(
IDXGIFactory6* This,
IUnknown* pDevice,
HWND hWnd,
void* pDesc,
void* pFullscreenDesc,
void* pRestrictToOutput,
void** ppSwapChain);
HRESULT(STDMETHODCALLTYPE* CreateSwapChainForCoreWindow)(
IDXGIFactory6* This,
IUnknown* pDevice,
IUnknown* pWindow,
void* pDesc,
void* pRestrictToOutput,
void** ppSwapChain);
HRESULT(STDMETHODCALLTYPE* GetSharedResourceAdapterLuid)(
IDXGIFactory6* This,
HANDLE hResource,
LUID* pLuid);
HRESULT(STDMETHODCALLTYPE* RegisterStereoStatusWindow)(
IDXGIFactory6* This,
HWND WindowHandle,
UINT wMsg,
DWORD* pdwCookie);
HRESULT(STDMETHODCALLTYPE* RegisterStereoStatusEvent)(
IDXGIFactory6* This,
HANDLE hEvent,
DWORD* pdwCookie);
void (STDMETHODCALLTYPE* UnregisterStereoStatus)(
IDXGIFactory6* This,
DWORD dwCookie);
HRESULT(STDMETHODCALLTYPE* RegisterOcclusionStatusWindow)(
IDXGIFactory6* This,
HWND WindowHandle,
UINT wMsg,
DWORD* pdwCookie);
HRESULT(STDMETHODCALLTYPE* RegisterOcclusionStatusEvent)(
IDXGIFactory6* This,
HANDLE hEvent,
DWORD* pdwCookie);
void (STDMETHODCALLTYPE* UnregisterOcclusionStatus)(
IDXGIFactory6* This,
DWORD dwCookie);
HRESULT(STDMETHODCALLTYPE* CreateSwapChainForComposition)(
IDXGIFactory6* This,
IUnknown* pDevice,
void* pDesc,
void* pRestrictToOutput,
void** ppSwapChain);
UINT(STDMETHODCALLTYPE* GetCreationFlags)(
IDXGIFactory6* This);
HRESULT(STDMETHODCALLTYPE* EnumAdapterByLuid)(
IDXGIFactory6* This,
LUID AdapterLuid,
REFIID riid,
void** ppvAdapter);
HRESULT(STDMETHODCALLTYPE* EnumWarpAdapter)(
IDXGIFactory6* This,
REFIID riid,
void** ppvAdapter);
HRESULT(STDMETHODCALLTYPE* CheckFeatureSupport)(
IDXGIFactory6* This,
DXGI_FEATURE Feature,
void* pFeatureSupportData,
UINT FeatureSupportDataSize);
HRESULT(STDMETHODCALLTYPE* EnumAdapterByGpuPreference)(
IDXGIFactory6* This,
UINT Adapter,
DXGI_GPU_PREFERENCE GpuPreference,
REFIID riid,
void** ppvAdapter);
} IDXGIFactory6Vtbl;
struct IDXGIFactory6
{
struct IDXGIFactory6Vtbl* lpVtbl;
};
#define IDXGIFactory6_EnumAdapterByGpuPreference(This,Adapter,GpuPreference,riid,ppvAdapter) \
( (This)->lpVtbl -> EnumAdapterByGpuPreference(This,Adapter,GpuPreference,riid,ppvAdapter) )

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@ -61,7 +61,7 @@
<ClCompile> <ClCompile>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;REFRESH_DRIVER_D3D11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>DebugFull</GenerateDebugInformation> <GenerateDebugInformation>DebugFull</GenerateDebugInformation>
@ -72,7 +72,7 @@
<ClCompile> <ClCompile>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;REFRESH_DRIVER_D3D11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile> </ClCompile>
@ -84,6 +84,7 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\src\Refresh.c" /> <ClCompile Include="..\src\Refresh.c" />
<ClCompile Include="..\src\Refresh_Driver_D3D11.c" />
<ClCompile Include="..\src\Refresh_Driver_Vulkan.c" /> <ClCompile Include="..\src\Refresh_Driver_Vulkan.c" />
<ClCompile Include="..\src\Refresh_Image.c" /> <ClCompile Include="..\src\Refresh_Image.c" />
</ItemGroup> </ItemGroup>
@ -91,6 +92,7 @@
<ClInclude Include="..\include\Refresh.h" /> <ClInclude Include="..\include\Refresh.h" />
<ClInclude Include="..\include\Refresh_Image.h" /> <ClInclude Include="..\include\Refresh_Image.h" />
<ClInclude Include="..\src\Refresh_Driver.h" /> <ClInclude Include="..\src\Refresh_Driver.h" />
<ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h" />
<ClInclude Include="..\src\Refresh_Driver_Vulkan_vkfuncs.h" /> <ClInclude Include="..\src\Refresh_Driver_Vulkan_vkfuncs.h" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

View File

@ -10,6 +10,9 @@
<ClCompile Include="..\src\Refresh_Image.c"> <ClCompile Include="..\src\Refresh_Image.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\src\Refresh_Driver_D3D11.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\include\Refresh.h"> <ClInclude Include="..\include\Refresh.h">
@ -24,6 +27,9 @@
<ClInclude Include="..\include\Refresh_Image.h"> <ClInclude Include="..\include\Refresh_Image.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Filter Include="Header Files"> <Filter Include="Header Files">